<trid="row_0_"class="even"><tdclass="entry"><spanstyle="width:16px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="classutils_1_1IPlayer.html"target="_self">utils::IPlayer</a></td><tdclass="desc">Interface required for player nodes </td></tr>
<trid="row_2_0_"class="odd"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="classutils_1_1GameRoot3D.html"target="_self">utils::GameRoot3D</a></td><tdclass="desc">The root of a game </td></tr>
<trid="row_3_0_"class="even"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="classutils_1_1Level3D.html"target="_self">utils::Level3D</a></td><tdclass="desc">3D level root to be used with <aclass="el"href="classutils_1_1GameRoot3D.html"title="The root of a game.">GameRoot3D</a></td></tr>
<trid="row_3_1_"class="odd"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="classutils_1_1SpawnPoint3D.html"target="_self">utils::SpawnPoint3D</a></td><tdclass="desc">A location in the game world that the player can spawn at </td></tr>
<trid="row_4_0_"class="odd"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="classutils_1_1GameMode.html"target="_self">utils::GameMode</a></td><tdclass="desc">Stores session-relevant data </td></tr>
<trid="row_4_1_"class="even"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><spanclass="icona"><spanclass="icon">C</span></span><aclass="el"href="classutils_1_1GameState.html"target="_self">utils::GameState</a></td><tdclass="desc">Parent class for saved game state </td></tr>