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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< div class = "headertitle" > < div class = "title" > Class List< / div > < / div >
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< div class = "textblock" > Here are the classes, structs, unions and interfaces with brief descriptions:< / div > < div class = "directory" >
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< tr id = "row_0_0_" class = "odd" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1GameMode.html" target = "_self" > GameMode< / a > < / td > < td class = "desc" > Stores session-relevant data < / td > < / tr >
< tr id = "row_0_1_" class = "even" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1GameRoot3D.html" target = "_self" > GameRoot3D< / a > < / td > < td class = "desc" > The root of a game < / td > < / tr >
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< tr id = "row_0_4_" class = "odd" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1Level3D.html" target = "_self" > Level3D< / a > < / td > < td class = "desc" > 3D level root to be used with < a class = "el" href = "classutils_1_1GameRoot3D.html" title = "The root of a game." > GameRoot3D< / a > < / td > < / tr >
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