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< div class = "fragment" > < div class = "line" > < a id = "l00001" name = "l00001" > < / a > < span class = "lineno" > 1< / span > < span class = "preprocessor" > #ifndef UTILS_GAME_MODE_HPP< / span > < / div >
< div class = "line" > < a id = "l00002" name = "l00002" > < / a > < span class = "lineno" > 2< / span > < span class = "preprocessor" > #define UTILS_GAME_MODE_HPP< / span > < / div >
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< div class = "line" > < a id = "l00004" name = "l00004" > < / a > < span class = "lineno" > 4< / span > < span class = "preprocessor" > #include < godot_cpp/classes/node.hpp> < / span > < / div >
< div class = "line" > < a id = "l00005" name = "l00005" > < / a > < span class = "lineno" > 5< / span > < span class = "preprocessor" > #include < godot_cpp/classes/packed_scene.hpp> < / span > < / div >
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< div class = "line" > < a id = "l00016" name = "l00016" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1GameMode.html" > 16< / a > < / span > < span class = "keyword" > class < / span > < a class = "code hl_class" href = "classutils_1_1GameMode.html" > GameMode< / a > : < span class = "keyword" > public< / span > gd::Node {< / div >
< div class = "line" > < a id = "l00017" name = "l00017" > < / a > < span class = "lineno" > 17< / span > GDCLASS(< a class = "code hl_class" href = "classutils_1_1GameMode.html" > GameMode< / a > , gd::Node);< / div >
< div class = "line" > < a id = "l00018" name = "l00018" > < / a > < span class = "lineno" > 18< / span > < span class = "keyword" > static< / span > < span class = "keywordtype" > void< / span > _bind_methods();< / div >
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< div class = "line" > < a id = "l00020" name = "l00020" > < / a > < span class = "lineno" > 20< / span > < span class = "keywordtype" > void< / span > set_player_scene(gd::Ref< gd::PackedScene> scene);< / div >
< div class = "line" > < a id = "l00021" name = "l00021" > < / a > < span class = "lineno" > 21< / span > gd::Ref< gd::PackedScene> get_player_scene() < span class = "keyword" > const< / span > ;< / div >
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< div class = "line" > < a id = "l00023" name = "l00023" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > 23< / a > < / span > gd::Ref< gd::PackedScene> < a class = "code hl_variable" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > player_scene< / a > {}; < / div >
< div class = "line" > < a id = "l00024" name = "l00024" > < / a > < span class = "lineno" > 24< / span > };< / div >
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< div class = "line" > < a id = "l00027" name = "l00027" > < / a > < span class = "lineno" > 27< / span > < span class = "preprocessor" > #endif < / span > < span class = "comment" > // !UTILS_GAME_MODE_HPP< / span > < / div >
< div class = "ttc" id = "aclassutils_1_1GameMode_html" > < div class = "ttname" > < a href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / div > < div class = "ttdoc" > Stores session-relevant data.< / div > < div class = "ttdef" > < b > Definition< / b > game_mode.hpp:16< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1GameMode_html_a7e7258b38b17cde56ba9b130bbaf9908" > < div class = "ttname" > < a href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > utils::GameMode::player_scene< / a > < / div > < div class = "ttdeci" > gd::Ref< gd::PackedScene > player_scene< / div > < div class = "ttdoc" > The scene to instantiate when spawning a player.< / div > < div class = "ttdef" > < b > Definition< / b > game_mode.hpp:23< / div > < / div >
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