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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< div class = "headertitle" > < div class = "title" > Class Hierarchy< / div > < / div >
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< div class = "textblock" > This inheritance list is sorted roughly, but not completely, alphabetically:< / div > < div class = "directory" >
< div class = "levels" > [detail level < span onclick = "javascript:toggleLevel(1);" > 1< / span > < span onclick = "javascript:toggleLevel(2);" > 2< / span > ]< / div > < table class = "directory" >
< tr id = "row_0_" class = "even" > < td class = "entry" > < span style = "width:16px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1IPlayer.html" target = "_self" > utils::IPlayer< / a > < / td > < td class = "desc" > Interface required for player nodes < / td > < / tr >
< tr id = "row_1_" class = "odd" > < td class = "entry" > < span style = "width:16px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html" target = "_self" > utils::PlayerInput::Listener< / a > < / td > < td class = "desc" > A < a class = "el" href = "classutils_1_1PlayerInput.html" title = "An event-driven input observer." > PlayerInput< / a > action listener < / td > < / tr >
< tr id = "row_2_" class = "even" > < td class = "entry" > < span style = "width:0px;display:inline-block;" >   < / span > < span id = "arr_2_" class = "arrow" onclick = "toggleFolder('2_')" > ▼ < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < b > godot::Node< / b > < / td > < td class = "desc" > < / td > < / tr >
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< tr id = "row_2_0_" class = "odd" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1GameMode.html" target = "_self" > utils::GameMode< / a > < / td > < td class = "desc" > Stores session-relevant data < / td > < / tr >
< tr id = "row_2_1_" class = "even" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1GameRoot3D.html" target = "_self" > utils::GameRoot3D< / a > < / td > < td class = "desc" > The root of a game < / td > < / tr >
< tr id = "row_2_2_" class = "odd" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1PlayerInput.html" target = "_self" > utils::PlayerInput< / a > < / td > < td class = "desc" > An event-driven input observer < / td > < / tr >
< tr id = "row_3_" class = "even" > < td class = "entry" > < span style = "width:0px;display:inline-block;" >   < / span > < span id = "arr_3_" class = "arrow" onclick = "toggleFolder('3_')" > ▼ < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < b > godot::Node3D< / b > < / td > < td class = "desc" > < / td > < / tr >
< tr id = "row_3_0_" class = "odd" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1Level3D.html" target = "_self" > utils::Level3D< / a > < / td > < td class = "desc" > 3D level root to be used with < a class = "el" href = "classutils_1_1GameRoot3D.html" title = "The root of a game." > GameRoot3D< / a > < / td > < / tr >
< tr id = "row_3_1_" class = "even" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1SpawnPoint3D.html" target = "_self" > utils::SpawnPoint3D< / a > < / td > < td class = "desc" > A location in the game world that the player can spawn at < / td > < / tr >
< tr id = "row_4_" class = "odd" > < td class = "entry" > < span style = "width:0px;display:inline-block;" >   < / span > < span id = "arr_4_" class = "arrow" onclick = "toggleFolder('4_')" > ▼ < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < b > godot::Resource< / b > < / td > < td class = "desc" > < / td > < / tr >
< tr id = "row_4_0_" class = "even" > < td class = "entry" > < span style = "width:32px;display:inline-block;" >   < / span > < span class = "icona" > < span class = "icon" > C< / span > < / span > < a class = "el" href = "classutils_1_1GameState.html" target = "_self" > utils::GameState< / a > < / td > < td class = "desc" > Parent class for saved game state < / td > < / tr >
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