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< a href = "#pub-methods" > Public Member Functions< / a > |
< a href = "#pub-static-methods" > Static Public Member Functions< / a > |
< a href = "#pro-methods" > Protected Member Functions< / a > |
< a href = "#pro-static-methods" > Static Protected Member Functions< / a > |
< a href = "#pri-attribs" > Private Attributes< / a > |
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< div class = "headertitle" > < div class = "title" > utils::GameRoot3D Class Reference< / div > < / div >
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< p > The root of a game.
< a href = "classutils_1_1GameRoot3D.html#details" > More...< / a > < / p >
< p > < code > #include < < a class = "el" href = "game__root_8hpp_source.html" > game_root.hpp< / a > > < / code > < / p >
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Inheritance diagram for utils::GameRoot3D:< / div >
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< img src = "classutils_1_1GameRoot3D.png" alt = "" / >
< / div > < / div >
< table class = "memberdecls" >
< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a id = "pub-methods" name = "pub-methods" > < / a >
Public Member Functions< / h2 > < / td > < / tr >
< tr class = "memitem:a85eee9cb258971abe9fe8577314b2556" > < td class = "memItemLeft" align = "right" valign = "top" > void  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556" > player_input_connected< / a > ()< / td > < / tr >
< tr class = "memdesc:a85eee9cb258971abe9fe8577314b2556" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Instantiate a new < a class = "el" href = "classutils_1_1PlayerInput.html" title = "An event-driven input observer." > PlayerInput< / a > . < br / > < / td > < / tr >
< tr class = "separator:a85eee9cb258971abe9fe8577314b2556" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a89953130655a618aefa8f3ea0db63a53" > < td class = "memItemLeft" align = "right" valign = "top" > void  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53" > remove_player< / a > (uint32_t player_id)< / td > < / tr >
< tr class = "memdesc:a89953130655a618aefa8f3ea0db63a53" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Force-disconnect a player. < br / > < / td > < / tr >
< tr class = "separator:a89953130655a618aefa8f3ea0db63a53" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a865e6d9fe4f9422c0fb974bd6b1222ce" > < td class = "memItemLeft" align = "right" valign = "top" > bool  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce" > initialize_player< / a > (< a class = "el" href = "classutils_1_1IPlayer.html" > IPlayer< / a > *player, uint32_t id)< / td > < / tr >
< tr class = "memdesc:a865e6d9fe4f9422c0fb974bd6b1222ce" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Initialize and register a player instance. < br / > < / td > < / tr >
< tr class = "separator:a865e6d9fe4f9422c0fb974bd6b1222ce" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:add087bf071383383e68e919173670c47" > < td class = "memItemLeft" align = "right" valign = "top" > void  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47" > reset_game_mode< / a > ()< / td > < / tr >
< tr class = "memdesc:add087bf071383383e68e919173670c47" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Un-set game mode. < br / > < / td > < / tr >
< tr class = "separator:add087bf071383383e68e919173670c47" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:acbec3f7b39c8c991a725e611dd8b869e" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "acbec3f7b39c8c991a725e611dd8b869e" name = "acbec3f7b39c8c991a725e611dd8b869e" > < / a >
< a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > load_level< / b > (gd::Ref< gd::PackedScene > level)< / td > < / tr >
< tr class = "memdesc:acbec3f7b39c8c991a725e611dd8b869e" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > shorthand for load_level(level, Transform3D()) < br / > < / td > < / tr >
< tr class = "separator:acbec3f7b39c8c991a725e611dd8b869e" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:ad53d50b5b35e4c13bf84f2d9c0f45a0b" > < td class = "memItemLeft" align = "right" valign = "top" > < a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b" > load_level_at< / a > (gd::Ref< gd::PackedScene > level, gd::Transform3D at)< / td > < / tr >
< tr class = "memdesc:ad53d50b5b35e4c13bf84f2d9c0f45a0b" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Load a level, only works if 'level' is a valid scene where the root Node can cast to '< a class = "el" href = "classutils_1_1Level3D.html" title = "3D level root to be used with GameRoot3D." > Level3D< / a > '. < br / > < / td > < / tr >
< tr class = "separator:ad53d50b5b35e4c13bf84f2d9c0f45a0b" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a4053b12af23cef53eb294729f1cb3aa8" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a4053b12af23cef53eb294729f1cb3aa8" name = "a4053b12af23cef53eb294729f1cb3aa8" > < / a >
void  < / td > < td class = "memItemRight" valign = "bottom" > < b > unload_all_levels< / b > ()< / td > < / tr >
< tr class = "memdesc:a4053b12af23cef53eb294729f1cb3aa8" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Unload all currently loaded levels. < br / > < / td > < / tr >
< tr class = "separator:a4053b12af23cef53eb294729f1cb3aa8" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a453c8aa3920d7d0adaf2490c63a7d92c" > < td class = "memItemLeft" align = "right" valign = "top" > void  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c" > replace_levels< / a > (gd::Ref< gd::PackedScene > level)< / td > < / tr >
< tr class = "memdesc:a453c8aa3920d7d0adaf2490c63a7d92c" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Replace all currently loaded levels with a new level. < br / > < / td > < / tr >
< tr class = "separator:a453c8aa3920d7d0adaf2490c63a7d92c" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a1937044fe05a903610308f8d382de975" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a1937044fe05a903610308f8d382de975" name = "a1937044fe05a903610308f8d382de975" > < / a >
void  < / td > < td class = "memItemRight" valign = "bottom" > < b > register_spawn_point< / b > (< a class = "el" href = "classutils_1_1SpawnPoint3D.html" > SpawnPoint3D< / a > *spawn_point)< / td > < / tr >
< tr class = "memdesc:a1937044fe05a903610308f8d382de975" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Register a spawnpoint for use when spawning players. < br / > < / td > < / tr >
< tr class = "separator:a1937044fe05a903610308f8d382de975" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:aa5935fb96c553c10db8def10c8d3b5ed" > < td class = "memItemLeft" align = "right" valign = "top" > void  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed" > set_game_mode< / a > (gd::Ref< gd::PackedScene > prototype)< / td > < / tr >
< tr class = "memdesc:aa5935fb96c553c10db8def10c8d3b5ed" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Override the current gamemode. < br / > < / td > < / tr >
< tr class = "separator:aa5935fb96c553c10db8def10c8d3b5ed" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a896b4e4d3b9465a83a10249dbd559662" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a896b4e4d3b9465a83a10249dbd559662" name = "a896b4e4d3b9465a83a10249dbd559662" > < / a >
< a class = "el" href = "classutils_1_1GameMode.html" > GameMode< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > get_game_mode< / b > () const< / td > < / tr >
< tr class = "memdesc:a896b4e4d3b9465a83a10249dbd559662" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > get the current active game mode. < br / > < / td > < / tr >
< tr class = "separator:a896b4e4d3b9465a83a10249dbd559662" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a105011a591cf09368958d4be350ed352" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a105011a591cf09368958d4be350ed352" name = "a105011a591cf09368958d4be350ed352" > < / a >
< a class = "el" href = "classutils_1_1GameState.html" > GameState< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > get_game_state< / b > () const< / td > < / tr >
< tr class = "memdesc:a105011a591cf09368958d4be350ed352" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Get the current active game state. < br / > < / td > < / tr >
< tr class = "separator:a105011a591cf09368958d4be350ed352" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:aa9ed453a0b416641dfa5154a0b69c79e" > < td class = "memItemLeft" align = "right" valign = "top" > gd::HashMap< gd::StringName, < a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > * > &   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e" > get_levels< / a > ()< / td > < / tr >
< tr class = "memdesc:aa9ed453a0b416641dfa5154a0b69c79e" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Returns all currently active levels. < br / > < / td > < / tr >
< tr class = "separator:aa9ed453a0b416641dfa5154a0b69c79e" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a27492f37140fa8af6c6955f2147f5521" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a27492f37140fa8af6c6955f2147f5521" name = "a27492f37140fa8af6c6955f2147f5521" > < / a >
< a class = "el" href = "classutils_1_1IPlayer.html" > IPlayer< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > get_player< / b > (uint32_t id)< / td > < / tr >
< tr class = "memdesc:a27492f37140fa8af6c6955f2147f5521" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Get the player instance associated with id. < br / > < / td > < / tr >
< tr class = "separator:a27492f37140fa8af6c6955f2147f5521" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:af176a558f2a3b972c970087c2a1e3d7b" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "af176a558f2a3b972c970087c2a1e3d7b" name = "af176a558f2a3b972c970087c2a1e3d7b" > < / a >
gd::Vector< < a class = "el" href = "classutils_1_1IPlayer.html" > IPlayer< / a > * >   < / td > < td class = "memItemRight" valign = "bottom" > < b > get_players< / b > ()< / td > < / tr >
< tr class = "memdesc:af176a558f2a3b972c970087c2a1e3d7b" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Get all players in a list. < br / > < / td > < / tr >
< tr class = "separator:af176a558f2a3b972c970087c2a1e3d7b" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< / table > < table class = "memberdecls" >
< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a id = "pub-static-methods" name = "pub-static-methods" > < / a >
Static Public Member Functions< / h2 > < / td > < / tr >
< tr class = "memitem:ad1c9387dee7919a8ab5d60b19cba2140" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "ad1c9387dee7919a8ab5d60b19cba2140" name = "ad1c9387dee7919a8ab5d60b19cba2140" > < / a >
static < a class = "el" href = "classutils_1_1GameRoot3D.html" > GameRoot3D< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > get_singleton< / b > ()< / td > < / tr >
< tr class = "memdesc:ad1c9387dee7919a8ab5d60b19cba2140" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > get the current active singleton instance of GameRoot < br / > < / td > < / tr >
< tr class = "separator:ad1c9387dee7919a8ab5d60b19cba2140" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a13e110d60dffd924248af9c3f6943706" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a13e110d60dffd924248af9c3f6943706" name = "a13e110d60dffd924248af9c3f6943706" > < / a >
static bool  < / td > < td class = "memItemRight" valign = "bottom" > < b > has_singleton< / b > ()< / td > < / tr >
< tr class = "memdesc:a13e110d60dffd924248af9c3f6943706" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > returns true if there is currently a singleton active for GameRoot < br / > < / td > < / tr >
< tr class = "separator:a13e110d60dffd924248af9c3f6943706" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< / table > < table class = "memberdecls" >
< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a id = "pro-methods" name = "pro-methods" > < / a >
Protected Member Functions< / h2 > < / td > < / tr >
< tr class = "memitem:a0fc164bad77a192ff2209eee18e5104b" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a0fc164bad77a192ff2209eee18e5104b" name = "a0fc164bad77a192ff2209eee18e5104b" > < / a >
void  < / td > < td class = "memItemRight" valign = "bottom" > < b > grab_singleton< / b > ()< / td > < / tr >
< tr class = "memdesc:a0fc164bad77a192ff2209eee18e5104b" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Attempt to make 'this' the current singleton instance. < br / > < / td > < / tr >
< tr class = "separator:a0fc164bad77a192ff2209eee18e5104b" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:adc4455c11d39f8a267091f29ead441ee" > < td class = "memItemLeft" align = "right" valign = "top" > void  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee" > release_singleton< / a > ()< / td > < / tr >
< tr class = "memdesc:adc4455c11d39f8a267091f29ead441ee" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Attempt to stop being the active singleton instance. < br / > < / td > < / tr >
< tr class = "separator:adc4455c11d39f8a267091f29ead441ee" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:ab3895b9b48c4646a876e188d226c5723" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "ab3895b9b48c4646a876e188d226c5723" name = "ab3895b9b48c4646a876e188d226c5723" > < / a >
uint32_t  < / td > < td class = "memItemRight" valign = "bottom" > < b > find_empty_player_slot< / b > () const< / td > < / tr >
< tr class = "memdesc:ab3895b9b48c4646a876e188d226c5723" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Find a Player Input device not yet associated with a player. < br / > < / td > < / tr >
< tr class = "separator:ab3895b9b48c4646a876e188d226c5723" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a3e74ac9841575d9a915cf7ac6735b42b" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a3e74ac9841575d9a915cf7ac6735b42b" name = "a3e74ac9841575d9a915cf7ac6735b42b" > < / a >
< a class = "el" href = "classutils_1_1IPlayer.html" > IPlayer< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > spawn_player< / b > (uint32_t id)< / td > < / tr >
< tr class = "memdesc:a3e74ac9841575d9a915cf7ac6735b42b" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Spawn a player to be associated with id. < br / > < / td > < / tr >
< tr class = "separator:a3e74ac9841575d9a915cf7ac6735b42b" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:af34016620adcdc2654358b463769a85f" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "af34016620adcdc2654358b463769a85f" name = "af34016620adcdc2654358b463769a85f" > < / a >
void  < / td > < td class = "memItemRight" valign = "bottom" > < b > level_unloaded< / b > (gd::StringName scene_path)< / td > < / tr >
< tr class = "memdesc:af34016620adcdc2654358b463769a85f" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Callback for a level exiting the tree. < br / > < / td > < / tr >
< tr class = "separator:af34016620adcdc2654358b463769a85f" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< / table > < table class = "memberdecls" >
< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a id = "pro-static-methods" name = "pro-static-methods" > < / a >
Static Protected Member Functions< / h2 > < / td > < / tr >
< tr class = "memitem:a77e4726bb8fec522669cbb2c068e47d9" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a77e4726bb8fec522669cbb2c068e47d9" name = "a77e4726bb8fec522669cbb2c068e47d9" > < / a >
static bool  < / td > < td class = "memItemRight" valign = "bottom" > < b > is_valid_level< / b > (gd::Ref< gd::PackedScene > & level)< / td > < / tr >
< tr class = "memdesc:a77e4726bb8fec522669cbb2c068e47d9" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Check if a scene is a valid level. < br / > < / td > < / tr >
< tr class = "separator:a77e4726bb8fec522669cbb2c068e47d9" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< / table > < table class = "memberdecls" >
< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a id = "pri-attribs" name = "pri-attribs" > < / a >
Private Attributes< / h2 > < / td > < / tr >
< tr class = "memitem:af508cc9852b123ea37b94651da0f3c19" > < td class = "memItemLeft" align = "right" valign = "top" > uint32_t  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19" > next_player_id< / a > {1}< / td > < / tr >
< tr class = "memdesc:af508cc9852b123ea37b94651da0f3c19" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Next available player ID. < br / > < / td > < / tr >
< tr class = "separator:af508cc9852b123ea37b94651da0f3c19" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:acf48cbe3b2b6dd064cd1665ea8df2b9a" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "acf48cbe3b2b6dd064cd1665ea8df2b9a" name = "acf48cbe3b2b6dd064cd1665ea8df2b9a" > < / a >
gd::HashMap< uint32_t, gd::Pair< < a class = "el" href = "classutils_1_1PlayerInput.html" > PlayerInput< / a > *, < a class = "el" href = "classutils_1_1IPlayer.html" > IPlayer< / a > * > >   < / td > < td class = "memItemRight" valign = "bottom" > < b > players< / b > {}< / td > < / tr >
< tr class = "memdesc:acf48cbe3b2b6dd064cd1665ea8df2b9a" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > all players by id by input device. < br / > < / td > < / tr >
< tr class = "separator:acf48cbe3b2b6dd064cd1665ea8df2b9a" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a623230c72ced578d7be1b9141b54fbd4" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a623230c72ced578d7be1b9141b54fbd4" name = "a623230c72ced578d7be1b9141b54fbd4" > < / a >
gd::RandomNumberGenerator  < / td > < td class = "memItemRight" valign = "bottom" > < b > rng< / b > {}< / td > < / tr >
< tr class = "memdesc:a623230c72ced578d7be1b9141b54fbd4" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Global random number generator. < br / > < / td > < / tr >
< tr class = "separator:a623230c72ced578d7be1b9141b54fbd4" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a800421c3b82947156eebcbf730a680db" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a800421c3b82947156eebcbf730a680db" name = "a800421c3b82947156eebcbf730a680db" > < / a >
gd::HashMap< gd::StringName, < a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > * >   < / td > < td class = "memItemRight" valign = "bottom" > < b > levels< / b > {}< / td > < / tr >
< tr class = "memdesc:a800421c3b82947156eebcbf730a680db" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > all currently active levels identified by their resource paths. < br / > < / td > < / tr >
< tr class = "separator:a800421c3b82947156eebcbf730a680db" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:a116245a9c4e7edf53ec03c6fe78c8462" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a116245a9c4e7edf53ec03c6fe78c8462" name = "a116245a9c4e7edf53ec03c6fe78c8462" > < / a >
gd::Vector< < a class = "el" href = "classutils_1_1SpawnPoint3D.html" > SpawnPoint3D< / a > * >   < / td > < td class = "memItemRight" valign = "bottom" > < b > spawn_points< / b > {}< / td > < / tr >
< tr class = "memdesc:a116245a9c4e7edf53ec03c6fe78c8462" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > all currently available spawn points. < br / > < / td > < / tr >
< tr class = "separator:a116245a9c4e7edf53ec03c6fe78c8462" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a723e28059a9dbef959525d22e9556c5b" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "a723e28059a9dbef959525d22e9556c5b" name = "a723e28059a9dbef959525d22e9556c5b" > < / a >
< a class = "el" href = "classutils_1_1GameMode.html" > GameMode< / a > *  < / td > < td class = "memItemRight" valign = "bottom" > < b > game_mode< / b > {}< / td > < / tr >
< tr class = "memdesc:a723e28059a9dbef959525d22e9556c5b" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > current active gamemode. < br / > < / td > < / tr >
< tr class = "separator:a723e28059a9dbef959525d22e9556c5b" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:af73d3a598b72fcdc7dce372ea3af6e44" > < td class = "memItemLeft" align = "right" valign = "top" > gd::Ref< < a class = "el" href = "classutils_1_1GameState.html" > GameState< / a > >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44" > game_state< / a > {}< / td > < / tr >
< tr class = "memdesc:af73d3a598b72fcdc7dce372ea3af6e44" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Active game state. < br / > < / td > < / tr >
< tr class = "separator:af73d3a598b72fcdc7dce372ea3af6e44" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:abf16d0f3b8030b758942397dcff1d46a" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "abf16d0f3b8030b758942397dcff1d46a" name = "abf16d0f3b8030b758942397dcff1d46a" > < / a >
gd::Ref< gd::PackedScene >   < / td > < td class = "memItemRight" valign = "bottom" > < b > first_boot_level< / b > {}< / td > < / tr >
< tr class = "memdesc:abf16d0f3b8030b758942397dcff1d46a" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > The level to boot into on startup. < br / > < / td > < / tr >
< tr class = "separator:abf16d0f3b8030b758942397dcff1d46a" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< tr class = "memitem:ad62b2be46770ba99aa6c2a7800c52aa8" > < td class = "memItemLeft" align = "right" valign = "top" > < a id = "ad62b2be46770ba99aa6c2a7800c52aa8" name = "ad62b2be46770ba99aa6c2a7800c52aa8" > < / a >
gd::Ref< < a class = "el" href = "classutils_1_1GameState.html" > GameState< / a > >   < / td > < td class = "memItemRight" valign = "bottom" > < b > game_state_prototype< / b > {}< / td > < / tr >
< tr class = "memdesc:ad62b2be46770ba99aa6c2a7800c52aa8" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > The default game state data used for game_state if no save data is available. < br / > < / td > < / tr >
< tr class = "separator:ad62b2be46770ba99aa6c2a7800c52aa8" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
< / table >
< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< div class = "textblock" > < p > The root of a game. < / p >
< p > A game root node that manages levels and input devices. Can be loaded at any point in a game's life, but suggested is setting this as the root of the boot scene. < / p >
< / div > < h2 class = "groupheader" > Member Function Documentation< / h2 >
< a id = "aa9ed453a0b416641dfa5154a0b69c79e" name = "aa9ed453a0b416641dfa5154a0b69c79e" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#aa9ed453a0b416641dfa5154a0b69c79e" > ◆   < / a > < / span > get_levels()< / h2 >
< div class = "memitem" >
< div class = "memproto" >
< table class = "memname" >
< tr >
< td class = "memname" > gd::HashMap< gd::StringName, < a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > * > & utils::GameRoot3D::get_levels < / td >
< td > (< / td >
< td class = "paramname" > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Returns all currently active levels. < / p >
< p > Levels are identified by their packed scene path. < / p >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db" > levels< / a > .< / p >
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< / div >
< / div >
< a id = "a865e6d9fe4f9422c0fb974bd6b1222ce" name = "a865e6d9fe4f9422c0fb974bd6b1222ce" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#a865e6d9fe4f9422c0fb974bd6b1222ce" > ◆   < / a > < / span > initialize_player()< / h2 >
< div class = "memitem" >
< div class = "memproto" >
< table class = "memname" >
< tr >
< td class = "memname" > bool utils::GameRoot3D::initialize_player < / td >
< td > (< / td >
< td class = "paramtype" > < a class = "el" href = "classutils_1_1IPlayer.html" > IPlayer< / a > *  < / td >
< td class = "paramname" > < em > player< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > uint32_t  < / td >
< td class = "paramname" > < em > id< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Initialize and register a player instance. < / p >
< p > The player will be added to the tree and AFTER setup_player_input will be called. This way the player can initialize before setting up input < / p >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > players< / a > , < a class = "el" href = "classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c" > utils::IPlayer::setup_player_input()< / a > , and < a class = "el" href = "classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42" > utils::IPlayer::to_node()< / a > .< / p >
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< / div >
< / div >
< a id = "ad53d50b5b35e4c13bf84f2d9c0f45a0b" name = "ad53d50b5b35e4c13bf84f2d9c0f45a0b" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#ad53d50b5b35e4c13bf84f2d9c0f45a0b" > ◆   < / a > < / span > load_level_at()< / h2 >
< div class = "memitem" >
< div class = "memproto" >
< table class = "memname" >
< tr >
< td class = "memname" > < a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > * utils::GameRoot3D::load_level_at < / td >
< td > (< / td >
< td class = "paramtype" > gd::Ref< gd::PackedScene >   < / td >
< td class = "paramname" > < em > level< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > gd::Transform3D  < / td >
< td class = "paramname" > < em > at< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Load a level, only works if 'level' is a valid scene where the root Node can cast to '< a class = "el" href = "classutils_1_1Level3D.html" title = "3D level root to be used with GameRoot3D." > Level3D< / a > '. < / p >
< dl class = "params" > < dt > Parameters< / dt > < dd >
< table class = "params" >
< tr > < td class = "paramname" > at< / td > < td > Sets the root node's global transform. < / td > < / tr >
< / table >
< / dd >
< / dl >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b" > game_mode< / a > , < a class = "el" href = "classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9" > is_valid_level()< / a > , < a class = "el" href = "classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f" > level_unloaded()< / a > , < a class = "el" href = "classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db" > levels< / a > , < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > players< / a > , and < a class = "el" href = "classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed" > set_game_mode()< / a > .< / p >
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< / div >
< / div >
< a id = "a85eee9cb258971abe9fe8577314b2556" name = "a85eee9cb258971abe9fe8577314b2556" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#a85eee9cb258971abe9fe8577314b2556" > ◆   < / a > < / span > player_input_connected()< / h2 >
< div class = "memitem" >
< div class = "memproto" >
< table class = "memname" >
< tr >
< td class = "memname" > void utils::GameRoot3D::player_input_connected < / td >
< td > (< / td >
< td class = "paramname" > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Instantiate a new < a class = "el" href = "classutils_1_1PlayerInput.html" title = "An event-driven input observer." > PlayerInput< / a > . < / p >
< p > Does not automatically spawn a new player, but does notify game mode. < / p >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19" > next_player_id< / a > , and < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > players< / a > .< / p >
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< / div >
< / div >
< a id = "adc4455c11d39f8a267091f29ead441ee" name = "adc4455c11d39f8a267091f29ead441ee" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#adc4455c11d39f8a267091f29ead441ee" > ◆   < / a > < / span > release_singleton()< / h2 >
< div class = "memitem" >
< div class = "memproto" >
< table class = "mlabels" >
< tr >
< td class = "mlabels-left" >
< table class = "memname" >
< tr >
< td class = "memname" > void utils::GameRoot3D::release_singleton < / td >
< td > (< / td >
< td class = "paramname" > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / td >
< td class = "mlabels-right" >
< span class = "mlabels" > < span class = "mlabel" > protected< / span > < / span > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Attempt to stop being the active singleton instance. < / p >
< p > Only works if the current singleton is 'this'. < / p >
< / div >
< / div >
< a id = "a89953130655a618aefa8f3ea0db63a53" name = "a89953130655a618aefa8f3ea0db63a53" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#a89953130655a618aefa8f3ea0db63a53" > ◆   < / a > < / span > remove_player()< / h2 >
< div class = "memitem" >
< div class = "memproto" >
< table class = "memname" >
< tr >
< td class = "memname" > void utils::GameRoot3D::remove_player < / td >
< td > (< / td >
< td class = "paramtype" > uint32_t  < / td >
< td class = "paramname" > < em > player_id< / em > < / td > < td > )< / td >
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< p > Force-disconnect a player. < / p >
< p > Calls queue_free on the < a class = "el" href = "classutils_1_1IPlayer.html" title = "Interface required for player nodes." > IPlayer< / a > instance < / p >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > players< / a > .< / p >
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< h2 class = "memtitle" > < span class = "permalink" > < a href = "#a453c8aa3920d7d0adaf2490c63a7d92c" > ◆   < / a > < / span > replace_levels()< / h2 >
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< td class = "memname" > void utils::GameRoot3D::replace_levels < / td >
< td > (< / td >
< td class = "paramtype" > gd::Ref< gd::PackedScene >   < / td >
< td class = "paramname" > < em > level< / em > < / td > < td > )< / td >
< td > < / td >
< / tr >
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< / div > < div class = "memdoc" >
< p > Replace all currently loaded levels with a new level. < / p >
< p > Shorthand for < / p > < div class = "fragment" > < div class = "line" > < a class = "code hl_function" href = "classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8" > unload_all_levels< / a > ();< / div >
< div class = "line" > < a class = "code hl_function" href = "classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e" > load_level< / a > (level);< / div >
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< div class = "ttc" id = "aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8" > < div class = "ttname" > < a href = "classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8" > utils::GameRoot3D::unload_all_levels< / a > < / div > < div class = "ttdeci" > void unload_all_levels()< / div > < div class = "ttdoc" > Unload all currently loaded levels.< / div > < div class = "ttdef" > < b > Definition< / b > game_root.cpp:135< / div > < / div >
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< div class = "ttc" id = "aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e" > < div class = "ttname" > < a href = "classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e" > utils::GameRoot3D::load_level< / a > < / div > < div class = "ttdeci" > Level3D * load_level(gd::Ref< gd::PackedScene > level)< / div > < div class = "ttdoc" > shorthand for load_level(level, Transform3D())< / div > < div class = "ttdef" > < b > Definition< / b > game_root.cpp:102< / div > < / div >
< / div > <!-- fragment -->
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e" > load_level()< / a > , and < a class = "el" href = "classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8" > unload_all_levels()< / a > .< / p >
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< h2 class = "memtitle" > < span class = "permalink" > < a href = "#add087bf071383383e68e919173670c47" > ◆   < / a > < / span > reset_game_mode()< / h2 >
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< td class = "memname" > void utils::GameRoot3D::reset_game_mode < / td >
< td > (< / td >
< td class = "paramname" > < / td > < td > )< / td >
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< / div > < div class = "memdoc" >
< p > Un-set game mode. < / p >
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< p > Shorthand for < code > set_game_mode(Ref< PackedScene> ())< / code > < / p >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed" > set_game_mode()< / a > .< / p >
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< a id = "aa5935fb96c553c10db8def10c8d3b5ed" name = "aa5935fb96c553c10db8def10c8d3b5ed" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#aa5935fb96c553c10db8def10c8d3b5ed" > ◆   < / a > < / span > set_game_mode()< / h2 >
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< div class = "memitem" >
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< td class = "memname" > void utils::GameRoot3D::set_game_mode < / td >
< td > (< / td >
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< td class = "paramtype" > gd::Ref< gd::PackedScene >   < / td >
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< td class = "paramname" > < em > prototype< / em > < / td > < td > )< / td >
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< / tr >
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< / div > < div class = "memdoc" >
< p > Override the current gamemode. < / p >
< p > Replaces game mode requires destroying and respawning all players < / p >
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< p class = "reference" > References < a class = "el" href = "classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723" > find_empty_player_slot()< / a > , < a class = "el" href = "classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b" > game_mode< / a > , < a class = "el" href = "classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce" > initialize_player()< / a > , and < a class = "el" href = "classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b" > spawn_player()< / a > .< / p >
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< / div >
< / div >
< h2 class = "groupheader" > Member Data Documentation< / h2 >
< a id = "af73d3a598b72fcdc7dce372ea3af6e44" name = "af73d3a598b72fcdc7dce372ea3af6e44" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#af73d3a598b72fcdc7dce372ea3af6e44" > ◆   < / a > < / span > game_state< / h2 >
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< td class = "memname" > gd::Ref< < a class = "el" href = "classutils_1_1GameState.html" > GameState< / a > > utils::GameRoot3D::game_state {}< / td >
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< p > Active game state. < / p >
< p > Will be assigned loaded save data, or game_state_prototype if no save data is found. < / p >
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< / div >
< a id = "af508cc9852b123ea37b94651da0f3c19" name = "af508cc9852b123ea37b94651da0f3c19" > < / a >
< h2 class = "memtitle" > < span class = "permalink" > < a href = "#af508cc9852b123ea37b94651da0f3c19" > ◆   < / a > < / span > next_player_id< / h2 >
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< td class = "memname" > uint32_t utils::GameRoot3D::next_player_id {1}< / td >
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< p > Next available player ID. < / p >
< p > Default is 1 because 0 is the "invalid" player id. < / p >
< / div >
< / div >
< hr / > The documentation for this class was generated from the following files:< ul >
< li > < a class = "el" href = "game__root_8hpp_source.html" > game_root.hpp< / a > < / li >
< li > game_root.cpp< / li >
< / ul >
< / div > <!-- contents -->
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< / div > <!-- doc - content -->
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< li class = "navelem" > < b > utils< / b > < / li > < li class = "navelem" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > GameRoot3D< / a > < / li >
< li class = "footer" > Generated by < a href = "https://www.doxygen.org/index.html" > < img class = "footer" src = "doxygen.svg" width = "104" height = "31" alt = "doxygen" / > < / a > 1.9.7 < / li >
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