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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_PLAYER_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_PLAYER_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;cstdint&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;optional&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;godot_cpp/variant/transform3d.hpp&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keyword">namespace </span>gd = godot;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">namespace </span>godot { <span class="keyword">class </span>Node; }</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">namespace </span>utils {</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keyword">class </span>PlayerInput;</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="classutils_1_1IPlayer.html"> 19</a></span><span class="keyword">class </span><a class="code hl_class" href="classutils_1_1IPlayer.html">IPlayer</a> {</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="classutils_1_1GameRoot3D.html">GameRoot3D</a>;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"><a class="line" href="classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c"> 26</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c">setup_player_input</a>(<a class="code hl_class" href="classutils_1_1PlayerInput.html">PlayerInput</a> *input) = 0;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42"> 28</a></span> <span class="keyword">virtual</span> gd::Node *<a class="code hl_function" href="classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42">to_node</a>() = 0;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db"> 30</a></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db">spawn_at_position</a>(gd::Transform3D <span class="keyword">const</span> &amp;at) = 0;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> uint32_t <a class="code hl_function" href="classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af">get_player_id</a>(); </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> std::optional&lt;uint32_t&gt; player_id{std::nullopt};</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span>};</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span>}</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_PLAYER_HPP</span></div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="ttc" id="aclassutils_1_1GameRoot3D_html"><div class="ttname"><a href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></div><div class="ttdoc">The root of a game.</div><div class="ttdef"><b>Definition</b> game_root.hpp:28</div></div>
<div class="ttc" id="aclassutils_1_1IPlayer_html"><div class="ttname"><a href="classutils_1_1IPlayer.html">utils::IPlayer</a></div><div class="ttdoc">Interface required for player nodes.</div><div class="ttdef"><b>Definition</b> player.hpp:19</div></div>
<div class="ttc" id="aclassutils_1_1IPlayer_html_a0cafb35522002c12a00da6cb408e462c"><div class="ttname"><a href="classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c">utils::IPlayer::setup_player_input</a></div><div class="ttdeci">virtual void setup_player_input(PlayerInput *input)=0</div><div class="ttdoc">Called by GameRoot3D when this player is instantiated or assigned a new PlayerInput.</div></div>
<div class="ttc" id="aclassutils_1_1IPlayer_html_aa5e2d0a33a4114e45b2bd1bea95fa1db"><div class="ttname"><a href="classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db">utils::IPlayer::spawn_at_position</a></div><div class="ttdeci">virtual void spawn_at_position(gd::Transform3D const &amp;at)=0</div><div class="ttdoc">Spawn the player at a given transform, usually the global transform of a SpawnPoint3D.</div></div>
<div class="ttc" id="aclassutils_1_1IPlayer_html_ad697b5e89246178d99a4c281eaf313af"><div class="ttname"><a href="classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af">utils::IPlayer::get_player_id</a></div><div class="ttdeci">uint32_t get_player_id()</div><div class="ttdoc">Returns the player id assigned to this instance.</div><div class="ttdef"><b>Definition</b> player.cpp:4</div></div>
<div class="ttc" id="aclassutils_1_1IPlayer_html_aee51a05e36995e6523c3284b5cef1f42"><div class="ttname"><a href="classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42">utils::IPlayer::to_node</a></div><div class="ttdeci">virtual gd::Node * to_node()=0</div><div class="ttdoc">Convert IPlayer instance to node.</div></div>
<div class="ttc" id="aclassutils_1_1PlayerInput_html"><div class="ttname"><a href="classutils_1_1PlayerInput.html">utils::PlayerInput</a></div><div class="ttdoc">An event-driven input observer.</div><div class="ttdef"><b>Definition</b> player_input.hpp:18</div></div>
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