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2024-05-29 17:50:33 +00:00
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2024-05-29 17:40:11 +00:00
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="textblock">Here is a list of all documented variables with links to the class documentation for each member:</div><ul>
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<li>actionNegative : <a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#aff19336b1eaed1b4df15fecdd70578ba">utils::PlayerInput::Listener</a></li>
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<li>actionPositive : <a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a6b1f868fcc48dfded6806b29aa49fdb1">utils::PlayerInput::Listener</a></li>
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<li>callable : <a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#ac8a7445f1bdc44fcc65f640447eee2c0">utils::PlayerInput::Listener</a></li>
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<li>device : <a class="el" href="classutils_1_1PlayerInput.html#af9aa77b42fac8fb673089d37105b932c">utils::PlayerInput</a></li>
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<li>first_boot_level : <a class="el" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D</a></li>
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<li>game_mode : <a class="el" href="classutils_1_1GameRoot3D.html#abb25b7613e1c7cd4f056020e6990d8e1">utils::GameRoot3D</a></li>
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<li>game_mode_prototype : <a class="el" href="classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07">utils::Level3D</a></li>
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<li>game_state : <a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D</a></li>
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<li>game_state_prototype : <a class="el" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D</a></li>
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<li>isMouseEvent : <a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a70bb4eed0c2610b74107403742eea990">utils::PlayerInput::Listener</a></li>
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<li>isPrimary : <a class="el" href="classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380">utils::PlayerInput</a></li>
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<li>lastCached : <a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a84833f896b4ccff9b8e3b0ae789726ab">utils::PlayerInput::Listener</a></li>
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<li>lastMouseMotion : <a class="el" href="classutils_1_1PlayerInput.html#a99e2dbf29ad4b1d97e7c295407cff335">utils::PlayerInput</a></li>
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<li>levels : <a class="el" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D</a></li>
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<li>listeners : <a class="el" href="classutils_1_1PlayerInput.html#a7dff7a6e68eeb89b2ff57b8e5447050d">utils::PlayerInput</a></li>
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<li>next_player_id : <a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D</a></li>
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<li>player_scene : <a class="el" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode</a></li>
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<li>players : <a class="el" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D</a></li>
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<li>primaryExists : <a class="el" href="classutils_1_1PlayerInput.html#aacf94bfd501145c640767a7018cfdb76">utils::PlayerInput</a></li>
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<li>rng : <a class="el" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D</a></li>
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<li>spawn_points : <a class="el" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D</a></li>
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