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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< div class = "headertitle" > < div class = "title" > utils::GameRoot3D Member List< / div > < / div >
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< p > This is the complete list of members for < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > , including all inherited members.< / p >
< table class = "directory" >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723" > find_empty_player_slot< / a > () const< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a" > first_boot_level< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
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< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b" > game_mode< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
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< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44" > game_state< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8" > game_state_prototype< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662" > get_game_mode< / a > () const< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352" > get_game_state< / a > () const< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
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< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e" > get_levels< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521" > get_player< / a > (uint32_t id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b" > get_players< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140" > get_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b" > grab_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706" > has_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce" > initialize_player< / a > (IPlayer *player, uint32_t id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9" > is_valid_level< / a > (gd::Ref< gd::PackedScene > & level)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f" > level_unloaded< / a > (gd::StringName scene_path)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db" > levels< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e" > load_level< / a > (gd::Ref< gd::PackedScene > level)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b" > load_level_at< / a > (gd::Ref< gd::PackedScene > level, gd::Transform3D at)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19" > next_player_id< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556" > player_input_connected< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > players< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975" > register_spawn_point< / a > (SpawnPoint3D *spawn_point)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee" > release_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
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< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53" > remove_player< / a > (uint32_t player_id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c" > replace_levels< / a > (gd::Ref< gd::PackedScene > level)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47" > reset_game_mode< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4" > rng< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
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< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed" > set_game_mode< / a > (gd::Ref< gd::PackedScene > prototype)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b" > spawn_player< / a > (uint32_t id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462" > spawn_points< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8" > unload_all_levels< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
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< li class = "footer" > Generated by < a href = "https://www.doxygen.org/index.html" > < img class = "footer" src = "doxygen.svg" width = "104" height = "31" alt = "doxygen" / > < / a > 1.9.7 < / li >
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