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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< li > < a href = "hierarchy.html" > < span > Class  Hierarchy< / span > < / a > < / li >
< li class = "current" > < a href = "functions.html" > < span > Class  Members< / span > < / a > < / li >
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< div class = "textblock" > Here is a list of all documented variables with links to the class documentation for each member:< / div > < ul >
< li > actionNegative  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#aff19336b1eaed1b4df15fecdd70578ba" > utils::PlayerInput::Listener< / a > < / li >
< li > actionPositive  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#a6b1f868fcc48dfded6806b29aa49fdb1" > utils::PlayerInput::Listener< / a > < / li >
< li > callable  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#ac8a7445f1bdc44fcc65f640447eee2c0" > utils::PlayerInput::Listener< / a > < / li >
< li > device  :  < a class = "el" href = "classutils_1_1PlayerInput.html#af9aa77b42fac8fb673089d37105b932c" > utils::PlayerInput< / a > < / li >
< li > first_boot_level  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a" > utils::GameRoot3D< / a > < / li >
< li > game_mode  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#abb25b7613e1c7cd4f056020e6990d8e1" > utils::GameRoot3D< / a > < / li >
< li > game_mode_prototype  :  < a class = "el" href = "classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07" > utils::Level3D< / a > < / li >
< li > game_state  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44" > utils::GameRoot3D< / a > < / li >
< li > game_state_prototype  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8" > utils::GameRoot3D< / a > < / li >
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< li > isPrimary  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380" > utils::PlayerInput< / a > < / li >
< li > lastCached  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#a84833f896b4ccff9b8e3b0ae789726ab" > utils::PlayerInput::Listener< / a > < / li >
< li > lastMouseMotion  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a99e2dbf29ad4b1d97e7c295407cff335" > utils::PlayerInput< / a > < / li >
< li > levels  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db" > utils::GameRoot3D< / a > < / li >
< li > listeners  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a7dff7a6e68eeb89b2ff57b8e5447050d" > utils::PlayerInput< / a > < / li >
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< li > player_scene  :  < a class = "el" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > utils::GameMode< / a > < / li >
< li > players  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > utils::GameRoot3D< / a > < / li >
< li > primaryExists  :  < a class = "el" href = "classutils_1_1PlayerInput.html#aacf94bfd501145c640767a7018cfdb76" > utils::PlayerInput< / a > < / li >
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< li > spawn_points  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462" > utils::GameRoot3D< / a > < / li >
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