2024-05-29 17:40:11 +00:00
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
< html xmlns = "http://www.w3.org/1999/xhtml" lang = "en-US" >
< head >
< meta http-equiv = "Content-Type" content = "text/xhtml;charset=UTF-8" / >
< meta http-equiv = "X-UA-Compatible" content = "IE=11" / >
< meta name = "generator" content = "Doxygen 1.9.7" / >
< meta name = "viewport" content = "width=device-width, initial-scale=1" / >
< title > godot-cpp-utils: Member List< / title >
< link href = "tabs.css" rel = "stylesheet" type = "text/css" / >
< script type = "text/javascript" src = "jquery.js" > < / script >
< script type = "text/javascript" src = "dynsections.js" > < / script >
2024-05-29 22:09:05 +00:00
< link href = "navtree.css" rel = "stylesheet" type = "text/css" / >
< script type = "text/javascript" src = "resize.js" > < / script >
< script type = "text/javascript" src = "navtreedata.js" > < / script >
< script type = "text/javascript" src = "navtree.js" > < / script >
2024-05-29 17:40:11 +00:00
< link href = "search/search.css" rel = "stylesheet" type = "text/css" / >
< script type = "text/javascript" src = "search/searchdata.js" > < / script >
< script type = "text/javascript" src = "search/search.js" > < / script >
2024-05-29 21:29:38 +00:00
< script type = "text/javascript" >
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699& dn=expat.txt MIT */
$(document).ready(function() { init_search(); });
/* @license-end */
< / script >
2024-05-29 17:40:11 +00:00
< link href = "doxygen.css" rel = "stylesheet" type = "text/css" / >
2024-05-29 22:10:08 +00:00
< link href = "doxygen-awesome.css" rel = "stylesheet" type = "text/css" / >
2024-05-29 22:33:13 +00:00
< link href = "doxygen-awesome-sidebar-only.css" rel = "stylesheet" type = "text/css" / >
2024-05-29 17:40:11 +00:00
< / head >
< body >
< div id = "top" > <!-- do not remove this div, it is closed by doxygen! -->
< div id = "titlearea" >
< table cellspacing = "0" cellpadding = "0" >
< tbody >
< tr id = "projectrow" >
< td id = "projectalign" >
< div id = "projectname" > godot-cpp-utils
< / div >
< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
< / td >
< / tr >
< / tbody >
< / table >
< / div >
<!-- end header part -->
<!-- Generated by Doxygen 1.9.7 -->
< script type = "text/javascript" >
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699& dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
< / script >
2024-05-29 21:29:38 +00:00
< div id = "navrow1" class = "tabs" >
< ul class = "tablist" >
< li > < a href = "index.html" > < span > Main  Page< / span > < / a > < / li >
< li class = "current" > < a href = "annotated.html" > < span > Classes< / span > < / a > < / li >
< li > < a href = "files.html" > < span > Files< / span > < / a > < / li >
< li >
< div id = "MSearchBox" class = "MSearchBoxInactive" >
< span class = "left" >
< span id = "MSearchSelect" onmouseover = "return searchBox.OnSearchSelectShow()" onmouseout = "return searchBox.OnSearchSelectHide()" >   < / span >
< input type = "text" id = "MSearchField" value = "" placeholder = "Search" accesskey = "S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
< / span > < span class = "right" >
< a id = "MSearchClose" href = "javascript:searchBox.CloseResultsWindow()" > < img id = "MSearchCloseImg" border = "0" src = "search/close.svg" alt = "" / > < / a >
< / span >
< / div >
< / li >
< / ul >
< / div >
< div id = "navrow2" class = "tabs2" >
< ul class = "tablist" >
< li > < a href = "annotated.html" > < span > Class  List< / span > < / a > < / li >
< li > < a href = "classes.html" > < span > Class  Index< / span > < / a > < / li >
< li > < a href = "hierarchy.html" > < span > Class  Hierarchy< / span > < / a > < / li >
< li > < a href = "functions.html" > < span > Class  Members< / span > < / a > < / li >
< / ul >
< / div >
2024-05-29 22:09:05 +00:00
< / div > <!-- top -->
< div id = "side-nav" class = "ui-resizable side-nav-resizable" >
< div id = "nav-tree" >
< div id = "nav-tree-contents" >
< div id = "nav-sync" class = "sync" > < / div >
< / div >
< / div >
< div id = "splitbar" style = "-moz-user-select:none;"
class="ui-resizable-handle">
< / div >
< / div >
< script type = "text/javascript" >
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699& dn=expat.txt MIT */
$(document).ready(function(){initNavTree('classutils_1_1GameRoot3D.html',''); initResizable(); });
/* @license-end */
< / script >
< div id = "doc-content" >
2024-05-29 17:40:11 +00:00
<!-- window showing the filter options -->
< div id = "MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
< / div >
<!-- iframe showing the search results (closed by default) -->
< div id = "MSearchResultsWindow" >
< div id = "MSearchResults" >
< div class = "SRPage" >
< div id = "SRIndex" >
< div id = "SRResults" > < / div >
< div class = "SRStatus" id = "Loading" > Loading...< / div >
< div class = "SRStatus" id = "Searching" > Searching...< / div >
< div class = "SRStatus" id = "NoMatches" > No Matches< / div >
< / div >
< / div >
< / div >
< / div >
< div class = "header" >
< div class = "headertitle" > < div class = "title" > utils::GameRoot3D Member List< / div > < / div >
< / div > <!-- header -->
< div class = "contents" >
< p > This is the complete list of members for < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > , including all inherited members.< / p >
< table class = "directory" >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > _bind_methods< / b > () (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > _enter_tree< / b > () override (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > virtual< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > _exit_tree< / b > () override (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > virtual< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > _ready< / b > () override (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > virtual< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723" > find_empty_player_slot< / a > () const< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a" > first_boot_level< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#abb25b7613e1c7cd4f056020e6990d8e1" > game_mode< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44" > game_state< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8" > game_state_prototype< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > GDCLASS< / b > (GameRoot3D, gd::Node) (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > get_first_boot_level< / b > () const (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662" > get_game_mode< / a > () const< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352" > get_game_state< / a > () const< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > get_game_state_prototype< / b > () const (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e" > get_levels< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521" > get_player< / a > (uint32_t id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b" > get_players< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140" > get_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b" > grab_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706" > has_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce" > initialize_player< / a > (IPlayer *player, uint32_t id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9" > is_valid_level< / a > (gd::Ref< gd::PackedScene > & level)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f" > level_unloaded< / a > (gd::StringName scene_path)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db" > levels< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e" > load_level< / a > (gd::Ref< gd::PackedScene > level)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b" > load_level_at< / a > (gd::Ref< gd::PackedScene > level, gd::Transform3D at)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19" > next_player_id< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > place_player_at_spawnpoint< / b > (IPlayer *player) (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > player_despawned< / b > (uint32_t id) (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556" > player_input_connected< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > players< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975" > register_spawn_point< / a > (SpawnPoint3D *spawn_point)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee" > release_singleton< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > remove_all_players< / b > () (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53" > remove_player< / a > (uint32_t player_id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c" > replace_levels< / a > (gd::Ref< gd::PackedScene > level)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47" > reset_game_mode< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4" > rng< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > set_first_boot_level< / b > (gd::Ref< gd::PackedScene > level) (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a6c2a1aa2c35808a1b003ae79eac348c2" > set_game_mode< / a > (gd::Ref< GameMode > prototype)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > set_game_state_prototype< / b > (gd::Ref< GameState > game_state) (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > singleton_instance< / b > (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b" > spawn_player< / a > (uint32_t id)< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > protected< / span > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462" > spawn_points< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8" > unload_all_levels< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > unregister_spawn_point< / b > (SpawnPoint3D *spawn_point) (defined in < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / td > < td class = "entry" > < / td > < / tr >
< / table > < / div > <!-- contents -->
2024-05-29 22:09:05 +00:00
< / div > <!-- doc - content -->
2024-05-29 17:40:11 +00:00
<!-- start footer part -->
2024-05-29 22:09:05 +00:00
< div id = "nav-path" class = "navpath" > <!-- id is needed for treeview function! -->
< ul >
< li class = "footer" > Generated by < a href = "https://www.doxygen.org/index.html" > < img class = "footer" src = "doxygen.svg" width = "104" height = "31" alt = "doxygen" / > < / a > 1.9.7 < / li >
< / ul >
< / div >
2024-05-29 17:40:11 +00:00
< / body >
< / html >