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< div class = "fragment" > < div class = "line" > < a id = "l00001" name = "l00001" > < / a > < span class = "lineno" > 1< / span > < span class = "preprocessor" > #ifndef UTILS_GAME_STATE_HPP< / span > < / div >
< div class = "line" > < a id = "l00002" name = "l00002" > < / a > < span class = "lineno" > 2< / span > < span class = "preprocessor" > #define UTILS_GAME_STATE_HPP< / span > < / div >
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< div class = "line" > < a id = "l00011" name = "l00011" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1GameState.html" > 11< / a > < / span > < span class = "keyword" > class < / span > < a class = "code hl_class" href = "classutils_1_1GameState.html" > GameState< / a > : < span class = "keyword" > public< / span > godot::Resource {< / div >
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< div class = "line" > < a id = "l00018" name = "l00018" > < / a > < span class = "lineno" > 18< / span > < span class = "preprocessor" > #endif < / span > < span class = "comment" > // !UTILS_GAME_STATE_HPP< / span > < / div >
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< div class = "ttc" id = "aclassutils_1_1GameState_html" > < div class = "ttname" > < a href = "classutils_1_1GameState.html" > utils::GameState< / a > < / div > < div class = "ttdoc" > Parent class for saved game state.< / div > < div class = "ttdef" > < b > Definition< / b > game_state.hpp:11< / div > < / div >
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