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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< a href = "#pri-attribs" > Private Attributes< / a > |
< a href = "classutils_1_1Level3D-members.html" > List of all members< / a > < / div >
< div class = "headertitle" > < div class = "title" > utils::Level3D Class Reference< / div > < / div >
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< p > 3D level root to be used with < a class = "el" href = "classutils_1_1GameRoot3D.html" title = "The root of a game." > GameRoot3D< / a > .
< a href = "classutils_1_1Level3D.html#details" > More...< / a > < / p >
< p > < code > #include < < a class = "el" href = "level_8hpp_source.html" > level.hpp< / a > > < / code > < / p >
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< img id = "dynsection-0-trigger" src = "closed.png" alt = "+" / > Inheritance diagram for utils::Level3D:< / div >
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Private Attributes< / h2 > < / td > < / tr >
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gd::Ref< gd::PackedScene >   < / td > < td class = "memItemRight" valign = "bottom" > < b > game_mode_prototype< / b > {}< / td > < / tr >
< tr class = "memdesc:a0895e8e676ab679c70c38077d7018599" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > The starting state of the game mode to instantiate if this is the "leading" level. < br / > < / td > < / tr >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< div class = "textblock" > < p > 3D level root to be used with < a class = "el" href = "classutils_1_1GameRoot3D.html" title = "The root of a game." > GameRoot3D< / a > . < / p >
< p > The configured game mode will become the active < a class = "el" href = "classutils_1_1GameMode.html" title = "Stores session-relevant data." > GameMode< / a > in < a class = "el" href = "classutils_1_1GameRoot3D.html" title = "The root of a game." > GameRoot3D< / a > if one does not exist yet. < / p >
< / div > < hr / > The documentation for this class was generated from the following files:< ul >
< li > < a class = "el" href = "level_8hpp_source.html" > level.hpp< / a > < / li >
< li > level.cpp< / li >
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< li class = "navelem" > < b > utils< / b > < / li > < li class = "navelem" > < a class = "el" href = "classutils_1_1Level3D.html" > Level3D< / a > < / li >
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