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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< a href = "classutils_1_1GameState-members.html" > List of all members< / a > < / div >
< div class = "headertitle" > < div class = "title" > utils::GameState Class Reference< / div > < / div >
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< p > Parent class for saved game state.
< a href = "classutils_1_1GameState.html#details" > More...< / a > < / p >
< p > < code > #include < < a class = "el" href = "game__state_8hpp_source.html" > game_state.hpp< / a > > < / code > < / p >
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< img id = "dynsection-0-trigger" src = "closed.png" alt = "+" / > Inheritance diagram for utils::GameState:< / div >
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< div class = "textblock" > < p > Parent class for saved game state. < / p >
< p > Inherit and add godot properties to save persistently. < / p >
< / div > < hr / > The documentation for this class was generated from the following files:< ul >
< li > < a class = "el" href = "game__state_8hpp_source.html" > game_state.hpp< / a > < / li >
< li > game_state.cpp< / li >
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< li class = "navelem" > < b > utils< / b > < / li > < li class = "navelem" > < a class = "el" href = "classutils_1_1GameState.html" > GameState< / a > < / li >
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