122 lines
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122 lines
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<ul>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1GameState.html">GameState</a></li> </ul>
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<a href="#pri-methods">Private Member Functions</a> |
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<a href="#pri-static-methods">Static Private Member Functions</a> |
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<a href="classutils_1_1GameState-members.html">List of all members</a> </div>
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<div class="headertitle"><div class="title">utils::GameState Class Reference</div></div>
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<div class="contents">
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<p>Parent class for saved game state.
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<a href="classutils_1_1GameState.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="game__state_8hpp_source.html">game_state.hpp</a>></code></p>
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Inheritance diagram for utils::GameState:</div>
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Private Member Functions</h2></td></tr>
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<tr class="memitem:a24207c80fca337de78ededf4eae9fbd0"><td class="memItemLeft" align="right" valign="top"><a id="a24207c80fca337de78ededf4eae9fbd0" name="a24207c80fca337de78ededf4eae9fbd0"></a>
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 </td><td class="memItemRight" valign="bottom"><b>GDCLASS</b> (<a class="el" href="classutils_1_1GameState.html">GameState</a>, godot::Resource)</td></tr>
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<tr class="separator:a24207c80fca337de78ededf4eae9fbd0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a>
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Static Private Member Functions</h2></td></tr>
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<tr class="memitem:a222230f3f7451b2ed72257e547ce4341"><td class="memItemLeft" align="right" valign="top"><a id="a222230f3f7451b2ed72257e547ce4341" name="a222230f3f7451b2ed72257e547ce4341"></a>
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static void </td><td class="memItemRight" valign="bottom"><b>_bind_methods</b> ()</td></tr>
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<tr class="separator:a222230f3f7451b2ed72257e547ce4341"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Parent class for saved game state. </p>
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<p>Inherit and add godot properties to save persistently. </p>
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</div><hr/>The documentation for this class was generated from the following files:<ul>
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<li><a class="el" href="game__state_8hpp_source.html">game_state.hpp</a></li>
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<li>game_state.cpp</li>
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Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7
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