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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1GameState.html">GameState</a></li> </ul>
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<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
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<p>Parent class for saved game state.
<a href="classutils_1_1GameState.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="game__state_8hpp_source.html">game_state.hpp</a>&gt;</code></p>
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Inheritance diagram for utils::GameState:</div>
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Private Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>GDCLASS</b> (<a class="el" href="classutils_1_1GameState.html">GameState</a>, godot::Resource)</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>_bind_methods</b> ()</td></tr>
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<div class="textblock"><p>Parent class for saved game state. </p>
<p>Inherit and add godot properties to save persistently. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="game__state_8hpp_source.html">game_state.hpp</a></li>
<li>game_state.cpp</li>
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