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< div class = "fragment" > < div class = "line" > < a id = "l00001" name = "l00001" > < / a > < span class = "lineno" > 1< / span > < span class = "preprocessor" > #ifndef UTILS_PLAYER_HPP< / span > < / div >
< div class = "line" > < a id = "l00002" name = "l00002" > < / a > < span class = "lineno" > 2< / span > < span class = "preprocessor" > #define UTILS_PLAYER_HPP< / span > < / div >
< div class = "line" > < a id = "l00003" name = "l00003" > < / a > < span class = "lineno" > 3< / span > < / div >
< div class = "line" > < a id = "l00004" name = "l00004" > < / a > < span class = "lineno" > 4< / span > < span class = "preprocessor" > #include < cstdint> < / span > < / div >
< div class = "line" > < a id = "l00005" name = "l00005" > < / a > < span class = "lineno" > 5< / span > < span class = "preprocessor" > #include < optional> < / span > < / div >
< div class = "line" > < a id = "l00006" name = "l00006" > < / a > < span class = "lineno" > 6< / span > < span class = "preprocessor" > #include < godot_cpp/variant/transform3d.hpp> < / span > < / div >
< div class = "line" > < a id = "l00007" name = "l00007" > < / a > < span class = "lineno" > 7< / span > < / div >
< div class = "line" > < a id = "l00008" name = "l00008" > < / a > < span class = "lineno" > 8< / span > < span class = "keyword" > namespace < / span > gd = godot;< / div >
< div class = "line" > < a id = "l00009" name = "l00009" > < / a > < span class = "lineno" > 9< / span > < / div >
< div class = "line" > < a id = "l00010" name = "l00010" > < / a > < span class = "lineno" > 10< / span > < span class = "keyword" > namespace < / span > godot { < span class = "keyword" > class < / span > Node; }< / div >
< div class = "line" > < a id = "l00011" name = "l00011" > < / a > < span class = "lineno" > 11< / span > < / div >
< div class = "line" > < a id = "l00012" name = "l00012" > < / a > < span class = "lineno" > 12< / span > < span class = "keyword" > namespace < / span > utils {< / div >
< div class = "line" > < a id = "l00013" name = "l00013" > < / a > < span class = "lineno" > 13< / span > < span class = "keyword" > class < / span > PlayerInput;< / div >
< div class = "line" > < a id = "l00014" name = "l00014" > < / a > < span class = "lineno" > 14< / span > < / div >
< div class = "line" > < a id = "l00019" name = "l00019" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1IPlayer.html" > 19< / a > < / span > < span class = "keyword" > class < / span > < a class = "code hl_class" href = "classutils_1_1IPlayer.html" > IPlayer< / a > {< / div >
< div class = "line" > < a id = "l00020" name = "l00020" > < / a > < span class = "lineno" > 20< / span > < span class = "keyword" > friend< / span > < span class = "keyword" > class < / span > < a class = "code hl_class" href = "classutils_1_1GameRoot3D.html" > GameRoot3D< / a > ;< / div >
< div class = "line" > < a id = "l00021" name = "l00021" > < / a > < span class = "lineno" > 21< / span > < span class = "keyword" > public< / span > :< / div >
< div class = "line" > < a id = "l00026" name = "l00026" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c" > 26< / a > < / span > < span class = "keyword" > virtual< / span > < span class = "keywordtype" > void< / span > < a class = "code hl_function" href = "classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c" > setup_player_input< / a > (< a class = "code hl_class" href = "classutils_1_1PlayerInput.html" > PlayerInput< / a > *input) = 0;< / div >
< div class = "line" > < a id = "l00028" name = "l00028" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42" > 28< / a > < / span > < span class = "keyword" > virtual< / span > gd::Node *< a class = "code hl_function" href = "classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42" > to_node< / a > () = 0;< / div >
< div class = "line" > < a id = "l00030" name = "l00030" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db" > 30< / a > < / span > < span class = "keyword" > virtual< / span > < span class = "keywordtype" > void< / span > < a class = "code hl_function" href = "classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db" > spawn_at_position< / a > (gd::Transform3D < span class = "keyword" > const< / span > & at) = 0;< / div >
< div class = "line" > < a id = "l00031" name = "l00031" > < / a > < span class = "lineno" > 31< / span > < / div >
< div class = "line" > < a id = "l00032" name = "l00032" > < / a > < span class = "lineno" > 32< / span > uint32_t < a class = "code hl_function" href = "classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af" > get_player_id< / a > (); < / div >
< div class = "line" > < a id = "l00033" name = "l00033" > < / a > < span class = "lineno" > 33< / span > < / div >
< div class = "line" > < a id = "l00034" name = "l00034" > < / a > < span class = "lineno" > 34< / span > < span class = "keyword" > private< / span > :< / div >
< div class = "line" > < a id = "l00035" name = "l00035" > < / a > < span class = "lineno" > 35< / span > std::optional< uint32_t> player_id{std::nullopt};< / div >
< div class = "line" > < a id = "l00036" name = "l00036" > < / a > < span class = "lineno" > 36< / span > };< / div >
< div class = "line" > < a id = "l00037" name = "l00037" > < / a > < span class = "lineno" > 37< / span > }< / div >
< div class = "line" > < a id = "l00038" name = "l00038" > < / a > < span class = "lineno" > 38< / span > < / div >
< div class = "line" > < a id = "l00039" name = "l00039" > < / a > < span class = "lineno" > 39< / span > < span class = "preprocessor" > #endif < / span > < span class = "comment" > // !UTILS_PLAYER_HPP< / span > < / div >
< div class = "line" > < a id = "l00040" name = "l00040" > < / a > < span class = "lineno" > 40< / span > < / div >
< div class = "ttc" id = "aclassutils_1_1GameRoot3D_html" > < div class = "ttname" > < a href = "classutils_1_1GameRoot3D.html" > utils::GameRoot3D< / a > < / div > < div class = "ttdoc" > The root of a game.< / div > < div class = "ttdef" > < b > Definition< / b > game_root.hpp:28< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1IPlayer_html" > < div class = "ttname" > < a href = "classutils_1_1IPlayer.html" > utils::IPlayer< / a > < / div > < div class = "ttdoc" > Interface required for player nodes.< / div > < div class = "ttdef" > < b > Definition< / b > player.hpp:19< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1IPlayer_html_a0cafb35522002c12a00da6cb408e462c" > < div class = "ttname" > < a href = "classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c" > utils::IPlayer::setup_player_input< / a > < / div > < div class = "ttdeci" > virtual void setup_player_input(PlayerInput *input)=0< / div > < div class = "ttdoc" > Called by GameRoot3D when this player is instantiated or assigned a new PlayerInput.< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1IPlayer_html_aa5e2d0a33a4114e45b2bd1bea95fa1db" > < div class = "ttname" > < a href = "classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db" > utils::IPlayer::spawn_at_position< / a > < / div > < div class = "ttdeci" > virtual void spawn_at_position(gd::Transform3D const & at)=0< / div > < div class = "ttdoc" > Spawn the player at a given transform, usually the global transform of a SpawnPoint3D.< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1IPlayer_html_ad697b5e89246178d99a4c281eaf313af" > < div class = "ttname" > < a href = "classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af" > utils::IPlayer::get_player_id< / a > < / div > < div class = "ttdeci" > uint32_t get_player_id()< / div > < div class = "ttdoc" > Returns the player id assigned to this instance.< / div > < div class = "ttdef" > < b > Definition< / b > player.cpp:4< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1IPlayer_html_aee51a05e36995e6523c3284b5cef1f42" > < div class = "ttname" > < a href = "classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42" > utils::IPlayer::to_node< / a > < / div > < div class = "ttdeci" > virtual gd::Node * to_node()=0< / div > < div class = "ttdoc" > Convert IPlayer instance to node.< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1PlayerInput_html" > < div class = "ttname" > < a href = "classutils_1_1PlayerInput.html" > utils::PlayerInput< / a > < / div > < div class = "ttdoc" > An event-driven input observer.< / div > < div class = "ttdef" > < b > Definition< / b > player_input.hpp:18< / div > < / div >
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