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< div id = "projectname" > godot-cpp-utils
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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< div class = "headertitle" > < div class = "title" > utils::GameMode Member List< / div > < / div >
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< p > This is the complete list of members for < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > , including all inherited members.< / p >
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< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec" > _begin< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < span class = "mlabel" > virtual< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > _bind_methods< / b > () (defined in < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < span class = "mlabel" > static< / span > < / td > < / tr >
< tr class = "even" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82" > _end< / a > ()< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < span class = "mlabel" > virtual< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "odd" > < td class = "entry" > < b > GDCLASS< / b > (GameMode, gd::Resource) (defined in < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > get_player_scene< / b > () const (defined in < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < / td > < / tr >
< tr class = "odd" > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > player_scene< / a > < / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < span class = "mlabel" > private< / span > < / td > < / tr >
< tr bgcolor = "#f0f0f0" class = "even" > < td class = "entry" > < b > set_player_scene< / b > (gd::Ref< gd::PackedScene > scene) (defined in < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > )< / td > < td class = "entry" > < a class = "el" href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / td > < td class = "entry" > < / td > < / tr >
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