Quickstart template for GDExtension development with Godot
 
 
 
 
 
Go to file
Hugo Locurcio 19eda87006 Add `.gdignore` file to prevent editor from importing resources
This is required for `.obj` files generated by MSVC in particular,
but also any resources your libraries may include (such as logos,
test fixtures, etc).
2024-08-15 21:27:33 +02:00
bin Copy generated library to the projectdir 2023-10-16 16:35:06 -04:00
godot fix: added missing libgit_plugin.linux.* for git plugin 2024-08-15 20:55:04 +02:00
godot-cpp@fbbf9ec4ef feat: updated godot-cpp to 4.3 stable 2024-08-15 21:21:59 +02:00
src feat: updated src/utils to newest 2024-08-15 21:21:11 +02:00
.clang-format Add Godot project .clang-format file 2023-10-08 13:50:37 -04:00
.editorconfig Add Godot .editorconfig 2024-08-15 21:27:32 +02:00
.gdignore Add `.gdignore` file to prevent editor from importing resources 2024-08-15 21:27:33 +02:00
.gitattributes Created game template 2024-03-07 20:41:08 +01:00
.gitignore Created game template 2024-03-07 20:41:08 +01:00
.gitmodules feat: bumped target version of godot-cpp 2024-04-02 15:47:51 +02:00
LICENSE.md Initial commit 2023-08-08 01:43:32 +02:00
Makefile feat: Added optimize=none to debug make target 2024-05-31 16:05:42 +02:00
SConstruct Created game template 2024-03-07 20:41:08 +01:00
init.sh feat: added project.godot update as part of init.sh 2024-05-28 11:41:16 +02:00