basic-game-framework/src/corelib
Sara 9a732ad82f simplified solve_collision_slide 2023-06-25 18:13:48 +02:00
..
math movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0 2023-06-24 20:32:31 +02:00
assets.c internal asset functions are now static 2023-05-05 23:23:41 +02:00
assets.h updated font asset handling 2023-04-21 00:25:05 +02:00
context.c now quitting sdl-ttf correctly 2023-04-21 00:25:28 +02:00
context.h created corelib folder 2023-04-08 00:23:30 +02:00
hash.c created corelib folder 2023-04-08 00:23:30 +02:00
hash.h added font file and arbitrary memory asset types 2023-04-20 10:10:27 +02:00
input.c axis now keeps a history for both keys 2023-06-18 22:22:16 +02:00
input.h axis now keeps a history for both keys 2023-06-18 22:22:16 +02:00
layers.h added ui layers and made all layers relative to sprites at zero 2023-04-10 16:56:30 +02:00
object.c reworked collision_t component into physics_t component 2023-06-25 12:41:53 +02:00
object.h reworked collision_t component into physics_t component 2023-06-25 12:41:53 +02:00
physics.c simplified solve_collision_slide 2023-06-25 18:13:48 +02:00
physics.h renamed move_and_slide to physics_move 2023-06-25 18:13:28 +02:00
render.c split the world module into world, physics, and object 2023-06-24 22:03:28 +02:00
render.h split the world module into world, physics, and object 2023-06-24 22:03:28 +02:00
world.c split the world module into world, physics, and object 2023-06-24 22:03:28 +02:00
world.h split the world module into world, physics, and object 2023-06-24 22:03:28 +02:00