.. |
math
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movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0
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2023-06-24 20:32:31 +02:00 |
assets.c
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internal asset functions are now static
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2023-05-05 23:23:41 +02:00 |
assets.h
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updated font asset handling
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2023-04-21 00:25:05 +02:00 |
context.c
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now quitting sdl-ttf correctly
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2023-04-21 00:25:28 +02:00 |
context.h
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created corelib folder
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2023-04-08 00:23:30 +02:00 |
hash.c
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created corelib folder
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2023-04-08 00:23:30 +02:00 |
hash.h
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added font file and arbitrary memory asset types
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2023-04-20 10:10:27 +02:00 |
input.c
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axis now keeps a history for both keys
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2023-06-18 22:22:16 +02:00 |
input.h
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axis now keeps a history for both keys
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2023-06-18 22:22:16 +02:00 |
layers.h
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added ui layers and made all layers relative to sprites at zero
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2023-04-10 16:56:30 +02:00 |
object.c
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reworked collision_t component into physics_t component
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2023-06-25 12:41:53 +02:00 |
object.h
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reworked collision_t component into physics_t component
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2023-06-25 12:41:53 +02:00 |
physics.c
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simplified solve_collision_slide
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2023-06-25 18:13:48 +02:00 |
physics.h
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renamed move_and_slide to physics_move
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2023-06-25 18:13:28 +02:00 |
render.c
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split the world module into world, physics, and object
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2023-06-24 22:03:28 +02:00 |
render.h
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split the world module into world, physics, and object
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2023-06-24 22:03:28 +02:00 |
world.c
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split the world module into world, physics, and object
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2023-06-24 22:03:28 +02:00 |
world.h
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split the world module into world, physics, and object
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2023-06-24 22:03:28 +02:00 |