#include "player.h" #include "layers.h" #include "ui.h" #include "world.h" #include "input.h" #include "engine.h" #include float player_move_x = 0; float player_move_y = 0; float player_xv = 0; float player_yv = 0; object_t* player_instance = NULL; void player_update(object_t *object) { float m = sqrtf(player_move_x*player_move_x + player_move_y*player_move_y); if(m == FP_NAN) m = 1; player_xv = player_move_x * 10.f / m, player_yv = player_move_y * 10.f / m; object->sprite.x += player_xv* delta_time(); object->sprite.y += player_yv* delta_time(); } object_t* create_player() { player_instance = make_object(); player_instance->evt_update = &player_update; player_instance->sprite = make_sprite("player.png", 0, 0); add_key_listener(SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, &player_axis_horizontal); add_key_listener(SDL_SCANCODE_DOWN, SDL_SCANCODE_UP, &player_axis_vertical); return player_instance; } void player_axis_horizontal(int axis) { player_move_x = axis; } void player_axis_vertical(int axis) { player_move_y = -axis; }