fixed indenting style to fit new requirements #20

Merged
Sara merged 2 commits from fixed-indenting into development 2023-07-17 14:48:55 +00:00
18 changed files with 1197 additions and 1197 deletions

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@ -12,136 +12,136 @@ resource_t g_assets[NUM_ASSETS];
resource_t* g_assets_endptr = g_assets; resource_t* g_assets_endptr = g_assets;
static resource_t* insert_asset(const resource_t* resource) { static resource_t* insert_asset(const resource_t* resource) {
*g_assets_endptr = *resource; *g_assets_endptr = *resource;
resource_t* inserted = g_assets_endptr; resource_t* inserted = g_assets_endptr;
++g_assets_endptr; ++g_assets_endptr;
return inserted; return inserted;
} }
void add_arbitrary_asset(void* memory, deleter_fn deleter) { void add_arbitrary_asset(void* memory, deleter_fn deleter) {
char name_buf[99]; char name_buf[99];
// generate the name of the arbitrary block based on adresses // generate the name of the arbitrary block based on adresses
sprintf(name_buf, "%p%p", memory, deleter); sprintf(name_buf, "%p%p", memory, deleter);
int len = strlen(name_buf); int len = strlen(name_buf);
resource_t res = (resource_t){ resource_t res = (resource_t){
.type = RESOURCETYPE_ARBITRARY, .type = RESOURCETYPE_ARBITRARY,
.hash = hashstr(name_buf), .hash = hashstr(name_buf),
.name = (char*)calloc(len+1, sizeof(char)), .name = (char*)calloc(len+1, sizeof(char)),
.arbitrary_type={ .arbitrary_type={
.memory=memory,.deleter=deleter .memory=memory,.deleter=deleter
} }
}; };
strcpy(res.name, name_buf); strcpy(res.name, name_buf);
insert_asset(&res); insert_asset(&res);
} }
SDL_Texture* load_texture(const char* file) { SDL_Texture* load_texture(const char* file) {
int len = strlen(file); int len = strlen(file);
resource_t res = (resource_t){ resource_t res = (resource_t){
.type = RESOURCETYPE_TEXTURE, .type = RESOURCETYPE_TEXTURE,
.hash = hashstr(file), .hash = hashstr(file),
.name = (char*)calloc(len+1, sizeof(char)), .name = (char*)calloc(len+1, sizeof(char)),
.texture = IMG_LoadTexture(g_context.renderer, file), .texture = IMG_LoadTexture(g_context.renderer, file),
}; };
strcpy(res.name, file); strcpy(res.name, file);
return insert_asset(&res)->texture; return insert_asset(&res)->texture;
} }
TTF_Font* load_font(const char* file, int size) { TTF_Font* load_font(const char* file, int size) {
int len = strlen(file); int len = strlen(file);
resource_t res = (resource_t) { resource_t res = (resource_t) {
.type = RESOURCETYPE_FONT, .type = RESOURCETYPE_FONT,
.hash = hashstr(file), .hash = hashstr(file),
.name = calloc(len+1, sizeof(char)), .name = calloc(len+1, sizeof(char)),
.font = { .font = {
.size = size, .size = size,
.font = TTF_OpenFont(file, size) .font = TTF_OpenFont(file, size)
} }
}; };
strcpy(res.name, file); strcpy(res.name, file);
return insert_asset(&res)->font.font; return insert_asset(&res)->font.font;
} }
SDL_Texture* get_texture(const char* file) { SDL_Texture* get_texture(const char* file) {
resource_t* found = get_asset(file); resource_t* found = get_asset(file);
if(found != NULL && found->type == RESOURCETYPE_TEXTURE) { if(found != NULL && found->type == RESOURCETYPE_TEXTURE) {
return found->texture; return found->texture;
} else { } else {
return load_texture(file); return load_texture(file);
} }
} }
TTF_Font* get_font(const char *file, int size) { TTF_Font* get_font(const char *file, int size) {
uint32_t hash = hashstr(file); uint32_t hash = hashstr(file);
for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { for(resource_t* res = g_assets; res != g_assets_endptr; ++res) {
if(res->hash == hash if(res->hash == hash
&& strcmp(res->name, file) == 0 && strcmp(res->name, file) == 0
&& res->type == RESOURCETYPE_FONT && res->type == RESOURCETYPE_FONT
&& res->font.size == size) { && res->font.size == size) {
return res->font.font; return res->font.font;
} }
} }
return load_font(file, size); return load_font(file, size);
} }
resource_t* get_asset(const char* file) { resource_t* get_asset(const char* file) {
uint32_t hash = hashstr(file); uint32_t hash = hashstr(file);
for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { for(resource_t* res = g_assets; res != g_assets_endptr; ++res) {
if(res->hash == hash if(res->hash == hash
&& strcmp(res->name, file) == 0) { && strcmp(res->name, file) == 0) {
return res; return res;
} }
} }
return NULL; return NULL;
} }
static void _delete_referenced_asset(resource_t* res) { static void _delete_referenced_asset(resource_t* res) {
free(res->name); free(res->name);
switch(res->type) { switch(res->type) {
default: default:
break; break;
case RESOURCETYPE_TEXTURE: case RESOURCETYPE_TEXTURE:
SDL_DestroyTexture(res->texture); SDL_DestroyTexture(res->texture);
break; break;
case RESOURCETYPE_FONT: case RESOURCETYPE_FONT:
TTF_CloseFont(res->font.font); TTF_CloseFont(res->font.font);
break; break;
case RESOURCETYPE_ARBITRARY: case RESOURCETYPE_ARBITRARY:
res->arbitrary_type.deleter(res->arbitrary_type.memory); res->arbitrary_type.deleter(res->arbitrary_type.memory);
break; break;
} }
} }
int asset_exists(const char* name) { int asset_exists(const char* name) {
return get_asset(name) != NULL; return get_asset(name) != NULL;
} }
resourcetype_t asset_type(const char* name) { resourcetype_t asset_type(const char* name) {
resource_t* r = get_asset(name); resource_t* r = get_asset(name);
if(r != NULL) { if(r != NULL) {
return r->type; return r->type;
} else { } else {
return RESOURCETYPE_MIN; return RESOURCETYPE_MIN;
} }
} }
int delete_by_name(const char* name) { int delete_by_name(const char* name) {
resource_t* r = get_asset(name); resource_t* r = get_asset(name);
if(r == NULL) return 0; if(r == NULL) return 0;
_remove_asset(r); _remove_asset(r);
return 1; return 1;
} }
void clean_assets() { void clean_assets() {
for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { for(resource_t* res = g_assets; res != g_assets_endptr; ++res) {
_delete_referenced_asset(res); _delete_referenced_asset(res);
} }
g_assets_endptr = g_assets; g_assets_endptr = g_assets;
} }
static void _remove_asset(resource_t* res) { static void _remove_asset(resource_t* res) {
_delete_referenced_asset(res); _delete_referenced_asset(res);
resource_t* last = g_assets_endptr - 1; resource_t* last = g_assets_endptr - 1;
memmove(res, last, sizeof(resource_t)); memmove(res, last, sizeof(resource_t));
--g_assets_endptr; --g_assets_endptr;
} }

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@ -10,30 +10,30 @@ extern "C" {
#include "SDL2/SDL.h" #include "SDL2/SDL.h"
typedef enum resourcetype_t { typedef enum resourcetype_t {
RESOURCETYPE_MIN, RESOURCETYPE_MIN,
RESOURCETYPE_TEXTURE, RESOURCETYPE_TEXTURE,
RESOURCETYPE_FONT, RESOURCETYPE_FONT,
RESOURCETYPE_ARBITRARY, RESOURCETYPE_ARBITRARY,
RESOURCETYPE_MAX RESOURCETYPE_MAX
} resourcetype_t; } resourcetype_t;
typedef void(*deleter_fn)(void* target); typedef void(*deleter_fn)(void* target);
typedef struct resource_t { typedef struct resource_t {
resourcetype_t type; resourcetype_t type;
uintptr_t hash; uintptr_t hash;
char* name; char* name;
union { union {
SDL_Texture* texture; SDL_Texture* texture;
struct { struct {
int size; int size;
TTF_Font* font; TTF_Font* font;
} font; } font;
struct { struct {
void* memory; void* memory;
deleter_fn deleter; deleter_fn deleter;
} arbitrary_type; } arbitrary_type;
}; };
} resource_t; } resource_t;
extern void add_arbitrary_asset(void* memory, deleter_fn deleter); extern void add_arbitrary_asset(void* memory, deleter_fn deleter);

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@ -5,32 +5,32 @@
#include <SDL2/SDL_messagebox.h> #include <SDL2/SDL_messagebox.h>
context_t g_context = { context_t g_context = {
.window = NULL, .window = NULL,
.renderer = NULL, .renderer = NULL,
.running = 1 .running = 1
}; };
void init_context() { void init_context() {
if(SDL_Init(SDL_INIT_EVERYTHING) != 0) { if(SDL_Init(SDL_INIT_EVERYTHING) != 0) {
SDL_Log("ERROR LOADING SDL %s", SDL_GetError()); SDL_Log("ERROR LOADING SDL %s", SDL_GetError());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING SDL", SDL_GetError(), NULL); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING SDL", SDL_GetError(), NULL);
exit(1); exit(1);
} }
if(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) == 0) { if(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) == 0) {
SDL_Log("ERROR LOADING IMG %s", IMG_GetError()); SDL_Log("ERROR LOADING IMG %s", IMG_GetError());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL);
exit(2); exit(2);
} }
if(TTF_Init() != 0) { if(TTF_Init() != 0) {
SDL_Log("ERROR LOADING TTF %s", TTF_GetError()); SDL_Log("ERROR LOADING TTF %s", TTF_GetError());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL);
} }
} }
void close_context() { void close_context() {
SDL_DestroyRenderer(g_context.renderer); SDL_DestroyRenderer(g_context.renderer);
SDL_DestroyWindow(g_context.window); SDL_DestroyWindow(g_context.window);
TTF_Quit(); TTF_Quit();
IMG_Quit(); IMG_Quit();
SDL_Quit(); SDL_Quit();
} }

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@ -9,10 +9,10 @@ extern "C" {
#include "SDL2/SDL_events.h" #include "SDL2/SDL_events.h"
typedef struct context_t { typedef struct context_t {
SDL_Window* window; SDL_Window* window;
SDL_Renderer* renderer; SDL_Renderer* renderer;
SDL_Event event; SDL_Event event;
short running; short running;
} context_t; } context_t;
extern context_t g_context; extern context_t g_context;

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@ -14,89 +14,89 @@ static struct timespec start_last_frame;
inline static inline static
double timespec_to_sec(struct timespec spec) { double timespec_to_sec(struct timespec spec) {
return (double)spec.tv_sec + (double)spec.tv_nsec * 1E-09; return (double)spec.tv_sec + (double)spec.tv_nsec * 1E-09;
} }
inline float delta_time() { inline float delta_time() {
return (float)_delta_time; return (float)_delta_time;
} }
void set_frame_interval(double frame_interval) { void set_frame_interval(double frame_interval) {
_min_frame_interval = frame_interval; _min_frame_interval = frame_interval;
} }
void set_frame_rate_limit(int fps) { void set_frame_rate_limit(int fps) {
_min_frame_interval = 1.0/(double)fps; _min_frame_interval = 1.0/(double)fps;
} }
static inline static inline
int _engine_start() { int _engine_start() {
init_context(); init_context();
return 0; return 0;
} }
static inline static inline
int _engine_shutdown() { int _engine_shutdown() {
game_exit(); game_exit();
clean_assets(); clean_assets();
close_context(); close_context();
exit(0); exit(0);
} }
static inline static inline
void _handle_events() { void _handle_events() {
while(SDL_PollEvent(&g_context.event)) { while(SDL_PollEvent(&g_context.event)) {
input_notify_event(g_context.event); input_notify_event(g_context.event);
switch(g_context.event.type) { switch(g_context.event.type) {
case SDL_QUIT: case SDL_QUIT:
g_context.running = 0; g_context.running = 0;
break; break;
} }
} }
} }
static inline static inline
int _engine_run() { int _engine_run() {
SDL_DisplayMode mode; SDL_DisplayMode mode;
SDL_GetDesktopDisplayMode(0, &mode); SDL_GetDesktopDisplayMode(0, &mode);
SDL_Window* window = SDL_CreateWindow("Tabletop", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, mode.w, mode.h, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_Window* window = SDL_CreateWindow("Tabletop", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, mode.w, mode.h, SDL_WINDOW_FULLSCREEN_DESKTOP);
g_context = (context_t){ g_context = (context_t){
.window = window, .window = window,
.renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED), .renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED),
.running = 1, .running = 1,
}; };
input_init(); input_init();
world_clear(); world_clear();
start_game(); start_game();
timespec_get(&start_last_frame, TIME_UTC); timespec_get(&start_last_frame, TIME_UTC);
struct timespec next_time; struct timespec next_time;
while(g_context.running) { while(g_context.running) {
timespec_get(&next_time, TIME_UTC); timespec_get(&next_time, TIME_UTC);
_delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame); _delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame);
start_last_frame = next_time; start_last_frame = next_time;
_handle_events(); _handle_events();
update_input(); update_input();
_render_mode = 1; _render_mode = 1;
update_ui(); update_ui();
_render_mode = 0; _render_mode = 0;
update_game(); update_game();
world_update(); // update world objects world_update(); // update world objects
world_draw(); // draw world objects world_draw(); // draw world objects
swap_buffer(); swap_buffer();
do { do {
timespec_get(&next_time, TIME_UTC); timespec_get(&next_time, TIME_UTC);
_delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame); _delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame);
SDL_PumpEvents(); SDL_PumpEvents();
} while(_delta_time < _min_frame_interval); } while(_delta_time < _min_frame_interval);
} }
return 0; return 0;
} }
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
_engine_start(); _engine_start();
_engine_run(); _engine_run();
_engine_shutdown(); _engine_shutdown();
} }

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@ -8,18 +8,18 @@ extern "C" {
#include "string.h" #include "string.h"
uintptr_t hashstr(const char* str) { uintptr_t hashstr(const char* str) {
return hashmem(str, strlen(str)); return hashmem(str, strlen(str));
} }
uintptr_t hashmem(const char* mem, size_t size) { uintptr_t hashmem(const char* mem, size_t size) {
const size_t last4shift = sizeof(uintptr_t)*4 - 4; const size_t last4shift = sizeof(uintptr_t)*4 - 4;
uintptr_t hash = 0; uintptr_t hash = 0;
while(size --> 0) { while(size --> 0) {
hash = (hash | *mem) << 1; hash = (hash | *mem) << 1;
hash |= hash >> last4shift; hash |= hash >> last4shift;
++mem; ++mem;
} }
return hash; return hash;
} }
#ifdef __cplusplus #ifdef __cplusplus

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@ -7,32 +7,32 @@
#include <SDL2/SDL_events.h> #include <SDL2/SDL_events.h>
enum INPUT_LISTENER_TYPE_T { enum INPUT_LISTENER_TYPE_T {
INPUT_LISTENER_MOUSE, INPUT_LISTENER_MOUSE,
INPUT_LISTENER_AXIS, INPUT_LISTENER_AXIS,
INPUT_LISTENER_SCROLL, INPUT_LISTENER_SCROLL,
INPUT_LISTENER_BUTTON, INPUT_LISTENER_BUTTON,
}; };
typedef struct input_listener_t { typedef struct input_listener_t {
enum INPUT_LISTENER_TYPE_T type; enum INPUT_LISTENER_TYPE_T type;
union { union {
struct { struct {
input_axis_fn delegate; input_axis_fn delegate;
SDL_Scancode positive, negative; SDL_Scancode positive, negative;
int last_positive, last_negative; int last_positive, last_negative;
} axis; } axis;
struct { struct {
input_mouse_fn delegate; input_mouse_fn delegate;
} mouse; } mouse;
struct { struct {
input_button_fn delegate; input_button_fn delegate;
uint32_t button; uint32_t button;
int last; int last;
} button; } button;
struct { struct {
input_scroll_fn delegate; input_scroll_fn delegate;
} scroll; } scroll;
}; };
} input_listener_t; } input_listener_t;
const Uint8* g_key_states = NULL; const Uint8* g_key_states = NULL;
@ -45,158 +45,158 @@ static uint32_t _mouse_left_seconds = 0;
static float _scroll_delta = 0; static float _scroll_delta = 0;
void add_key_listener(SDL_Scancode negative, SDL_Scancode positive, void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
input_axis_fn delegate) { input_axis_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_AXIS; g_key_listeners_endptr->type = INPUT_LISTENER_AXIS;
g_key_listeners_endptr->axis.delegate = delegate; g_key_listeners_endptr->axis.delegate = delegate;
g_key_listeners_endptr->axis.positive = positive; g_key_listeners_endptr->axis.positive = positive;
g_key_listeners_endptr->axis.negative = negative; g_key_listeners_endptr->axis.negative = negative;
g_key_listeners_endptr->axis.last_positive = g_key_listeners_endptr->axis.last_positive =
g_key_listeners_endptr->axis.last_negative = 0; g_key_listeners_endptr->axis.last_negative = 0;
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void add_mouse_listener(input_mouse_fn delegate) { void add_mouse_listener(input_mouse_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE; g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE;
g_key_listeners_endptr->mouse.delegate = delegate; g_key_listeners_endptr->mouse.delegate = delegate;
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void add_mouse_button_listener(uint32_t button, input_button_fn delegate) { void add_mouse_button_listener(uint32_t button, input_button_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON; g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON;
g_key_listeners_endptr->button.delegate = delegate; g_key_listeners_endptr->button.delegate = delegate;
g_key_listeners_endptr->button.button = button; g_key_listeners_endptr->button.button = button;
g_key_listeners_endptr->button.last = 0; g_key_listeners_endptr->button.last = 0;
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void add_scroll_listener(input_scroll_fn delegate) { void add_scroll_listener(input_scroll_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL; g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL;
g_key_listeners_endptr->scroll.delegate = delegate; g_key_listeners_endptr->scroll.delegate = delegate;
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void remove_listener_at(size_t index) { void remove_listener_at(size_t index) {
input_listener_t* listener = g_key_listeners + index; input_listener_t* listener = g_key_listeners + index;
--g_key_listeners_endptr; --g_key_listeners_endptr;
*listener = *g_key_listeners_endptr; *listener = *g_key_listeners_endptr;
} }
void mouse_screen_position(float *ox, float *oy) { void mouse_screen_position(float *ox, float *oy) {
*ox = _last_screen_mouse_x; *ox = _last_screen_mouse_x;
*oy = _last_screen_mouse_y; *oy = _last_screen_mouse_y;
} }
void mouse_world_position(float *ox, float *oy) { void mouse_world_position(float *ox, float *oy) {
mouse_screen_position(ox, oy); mouse_screen_position(ox, oy);
screen_to_view(ox, oy); screen_to_view(ox, oy);
} }
void input_init() { void input_init() {
g_key_states = SDL_GetKeyboardState(NULL); g_key_states = SDL_GetKeyboardState(NULL);
} }
static inline static inline
void _process_mouse_listener(input_listener_t* listener, float dx, float dy) { void _process_mouse_listener(input_listener_t* listener, float dx, float dy) {
if(dx != 0.0 && dy != 0.0) { if(dx != 0.0 && dy != 0.0) {
listener->mouse.delegate(dx, dy); listener->mouse.delegate(dx, dy);
} }
} }
void update_input() { void update_input() {
float dx, dy; float dx, dy;
int px, py; int px, py;
SDL_GetMouseState(&px, &py); SDL_GetMouseState(&px, &py);
int width, height; int width, height;
SDL_GetRendererOutputSize(g_context.renderer, &width, &height); SDL_GetRendererOutputSize(g_context.renderer, &width, &height);
dx = (float)(px - _last_mouse_x)/width; dy = (float)(py - _last_mouse_y)/width; dx = (float)(px - _last_mouse_x)/width; dy = (float)(py - _last_mouse_y)/width;
for(input_listener_t* listener = g_key_listeners; listener != g_key_listeners_endptr; ++listener) { for(input_listener_t* listener = g_key_listeners; listener != g_key_listeners_endptr; ++listener) {
if(listener->type == INPUT_LISTENER_MOUSE) { if(listener->type == INPUT_LISTENER_MOUSE) {
_process_mouse_listener(listener, dx, dy); _process_mouse_listener(listener, dx, dy);
} }
} }
_last_mouse_x = px; _last_mouse_y = py; _last_mouse_x = px; _last_mouse_y = py;
_last_screen_mouse_x = (float)px / width; _last_screen_mouse_x = (float)px / width;
_last_screen_mouse_y = (float)py / width; _last_screen_mouse_y = (float)py / width;
_scroll_delta = 0; _scroll_delta = 0;
} }
static inline static inline
void _handle_key_event(const SDL_Event event) { void _handle_key_event(const SDL_Event event) {
for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) {
if(listener->type == INPUT_LISTENER_AXIS) { if(listener->type == INPUT_LISTENER_AXIS) {
const SDL_Scancode scode = event.key.keysym.scancode; const SDL_Scancode scode = event.key.keysym.scancode;
int changed = 0; int changed = 0;
if(listener->axis.positive == scode) { if(listener->axis.positive == scode) {
int new = event.key.state == SDL_PRESSED; int new = event.key.state == SDL_PRESSED;
changed = new != listener->axis.last_positive; changed = new != listener->axis.last_positive;
listener->axis.last_positive = new; listener->axis.last_positive = new;
} }
else if(listener->axis.negative == scode) { else if(listener->axis.negative == scode) {
int new = event.key.state == SDL_PRESSED; int new = event.key.state == SDL_PRESSED;
changed = new != listener->axis.last_negative; changed = new != listener->axis.last_negative;
listener->axis.last_negative = new; listener->axis.last_negative = new;
} }
if(changed) if(changed)
listener->axis.delegate(listener->axis.last_positive - listener->axis.last_negative); listener->axis.delegate(listener->axis.last_positive - listener->axis.last_negative);
} }
} }
} }
static inline static inline
void _handle_scroll_event(const SDL_Event event) { void _handle_scroll_event(const SDL_Event event) {
_scroll_delta = event.wheel.y; _scroll_delta = event.wheel.y;
for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) {
if(listener->type == INPUT_LISTENER_SCROLL) { if(listener->type == INPUT_LISTENER_SCROLL) {
listener->scroll.delegate(_scroll_delta); listener->scroll.delegate(_scroll_delta);
} }
} }
} }
static inline static inline
void _handle_mousebutton_event(const SDL_Event event) { void _handle_mousebutton_event(const SDL_Event event) {
for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) {
if(listener->type == INPUT_LISTENER_BUTTON if(listener->type == INPUT_LISTENER_BUTTON
|| listener->button.button == event.button.button) { || listener->button.button == event.button.button) {
listener->button.last = event.button.state == SDL_PRESSED; listener->button.last = event.button.state == SDL_PRESSED;
listener->button.delegate(listener->button.last); listener->button.delegate(listener->button.last);
} }
} }
} }
void input_notify_event(SDL_Event event) { void input_notify_event(SDL_Event event) {
switch(event.type) { switch(event.type) {
default: default:
return; return;
case SDL_KEYUP: case SDL_KEYUP:
case SDL_KEYDOWN: case SDL_KEYDOWN:
_handle_key_event(event); _handle_key_event(event);
return; return;
case SDL_MOUSEWHEEL: case SDL_MOUSEWHEEL:
_handle_scroll_event(event); _handle_scroll_event(event);
return; return;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
_handle_mousebutton_event(event); _handle_mousebutton_event(event);
return; return;
} }
} }
int input_get_keydown(SDL_Scancode scancode) { int input_get_keydown(SDL_Scancode scancode) {
return g_key_states[scancode]; return g_key_states[scancode];
} }
int input_get_mousedown(int mousebtn) { int input_get_mousedown(int mousebtn) {
uint32_t mask = SDL_BUTTON(mousebtn); uint32_t mask = SDL_BUTTON(mousebtn);
return (SDL_GetMouseState(NULL, NULL) & mask) != 0; return (SDL_GetMouseState(NULL, NULL) & mask) != 0;
} }
void input_disconnect_all() { void input_disconnect_all() {
g_key_listeners_endptr = g_key_listeners; g_key_listeners_endptr = g_key_listeners;
} }

View File

@ -15,7 +15,7 @@ typedef void(*input_scroll_fn)(float delta);
extern const Uint8* g_key_states; extern const Uint8* g_key_states;
extern void add_key_listener(SDL_Scancode negative, SDL_Scancode positive, extern void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
input_axis_fn delegate); input_axis_fn delegate);
extern void add_mouse_listener(input_mouse_fn delegate); extern void add_mouse_listener(input_mouse_fn delegate);
extern void add_mouse_button_listener(uint32_t button, input_button_fn delegate); extern void add_mouse_button_listener(uint32_t button, input_button_fn delegate);
extern void add_scroll_listener(input_scroll_fn delegate); extern void add_scroll_listener(input_scroll_fn delegate);

View File

@ -5,9 +5,9 @@
extern "C" { extern "C" {
#endif #endif
#define RLAYER_TILEMAP 100 #define RLAYER_TILEMAP 100
#define RLAYER_SPRITES 0 #define RLAYER_SPRITES 0
#define RLAYER_UI -100 #define RLAYER_UI -100
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@ -3,13 +3,13 @@
object_t object_default() { object_t object_default() {
return (object_t){ return (object_t){
.active = 1, .active = 1,
.physics = physics_default(), .physics = physics_default(),
.evt_draw = &object_draw_sprite, .evt_draw = &object_draw_sprite,
.evt_update = NULL, .evt_update = NULL,
.sprite = sprite_default(), .sprite = sprite_default(),
}; };
} }
void object_draw_sprite(object_t* object) { void object_draw_sprite(object_t* object) {
draw_sprite(&object->sprite); draw_sprite(&object->sprite);
} }

View File

@ -10,15 +10,15 @@ typedef void(*tick_fn)(struct object_t*);
typedef void(*draw_fn)(struct object_t*); typedef void(*draw_fn)(struct object_t*);
struct object_t { struct object_t {
sprite_t sprite; sprite_t sprite;
int active; // 1 if this object's events should be triggered by the game world update. int active; // 1 if this object's events should be triggered by the game world update.
int wants_to_be_deleted; int wants_to_be_deleted;
physics_t physics; // the collider to use for this object's physics interaction. physics_t physics; // the collider to use for this object's physics interaction.
uintptr_t timer; // free to use for whatever uintptr_t timer; // free to use for whatever
tick_fn evt_update; tick_fn evt_update;
draw_fn evt_draw; draw_fn evt_draw;
}; };
object_t object_default(); object_t object_default();
@ -26,7 +26,7 @@ object_t object_default();
void object_draw_sprite(object_t* object); void object_draw_sprite(object_t* object);
static inline static inline
int object_is_valid(const object_t* object) { int object_is_valid(const object_t* object) {
return object != NULL && object->wants_to_be_deleted == 0; return object != NULL && object->wants_to_be_deleted == 0;
} }
#endif /* _object_h */ #endif /* _object_h */

View File

@ -5,268 +5,268 @@
static inline static inline
float fclampf(float x, float min_, float max_) { float fclampf(float x, float min_, float max_) {
return fminf(max_, fmaxf(min_, x)); return fminf(max_, fmaxf(min_, x));
} }
physics_t physics_default() { physics_t physics_default() {
return (physics_t) { return (physics_t) {
.type=COLLIDERTYPE_NONE, .type=COLLIDERTYPE_NONE,
.velocity_x = 0.f, .velocity_x = 0.f,
.velocity_y = 0.f, .velocity_y = 0.f,
.solver = &solve_collision_slide .solver = &solve_collision_slide
}; };
} }
void object_broadcast_collision(object_t* this, object_t* other) { void object_broadcast_collision(object_t* this, object_t* other) {
if(this->physics.evt_collision != NULL) { if(this->physics.evt_collision != NULL) {
this->physics.evt_collision(this, other); this->physics.evt_collision(this, other);
} }
} }
short can_collide(const object_t* this) { short can_collide(const object_t* this) {
return object_is_valid(this); return object_is_valid(this);
} }
static inline static inline
int _rect_overlap(float aminx, float aminy, float amaxx, float amaxy, float bminx, float bminy, float bmaxx, float bmaxy) { int _rect_overlap(float aminx, float aminy, float amaxx, float amaxy, float bminx, float bminy, float bmaxx, float bmaxy) {
return return
( (
(aminx < bmaxx && aminx > bminx) (aminx < bmaxx && aminx > bminx)
|| ||
(bminx < amaxx && bminx > aminx) (bminx < amaxx && bminx > aminx)
) && ( ) && (
(aminy < bmaxy && aminy > bminy) (aminy < bmaxy && aminy > bminy)
|| ||
(bminy < amaxy && bminy > aminy) (bminy < amaxy && bminy > aminy)
); );
} }
static inline static inline
short _collision_aabb_aabb(const object_t* a, const object_t* b) { short _collision_aabb_aabb(const object_t* a, const object_t* b) {
const float aminx = a->physics.aabb.x + a->sprite.x, const float aminx = a->physics.aabb.x + a->sprite.x,
aminy = a->physics.aabb.y + a->sprite.y; aminy = a->physics.aabb.y + a->sprite.y;
const float amaxx = aminx + a->physics.aabb.w, const float amaxx = aminx + a->physics.aabb.w,
amaxy = aminy + a->physics.aabb.h; amaxy = aminy + a->physics.aabb.h;
const float bminx = b->physics.aabb.x + b->sprite.x, const float bminx = b->physics.aabb.x + b->sprite.x,
bminy = b->physics.aabb.y + b->sprite.y; bminy = b->physics.aabb.y + b->sprite.y;
const float bmaxx = bminx + b->physics.aabb.w, const float bmaxx = bminx + b->physics.aabb.w,
bmaxy = bminy + b->physics.aabb.h; bmaxy = bminy + b->physics.aabb.h;
return _rect_overlap(aminx, aminy, amaxx, amaxy, bminx, bminy, bmaxx, bmaxy); return _rect_overlap(aminx, aminy, amaxx, amaxy, bminx, bminy, bmaxx, bmaxy);
} }
static inline static inline
short _collision_circle_circle(const object_t* a, const object_t* b) { short _collision_circle_circle(const object_t* a, const object_t* b) {
const float ax = a->sprite.x + a->physics.circle.x, const float ax = a->sprite.x + a->physics.circle.x,
ay = a->sprite.y + a->physics.circle.y, ay = a->sprite.y + a->physics.circle.y,
bx = b->sprite.x + b->physics.circle.x, bx = b->sprite.x + b->physics.circle.x,
by = b->sprite.y + b->physics.circle.y; by = b->sprite.y + b->physics.circle.y;
const float dx = fabsf(ax-bx), dy = fabsf(ay-by); const float dx = fabsf(ax-bx), dy = fabsf(ay-by);
const float sqrdist = dx*dx+dy*dy; const float sqrdist = dx*dx+dy*dy;
const float mindist = a->physics.circle.radius + b->physics.circle.radius; const float mindist = a->physics.circle.radius + b->physics.circle.radius;
const float mindistsqr = mindist*mindist; const float mindistsqr = mindist*mindist;
return sqrdist < mindistsqr; return sqrdist < mindistsqr;
} }
static inline static inline
short _collision_circle_aabb(const object_t* circle, const object_t* aabb) { short _collision_circle_aabb(const object_t* circle, const object_t* aabb) {
// generate a point on the edge of the rectangle that is closest to the circle // generate a point on the edge of the rectangle that is closest to the circle
const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w, const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w,
bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h; bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h;
const float cx = circle->sprite.x + circle->physics.circle.x, const float cx = circle->sprite.x + circle->physics.circle.x,
cy = circle->sprite.y + circle->physics.circle.y; cy = circle->sprite.y + circle->physics.circle.y;
const float x = fclampf(cx, bbminx, bbmaxx), const float x = fclampf(cx, bbminx, bbmaxx),
y = fclampf(cy, bbminy, bbmaxy); y = fclampf(cy, bbminy, bbmaxy);
const float dx = fabsf(cx - x), dy = fabsf(cy - y); const float dx = fabsf(cx - x), dy = fabsf(cy - y);
// calculate the square distance from the centre of the circle to the edge of the aabb // calculate the square distance from the centre of the circle to the edge of the aabb
const float distsqr = dx*dx+dy*dy; const float distsqr = dx*dx+dy*dy;
const float rsqr = circle->physics.circle.radius*circle->physics.circle.radius; const float rsqr = circle->physics.circle.radius*circle->physics.circle.radius;
// return if the square distance is larger than the square of the radius // return if the square distance is larger than the square of the radius
return distsqr < rsqr; return distsqr < rsqr;
} }
static inline static inline
short _collision_check(const object_t* a, const object_t* b) { short _collision_check(const object_t* a, const object_t* b) {
if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) { if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) {
return _collision_aabb_aabb(a, b); return _collision_aabb_aabb(a, b);
} else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) { } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) {
return _collision_circle_circle(a, b); return _collision_circle_circle(a, b);
} else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) { } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) {
return _collision_circle_aabb(a, b); return _collision_circle_aabb(a, b);
} else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) { } else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) {
return _collision_circle_aabb(b, a); return _collision_circle_aabb(b, a);
} }
return 0; return 0;
} }
static inline static inline
float _solve_circle_aabb(const object_t* circle, const object_t* aabb, float* out_px, float* out_py) { float _solve_circle_aabb(const object_t* circle, const object_t* aabb, float* out_px, float* out_py) {
// generate a point on the edge of the rectangle that is closest to the circle // generate a point on the edge of the rectangle that is closest to the circle
const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w, const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w,
bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h; bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h;
// the centre of the circle in world space // the centre of the circle in world space
const float cx = circle->sprite.x + circle->physics.circle.x, const float cx = circle->sprite.x + circle->physics.circle.x,
cy = circle->sprite.y + circle->physics.circle.y; cy = circle->sprite.y + circle->physics.circle.y;
// the point on the rectangle closest to the centre of the circle // the point on the rectangle closest to the centre of the circle
const float x = fclampf(cx, bbminx, bbmaxx), const float x = fclampf(cx, bbminx, bbmaxx),
y = fclampf(cy, bbminy, bbmaxy); y = fclampf(cy, bbminy, bbmaxy);
// the relative position of the point on the rectangle // the relative position of the point on the rectangle
const float dif_x = cx - x, const float dif_x = cx - x,
dif_y = cy - y; dif_y = cy - y;
// absolute difference for use in calculating euclidean distance // absolute difference for use in calculating euclidean distance
const float dist_x = fabsf(dif_x), const float dist_x = fabsf(dif_x),
dist_y = fabsf(dif_y); dist_y = fabsf(dif_y);
// euclidean distance // euclidean distance
const float dist = sqrt(dist_x*dist_x + dist_y*dist_y); const float dist = sqrt(dist_x*dist_x + dist_y*dist_y);
const float solve_distance = circle->physics.circle.radius - dist; const float solve_distance = circle->physics.circle.radius - dist;
// distance to solve collision // distance to solve collision
float solve_x, solve_y; float solve_x, solve_y;
normalize(dif_x, dif_y, &solve_x, &solve_y); normalize(dif_x, dif_y, &solve_x, &solve_y);
*out_px = solve_x * solve_distance; *out_px = solve_x * solve_distance;
*out_py = solve_y * solve_distance; *out_py = solve_y * solve_distance;
return solve_distance; return solve_distance;
} }
static inline static inline
float _solve_circle_circle(const object_t* a, const object_t* b, float* out_px, float* out_py) { float _solve_circle_circle(const object_t* a, const object_t* b, float* out_px, float* out_py) {
const float x1 = a->physics.circle.x + a->sprite.x, y1 = a->physics.circle.y + a->sprite.y; const float x1 = a->physics.circle.x + a->sprite.x, y1 = a->physics.circle.y + a->sprite.y;
const float x2 = b->physics.circle.x + b->sprite.x, y2 = b->physics.circle.y + b->sprite.y; const float x2 = b->physics.circle.x + b->sprite.x, y2 = b->physics.circle.y + b->sprite.y;
const float dif_x = x1 - x2, dif_y = y1 - y2; const float dif_x = x1 - x2, dif_y = y1 - y2;
const float difference = sqrtf(fabsf(dif_x*dif_x) + fabsf(dif_y*dif_y)); const float difference = sqrtf(fabsf(dif_x*dif_x) + fabsf(dif_y*dif_y));
const float target_difference = a->physics.circle.radius + b->physics.circle.radius; const float target_difference = a->physics.circle.radius + b->physics.circle.radius;
float dir_x, dir_y; float dir_x, dir_y;
normalize(dif_x, dif_y, &dir_x, &dir_y); normalize(dif_x, dif_y, &dir_x, &dir_y);
*out_px = dir_x * target_difference; *out_px = dir_x * target_difference;
*out_py = dir_y * target_difference; *out_py = dir_y * target_difference;
return target_difference; return target_difference;
} }
static inline static inline
float _solve_aabb_aabb(const object_t* a, const object_t* b, float* out_px, float* out_py) { float _solve_aabb_aabb(const object_t* a, const object_t* b, float* out_px, float* out_py) {
float aminx = a->physics.aabb.x + a->sprite.x; float aminx = a->physics.aabb.x + a->sprite.x;
float amaxx = aminx + a->physics.aabb.w; float amaxx = aminx + a->physics.aabb.w;
float bminx = b->physics.aabb.x + b->sprite.x; float bminx = b->physics.aabb.x + b->sprite.x;
float bmaxx = bminx + b->physics.aabb.w; float bmaxx = bminx + b->physics.aabb.w;
float aminy = a->physics.aabb.y + a->sprite.y; float aminy = a->physics.aabb.y + a->sprite.y;
float amaxy = aminy + a->physics.aabb.h; float amaxy = aminy + a->physics.aabb.h;
float bminy = b->physics.aabb.y + b->sprite.y; float bminy = b->physics.aabb.y + b->sprite.y;
float bmaxy = bminy + b->physics.aabb.h; float bmaxy = bminy + b->physics.aabb.h;
float right = bmaxx - aminx; float right = bmaxx - aminx;
float left = bminx - amaxx; float left = bminx - amaxx;
float top = bminy - amaxy; float top = bminy - amaxy;
float bottom = bmaxy - aminy; float bottom = bmaxy - aminy;
float ret = right; float ret = right;
*out_px = right; *out_px = right;
*out_py = 0.f; *out_py = 0.f;
if(fabsf(left) < fabsf(ret)) { if(fabsf(left) < fabsf(ret)) {
*out_px = left; *out_px = left;
*out_py = 0.f; *out_py = 0.f;
ret = left; ret = left;
} }
if(fabsf(top) < fabsf(ret)) { if(fabsf(top) < fabsf(ret)) {
*out_px = 0.f; *out_px = 0.f;
*out_py = top; *out_py = top;
ret = top; ret = top;
} }
if(fabsf(bottom) < fabsf(ret)) { if(fabsf(bottom) < fabsf(ret)) {
*out_px = 0.f; *out_px = 0.f;
*out_py = bottom; *out_py = bottom;
return bottom; return bottom;
} }
return ret; return ret;
} }
float get_solve_force(const object_t* a, const object_t* b, float* out_px, float* out_py) { float get_solve_force(const object_t* a, const object_t* b, float* out_px, float* out_py) {
if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) { if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) {
return _solve_aabb_aabb(a, b, out_px, out_py); return _solve_aabb_aabb(a, b, out_px, out_py);
} else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) { } else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) {
float penetration_distance = _solve_circle_aabb(b, a, out_px, out_py); float penetration_distance = _solve_circle_aabb(b, a, out_px, out_py);
*out_px = -(*out_px); *out_px = -(*out_px);
*out_py = -(*out_py); *out_py = -(*out_py);
} else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) { } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) {
return _solve_circle_aabb(a, b, out_px, out_py); return _solve_circle_aabb(a, b, out_px, out_py);
} else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) { } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) {
return _solve_circle_circle(a, b, out_px, out_py); return _solve_circle_circle(a, b, out_px, out_py);
} }
} }
void solve_collision_slide(object_t* left, object_t* right) { void solve_collision_slide(object_t* left, object_t* right) {
float dx, dy; float dx, dy;
get_solve_force(left, right, &dx, &dy); get_solve_force(left, right, &dx, &dy);
left->sprite.x += dx; left->sprite.x += dx;
left->sprite.y += dy; left->sprite.y += dy;
} }
static inline static inline
void _solve_move(object_t* this) { void _solve_move(object_t* this) {
// loop over all objects and check collision if applicable // loop over all objects and check collision if applicable
for(int i = 0; i < world_num_objects(); ++i) { for(int i = 0; i < world_num_objects(); ++i) {
// get pointer to other object // get pointer to other object
object_t* other = world_get_object(i); object_t* other = world_get_object(i);
// check collision, return if found // check collision, return if found
if(can_collide(other) && this != other && _collision_check(other, this)) { if(can_collide(other) && this != other && _collision_check(other, this)) {
object_broadcast_collision(other, this); object_broadcast_collision(other, this);
object_broadcast_collision(this, other); object_broadcast_collision(this, other);
this->physics.solver(this, other); this->physics.solver(this, other);
} }
} }
} }
void physics_move(object_t* this, float delta_time) { void physics_move(object_t* this, float delta_time) {
const float max_step_size = this->physics.max_interpolate_step_size; const float max_step_size = this->physics.max_interpolate_step_size;
// calculate step delta // calculate step delta
float dx = this->physics.velocity_x * delta_time, dy = this->physics.velocity_y * delta_time; float dx = this->physics.velocity_x * delta_time, dy = this->physics.velocity_y * delta_time;
const float target_x = this->sprite.x + dx, const float target_x = this->sprite.x + dx,
target_y = this->sprite.y + dy; target_y = this->sprite.y + dy;
if(dx == 0 && dy == 0) if(dx == 0 && dy == 0)
return; return;
// calculate direction x,y // calculate direction x,y
float m = sqrtf(dx*dx + dy*dy); float m = sqrtf(dx*dx + dy*dy);
dx = dx / m * max_step_size; dx = dx / m * max_step_size;
dy = dy / m * max_step_size; dy = dy / m * max_step_size;
const int step_count = max_step_size / m; const int step_count = max_step_size / m;
// ensure this object would ever collide // ensure this object would ever collide
// if it wouldn't collide anyway, just set position // if it wouldn't collide anyway, just set position
if(!can_collide(this)) { if(!can_collide(this)) {
this->sprite.x = target_x; this->sprite.x = target_x;
this->sprite.y = target_y; this->sprite.y = target_y;
return; return;
} }
if(step_count == 0) { if(step_count == 0) {
this->sprite.x = target_x; this->sprite.x = target_x;
this->sprite.y = target_y; this->sprite.y = target_y;
_solve_move(this); _solve_move(this);
return; return;
} }
/* /*
* 1. move towards target * 1. move towards target
* 2. check collision with every other object * 2. check collision with every other object
*/ */
for(int steps = 0; steps <= step_count && (this->sprite.x != target_x || this->sprite.y != target_y); ++steps) { for(int steps = 0; steps <= step_count && (this->sprite.x != target_x || this->sprite.y != target_y); ++steps) {
// move towards target, snap to target if distance is too low // move towards target, snap to target if distance is too low
const float distx = fabsf(this->sprite.x - target_x), disty = fabsf(this->sprite.y - target_y); const float distx = fabsf(this->sprite.x - target_x), disty = fabsf(this->sprite.y - target_y);
const float sqdist = distx*distx + disty*disty; const float sqdist = distx*distx + disty*disty;
if(sqdist > max_step_size*max_step_size) { if(sqdist > max_step_size*max_step_size) {
this->sprite.x += dx; this->sprite.x += dx;
this->sprite.y += dy; this->sprite.y += dy;
} else { } else {
this->sprite.x = target_x; this->sprite.x = target_x;
this->sprite.y = target_y; this->sprite.y = target_y;
} }
_solve_move(this); _solve_move(this);
} }
} }

View File

@ -9,28 +9,28 @@ typedef void(*collided_fn)(object_t*, object_t*);
typedef void(*solver_fn)(object_t* left, object_t* right); typedef void(*solver_fn)(object_t* left, object_t* right);
typedef enum collider_type_t { typedef enum collider_type_t {
COLLIDERTYPE_MIN, COLLIDERTYPE_MIN,
COLLIDERTYPE_NONE, COLLIDERTYPE_NONE,
COLLIDERTYPE_CIRCLE, COLLIDERTYPE_CIRCLE,
COLLIDERTYPE_AABB, COLLIDERTYPE_AABB,
COLLIDERTYPE_MAX, COLLIDERTYPE_MAX,
} collider_type_t; } collider_type_t;
typedef struct circle_t { typedef struct circle_t {
float x, y; float x, y;
float radius; float radius;
} circle_t; } circle_t;
typedef struct physics_t { typedef struct physics_t {
collider_type_t type; collider_type_t type;
collided_fn evt_collision; collided_fn evt_collision;
solver_fn solver; solver_fn solver;
float velocity_x, velocity_y; float velocity_x, velocity_y;
float max_interpolate_step_size; float max_interpolate_step_size;
union { union {
circle_t circle; circle_t circle;
SDL_FRect aabb; SDL_FRect aabb;
}; };
} physics_t; } physics_t;
extern physics_t physics_default(); extern physics_t physics_default();

View File

@ -13,9 +13,9 @@
#define NUM_DRAWCMDS 2048 #define NUM_DRAWCMDS 2048
drawcmd_t g_drawdata[NUM_DRAWCMDS]; drawcmd_t g_drawdata[NUM_DRAWCMDS];
drawcmd_t* g_drawdata_endptr = g_drawdata; drawcmd_t* g_drawdata_endptr = g_drawdata;
int _render_mode = 0; int _render_mode = 0;
#define DEFAULT_VIEW (view_t){.x=0.0,.y=0.0,.width=1.0} #define DEFAULT_VIEW (view_t){.x=0.0,.y=0.0,.width=1.0}
@ -27,474 +27,474 @@ view_t g_active_view = DEFAULT_VIEW;
int d_debug_next_frame = 0; int d_debug_next_frame = 0;
void screen_to_view(float *x, float *y) { void screen_to_view(float *x, float *y) {
float xx = *x, yy = *y; float xx = *x, yy = *y;
xx *= g_active_view.width; xx *= g_active_view.width;
yy *= g_active_view.width; yy *= g_active_view.width;
xx += g_active_view.x - g_active_view.width * 0.5f; xx += g_active_view.x - g_active_view.width * 0.5f;
yy += g_active_view.y - g_active_view.width * _aspect_ratio * 0.5f; yy += g_active_view.y - g_active_view.width * _aspect_ratio * 0.5f;
*x = xx; *x = xx;
*y = yy; *y = yy;
} }
void clear_buffer() { void clear_buffer() {
SDL_SetRenderDrawBlendMode(g_context.renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawBlendMode(g_context.renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(g_context.renderer, 0, 0, 0, 255); SDL_SetRenderDrawColor(g_context.renderer, 0, 0, 0, 255);
SDL_RenderClear(g_context.renderer); SDL_RenderClear(g_context.renderer);
} }
void get_scaling_factors(float* width, float* height, void get_scaling_factors(float* width, float* height,
float* width_mul, float* height_mul, short ui) { float* width_mul, float* height_mul, short ui) {
float aspectr; float aspectr;
(*width)=_render_width; (*height)=_render_height; (*width)=_render_width; (*height)=_render_height;
aspectr = _aspect_ratio; aspectr = _aspect_ratio;
if(ui == 0) { if(ui == 0) {
(*width_mul) = (*width)/g_active_view.width; (*width_mul) = (*width)/g_active_view.width;
(*height_mul) = (*height)/(g_active_view.width*aspectr); (*height_mul) = (*height)/(g_active_view.width*aspectr);
} else { } else {
(*height_mul) = (*width_mul) = (*width); (*height_mul) = (*width_mul) = (*width);
} }
(*width) = g_active_view.width; (*width) = g_active_view.width;
(*height) = (*width)*aspectr; (*height) = (*width)*aspectr;
} }
SDL_FRect get_dest_with_size(SDL_FRect untransformed, int ui) { SDL_FRect get_dest_with_size(SDL_FRect untransformed, int ui) {
float fw, fh, fwm, fhm; float fw, fh, fwm, fhm;
get_scaling_factors(&fw, &fh, &fwm, &fhm, ui); get_scaling_factors(&fw, &fh, &fwm, &fhm, ui);
SDL_FRect r = (SDL_FRect) { SDL_FRect r = (SDL_FRect) {
.x=((-g_active_view.x)+(fw*0.5f)+untransformed.x)*fwm, .x=((-g_active_view.x)+(fw*0.5f)+untransformed.x)*fwm,
.y=((-g_active_view.y)+(fh*0.5f)+untransformed.y)*fwm, .y=((-g_active_view.y)+(fh*0.5f)+untransformed.y)*fwm,
.w=untransformed.w*fwm, .w=untransformed.w*fwm,
.h=untransformed.h*fwm .h=untransformed.h*fwm
}; };
if(ui) { if(ui) {
r.x = untransformed.x * fwm; r.x = untransformed.x * fwm;
r.y = untransformed.y * fhm; r.y = untransformed.y * fhm;
} }
return r; return r;
} }
static static
void _exec_sprite_cmd(const drawcmd_t* cmd) { void _exec_sprite_cmd(const drawcmd_t* cmd) {
const sprite_t* sprite = &cmd->sprite; const sprite_t* sprite = &cmd->sprite;
SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy}; SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy};
untransformed.x -= sprite->origin.x; untransformed.x -= sprite->origin.x;
untransformed.y -= sprite->origin.y; untransformed.y -= sprite->origin.y;
SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui); SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui);
SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y}; SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y};
SDL_RenderCopyExF(g_context.renderer, sprite->texture, SDL_RenderCopyExF(g_context.renderer, sprite->texture,
&sprite->uv, &destrect, sprite->rot, &sprite->uv, &destrect, sprite->rot,
&origin, sprite->flip); &origin, sprite->flip);
} }
static static
void _exec_rect_cmd(const drawcmd_t* cmd) { void _exec_rect_cmd(const drawcmd_t* cmd) {
float w, h, wm, hm; float w, h, wm, hm;
get_scaling_factors(&w, &h, &wm, &hm, cmd->ui); get_scaling_factors(&w, &h, &wm, &hm, cmd->ui);
SDL_FRect rect = (SDL_FRect) { SDL_FRect rect = (SDL_FRect) {
.x=((-g_active_view.x)+(w*0.5f)+cmd->rect.x)*wm, .x=((-g_active_view.x)+(w*0.5f)+cmd->rect.x)*wm,
.y=((-g_active_view.y)+(h*0.5f)+cmd->rect.y)*hm, .y=((-g_active_view.y)+(h*0.5f)+cmd->rect.y)*hm,
.w=cmd->rect.w*wm, .h=cmd->rect.h*hm .w=cmd->rect.w*wm, .h=cmd->rect.h*hm
}; };
if(cmd->ui) { if(cmd->ui) {
rect.x = cmd->rect.x * wm; rect.x = cmd->rect.x * wm;
rect.y = cmd->rect.y * hm; rect.y = cmd->rect.y * hm;
} }
SDL_Color c = cmd->rect.background; SDL_Color c = cmd->rect.background;
SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a); SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a);
SDL_RenderFillRectF(g_context.renderer, &rect); SDL_RenderFillRectF(g_context.renderer, &rect);
c = cmd->rect.line; c = cmd->rect.line;
SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a); SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a);
SDL_FRect r = { SDL_FRect r = {
rect.x, rect.y, rect.x, rect.y,
cmd->rect.line_width*wm, rect.h cmd->rect.line_width*wm, rect.h
}; };
SDL_RenderFillRectF(g_context.renderer, &r); SDL_RenderFillRectF(g_context.renderer, &r);
r = (SDL_FRect){ r = (SDL_FRect){
rect.x, rect.y, rect.x, rect.y,
rect.w, cmd->rect.line_width*hm rect.w, cmd->rect.line_width*hm
}; };
SDL_RenderFillRectF(g_context.renderer, &r); SDL_RenderFillRectF(g_context.renderer, &r);
r = (SDL_FRect){ r = (SDL_FRect){
rect.x, rect.y+rect.h-cmd->rect.line_width*hm, rect.x, rect.y+rect.h-cmd->rect.line_width*hm,
rect.w, cmd->rect.line_width*hm rect.w, cmd->rect.line_width*hm
}; };
SDL_RenderFillRectF(g_context.renderer, &r); SDL_RenderFillRectF(g_context.renderer, &r);
r = (SDL_FRect){ r = (SDL_FRect){
rect.x+rect.w-cmd->rect.line_width*wm, rect.y, rect.x+rect.w-cmd->rect.line_width*wm, rect.y,
cmd->rect.line_width*wm, rect.h cmd->rect.line_width*wm, rect.h
}; };
SDL_RenderFillRectF(g_context.renderer, &r); SDL_RenderFillRectF(g_context.renderer, &r);
} }
static static
void _exec_sliced_cmd(const drawcmd_t* cmd) { void _exec_sliced_cmd(const drawcmd_t* cmd) {
const nineslice_t* sliced = &cmd->sliced; const nineslice_t* sliced = &cmd->sliced;
// target rect in world space // target rect in world space
SDL_FRect rect = sliced->rect; SDL_FRect rect = sliced->rect;
// sliced texture // sliced texture
SDL_Texture* t = sliced->texture; SDL_Texture* t = sliced->texture;
// width and height of sliced texture // width and height of sliced texture
int tw, th; int tw, th;
SDL_QueryTexture(t, NULL, NULL, &tw, &th); SDL_QueryTexture(t, NULL, NULL, &tw, &th);
// top-left // top-left
SDL_Rect srcr = { SDL_Rect srcr = {
0, 0, sliced->corner_size, sliced->corner_size 0, 0, sliced->corner_size, sliced->corner_size
}; };
SDL_FRect dstr = get_dest_with_size((SDL_FRect){ SDL_FRect dstr = get_dest_with_size((SDL_FRect){
rect.x, rect.y, sliced->radius, sliced->radius rect.x, rect.y, sliced->radius, sliced->radius
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// top - centre // top - centre
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
sliced->corner_size, 0, sliced->corner_size, 0,
tw - sliced->corner_size*2, sliced->corner_size tw - sliced->corner_size*2, sliced->corner_size
}; };
dstr = get_dest_with_size((SDL_FRect){ dstr = get_dest_with_size((SDL_FRect){
rect.x + sliced->radius, rect.y, sliced->rect.w - sliced->radius * 2, sliced->radius rect.x + sliced->radius, rect.y, sliced->rect.w - sliced->radius * 2, sliced->radius
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// top-right // top-right
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
tw - sliced->corner_size, 0, sliced->corner_size, sliced->corner_size tw - sliced->corner_size, 0, sliced->corner_size, sliced->corner_size
}; };
dstr = get_dest_with_size((SDL_FRect){ dstr = get_dest_with_size((SDL_FRect){
rect.x + rect.w - sliced->radius, rect.y, sliced->radius, sliced->radius rect.x + rect.w - sliced->radius, rect.y, sliced->radius, sliced->radius
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// centre-left // centre-left
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
0, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2 0, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2
}; };
dstr = get_dest_with_size((SDL_FRect) { dstr = get_dest_with_size((SDL_FRect) {
rect.x, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2 rect.x, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// centre-centre // centre-centre
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
sliced->corner_size, sliced->corner_size, tw - sliced->corner_size * 2, th - sliced->corner_size * 2 sliced->corner_size, sliced->corner_size, tw - sliced->corner_size * 2, th - sliced->corner_size * 2
}; };
dstr = get_dest_with_size((SDL_FRect) { dstr = get_dest_with_size((SDL_FRect) {
rect.x + sliced->radius, rect.y + sliced->radius, rect.w - sliced->radius * 2, rect.h - sliced->radius * 2 rect.x + sliced->radius, rect.y + sliced->radius, rect.w - sliced->radius * 2, rect.h - sliced->radius * 2
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// centre-right // centre-right
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
tw - sliced->corner_size, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2 tw - sliced->corner_size, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2
}; };
dstr = get_dest_with_size((SDL_FRect) { dstr = get_dest_with_size((SDL_FRect) {
rect.x + rect.w - sliced->radius, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2 rect.x + rect.w - sliced->radius, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// bottom-left // bottom-left
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
0, th - sliced->corner_size, sliced->corner_size, sliced->corner_size 0, th - sliced->corner_size, sliced->corner_size, sliced->corner_size
}; };
dstr = get_dest_with_size((SDL_FRect){ dstr = get_dest_with_size((SDL_FRect){
rect.x, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius rect.x, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// bottom-centre // bottom-centre
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
sliced->corner_size, th - sliced->corner_size, tw - sliced->corner_size * 2, sliced->corner_size sliced->corner_size, th - sliced->corner_size, tw - sliced->corner_size * 2, sliced->corner_size
}; };
dstr = get_dest_with_size((SDL_FRect) { dstr = get_dest_with_size((SDL_FRect) {
rect.x + sliced->radius, rect.y + rect.h - sliced->radius, rect.w - sliced->radius * 2, sliced->radius rect.x + sliced->radius, rect.y + rect.h - sliced->radius, rect.w - sliced->radius * 2, sliced->radius
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// bottom-right // bottom-right
srcr = (SDL_Rect) { srcr = (SDL_Rect) {
tw - sliced->corner_size, th - sliced->corner_size, sliced->corner_size, sliced->corner_size tw - sliced->corner_size, th - sliced->corner_size, sliced->corner_size, sliced->corner_size
}; };
dstr = get_dest_with_size((SDL_FRect) { dstr = get_dest_with_size((SDL_FRect) {
rect.x + rect.w - sliced->radius, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius rect.x + rect.w - sliced->radius, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius
}, cmd->ui); }, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
} }
static static
void _exec_text_cmd(const drawcmd_t* cmd) { void _exec_text_cmd(const drawcmd_t* cmd) {
SDL_FRect r = cmd->text.area; SDL_FRect r = cmd->text.area;
int fh = TTF_FontHeight(cmd->text.style.font); int fh = TTF_FontHeight(cmd->text.style.font);
int wrap = (int)(fh * r.w / cmd->text.style.size); int wrap = (int)(fh * r.w / cmd->text.style.size);
SDL_Surface* s = TTF_RenderText_Solid_Wrapped(cmd->text.style.font, cmd->text.text, cmd->text.style.color, wrap); SDL_Surface* s = TTF_RenderText_Solid_Wrapped(cmd->text.style.font, cmd->text.text, cmd->text.style.color, wrap);
if(s != NULL) { if(s != NULL) {
SDL_Rect srcr = {0,0,s->w, s->h}; SDL_Rect srcr = {0,0,s->w, s->h};
SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s); SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s);
SDL_FreeSurface(s); SDL_FreeSurface(s);
float asp_dst = r.w / r.h; float asp_dst = r.w / r.h;
float asp_src = (float)srcr.w / (float)srcr.h; float asp_src = (float)srcr.w / (float)srcr.h;
if((float)s->h / fh * cmd->text.style.size > r.h) { if((float)s->h / fh * cmd->text.style.size > r.h) {
srcr.h = srcr.w / asp_dst; srcr.h = srcr.w / asp_dst;
} }
r.w = (float)srcr.w / fh * cmd->text.style.size; r.w = (float)srcr.w / fh * cmd->text.style.size;
r.h = (float)srcr.h / fh * cmd->text.style.size; r.h = (float)srcr.h / fh * cmd->text.style.size;
r = get_dest_with_size(r, cmd->ui); r = get_dest_with_size(r, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &r); SDL_RenderCopyF(g_context.renderer, t, &srcr, &r);
SDL_DestroyTexture(t); SDL_DestroyTexture(t);
} }
free(cmd->text.text); free(cmd->text.text);
} }
sprite_t sprite_default() { sprite_t sprite_default() {
return (sprite_t){ return (sprite_t){
.texture = NULL, .texture = NULL,
.x = 0.f, .y = 0.f, .x = 0.f, .y = 0.f,
.origin = (SDL_FPoint){0.f, 0.f}, .origin = (SDL_FPoint){0.f, 0.f},
.sx = 1.f, .sy = 1.f, .sx = 1.f, .sy = 1.f,
.rot = 0.f, .rot = 0.f,
.depth = RLAYER_SPRITES, .depth = RLAYER_SPRITES,
.uv = (SDL_Rect){0.f, 0.f, 0.f, 0.f}, .uv = (SDL_Rect){0.f, 0.f, 0.f, 0.f},
.flip = SDL_FLIP_NONE, .flip = SDL_FLIP_NONE,
}; };
} }
sprite_t render_text(const char* str, SDL_FRect area, text_style_t style) { sprite_t render_text(const char* str, SDL_FRect area, text_style_t style) {
SDL_FRect r = area; SDL_FRect r = area;
int fh = TTF_FontHeight(style.font); int fh = TTF_FontHeight(style.font);
int wrap = (int)(fh * r.w / style.size); int wrap = (int)(fh * r.w / style.size);
SDL_Surface* s = TTF_RenderText_Solid_Wrapped(style.font, str, style.color, wrap); SDL_Surface* s = TTF_RenderText_Solid_Wrapped(style.font, str, style.color, wrap);
if(s != NULL) { if(s != NULL) {
SDL_Rect srcr = {0,0,s->w, s->h}; SDL_Rect srcr = {0,0,s->w, s->h};
SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s); SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s);
SDL_FreeSurface(s); SDL_FreeSurface(s);
float asp_dst = r.w / r.h; float asp_dst = r.w / r.h;
float asp_src = (float)srcr.w / (float)srcr.h; float asp_src = (float)srcr.w / (float)srcr.h;
if((float)s->h / fh * style.size > r.h) { if((float)s->h / fh * style.size > r.h) {
srcr.h = srcr.w / asp_dst; srcr.h = srcr.w / asp_dst;
} }
r.w = (float)srcr.w / fh * style.size; r.w = (float)srcr.w / fh * style.size;
r.h = (float)srcr.h / fh * style.size; r.h = (float)srcr.h / fh * style.size;
return (sprite_t) { return (sprite_t) {
.depth=RLAYER_SPRITES, .depth=RLAYER_SPRITES,
.origin={0,0}, .origin={0,0},
.rot=0, .rot=0,
.sx=area.w, .sy=area.h, .sx=area.w, .sy=area.h,
.x=area.x, .y=area.y, .x=area.x, .y=area.y,
.texture=t, .texture=t,
.uv=srcr, .uv=srcr,
.flip=SDL_FLIP_NONE, .flip=SDL_FLIP_NONE,
}; };
} }
return (sprite_t) { return (sprite_t) {
.depth=0, .depth=0,
.origin={0,0}, .rot=0, .origin={0,0}, .rot=0,
.sx=0, .sy=0, .sx=0, .sy=0,
.texture=NULL, .texture=NULL,
.uv={0,0,0,0}, .uv={0,0,0,0},
.x=0,.y=0, .x=0,.y=0,
.flip=SDL_FLIP_NONE, .flip=SDL_FLIP_NONE,
}; };
} }
typedef void(*drawcmd_delegate)(const drawcmd_t*); typedef void(*drawcmd_delegate)(const drawcmd_t*);
static drawcmd_delegate const drawcmd_funcs[] = { static drawcmd_delegate const drawcmd_funcs[] = {
&_exec_sprite_cmd, &_exec_sprite_cmd,
&_exec_rect_cmd, &_exec_rect_cmd,
&_exec_sliced_cmd, &_exec_sliced_cmd,
&_exec_text_cmd, &_exec_text_cmd,
}; };
static inline static inline
void _exec_buffer() { void _exec_buffer() {
if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata)); if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata));
for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) { for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) {
if(cmd->type > DRAWCMDTYPE_MIN && cmd->type < DRAWCMDTYPE_MAX) { if(cmd->type > DRAWCMDTYPE_MIN && cmd->type < DRAWCMDTYPE_MAX) {
if(d_debug_next_frame) { if(d_debug_next_frame) {
printf("depth: %d, type: %d\n", cmd->depth, cmd->type); printf("depth: %d, type: %d\n", cmd->depth, cmd->type);
} }
drawcmd_funcs[cmd->type](cmd); drawcmd_funcs[cmd->type](cmd);
} }
} }
} }
void swap_buffer() { void swap_buffer() {
clear_buffer(); clear_buffer();
int iw, ih; int iw, ih;
SDL_GetRendererOutputSize(g_context.renderer, &iw, &ih); SDL_GetRendererOutputSize(g_context.renderer, &iw, &ih);
_render_width = (float)iw; _render_height = (float)ih; _render_width = (float)iw; _render_height = (float)ih;
_aspect_ratio = _render_height/_render_width; _aspect_ratio = _render_height/_render_width;
_exec_buffer(); _exec_buffer();
SDL_RenderPresent(g_context.renderer); SDL_RenderPresent(g_context.renderer);
g_drawdata_endptr = g_drawdata; g_drawdata_endptr = g_drawdata;
} }
static inline static inline
void _insert_drawcmd_at(size_t index, const drawcmd_t* cmd) { void _insert_drawcmd_at(size_t index, const drawcmd_t* cmd) {
drawcmd_t* insertpoint = g_drawdata + index; drawcmd_t* insertpoint = g_drawdata + index;
drawcmd_t* dest = insertpoint + 1; drawcmd_t* dest = insertpoint + 1;
size_t size = (size_t)(g_drawdata_endptr - g_drawdata); size_t size = (size_t)(g_drawdata_endptr - g_drawdata);
++g_drawdata_endptr; ++g_drawdata_endptr;
if(size > index) { if(size > index) {
size_t count = (size - index); size_t count = (size - index);
if(size > 0) if(size > 0)
{ {
memmove(dest, insertpoint, count*sizeof(drawcmd_t)); memmove(dest, insertpoint, count*sizeof(drawcmd_t));
} }
} }
*insertpoint = *cmd; *insertpoint = *cmd;
insertpoint->ui = _render_mode == 1; insertpoint->ui = _render_mode == 1;
} }
static inline static inline
void _draw(const drawcmd_t* cmd) { void _draw(const drawcmd_t* cmd) {
if(g_drawdata_endptr == g_drawdata) { if(g_drawdata_endptr == g_drawdata) {
_insert_drawcmd_at(0, cmd); _insert_drawcmd_at(0, cmd);
return; return;
} }
long top = (size_t)(g_drawdata_endptr - g_drawdata), long top = (size_t)(g_drawdata_endptr - g_drawdata),
bot = 0, bot = 0,
med = 0; med = 0;
if(top != bot) { if(top != bot) {
while(bot <= top) { while(bot <= top) {
med = floor((float)(top + bot) / 2); med = floor((float)(top + bot) / 2);
if(g_drawdata[med].depth > cmd->depth) { if(g_drawdata[med].depth > cmd->depth) {
bot = med+1; bot = med+1;
} else if(g_drawdata[med].depth < cmd->depth) { } else if(g_drawdata[med].depth < cmd->depth) {
top = med-1; top = med-1;
} else { } else {
break; break;
} }
} }
} }
size_t count = (g_drawdata_endptr - g_drawdata); size_t count = (g_drawdata_endptr - g_drawdata);
int diff = g_drawdata[med].depth - cmd->depth; int diff = g_drawdata[med].depth - cmd->depth;
while(diff > 0 && med < count) { while(diff > 0 && med < count) {
med++; med++;
diff = g_drawdata[med].depth - cmd->depth; diff = g_drawdata[med].depth - cmd->depth;
} }
_insert_drawcmd_at(med, cmd); _insert_drawcmd_at(med, cmd);
} }
void draw_sprite(const sprite_t* sprite) { void draw_sprite(const sprite_t* sprite) {
drawcmd_t d = { drawcmd_t d = {
.type=DRAWCMDTYPE_SPRITE, .type=DRAWCMDTYPE_SPRITE,
.depth=sprite->depth, .depth=sprite->depth,
.sprite=*sprite .sprite=*sprite
}; };
_draw(&d); _draw(&d);
} }
void draw_rect(const rectshape_t* rect) { void draw_rect(const rectshape_t* rect) {
drawcmd_t d = { drawcmd_t d = {
.type=DRAWCMDTYPE_RECT, .type=DRAWCMDTYPE_RECT,
.depth=rect->depth, .depth=rect->depth,
.rect=*rect .rect=*rect
}; };
_draw(&d); _draw(&d);
} }
void draw_sliced(const nineslice_t *sliced) { void draw_sliced(const nineslice_t *sliced) {
drawcmd_t d = { drawcmd_t d = {
.type=DRAWCMDTYPE_SLICED, .type=DRAWCMDTYPE_SLICED,
.depth=sliced->depth, .depth=sliced->depth,
.sliced=*sliced .sliced=*sliced
}; };
_draw(&d); _draw(&d);
} }
void draw_text(const char *str, SDL_FRect area, text_style_t style, depth_t depth) { void draw_text(const char *str, SDL_FRect area, text_style_t style, depth_t depth) {
int len = strlen(str); int len = strlen(str);
textarea_t t = { textarea_t t = {
.text = calloc(len+1, sizeof(char)), .text = calloc(len+1, sizeof(char)),
.area = area, .area = area,
.style = style, .style = style,
}; };
strcpy(t.text, str); strcpy(t.text, str);
drawcmd_t d = { drawcmd_t d = {
.type=DRAWCMDTYPE_TEXT, .type=DRAWCMDTYPE_TEXT,
.text=t, .text=t,
.depth=depth, .depth=depth,
}; };
_draw(&d); _draw(&d);
} }
spritesheet_t make_spritesheet(const char *file, int tiles_x, int tiles_y) { spritesheet_t make_spritesheet(const char *file, int tiles_x, int tiles_y) {
spritesheet_t sheet=(spritesheet_t){ spritesheet_t sheet=(spritesheet_t){
.texture=get_texture(file), .texture=get_texture(file),
.w=0,.h=0, .w=0,.h=0,
}; };
SDL_QueryTexture(sheet.texture, NULL, NULL, &sheet.w, &sheet.h); SDL_QueryTexture(sheet.texture, NULL, NULL, &sheet.w, &sheet.h);
sheet.tile_width = sheet.w / tiles_x; sheet.tile_width = sheet.w / tiles_x;
sheet.tile_height = sheet.h / tiles_y; sheet.tile_height = sheet.h / tiles_y;
return sheet; return sheet;
} }
nineslice_t make_nineslice(const char *file, int corner_px, float radius) { nineslice_t make_nineslice(const char *file, int corner_px, float radius) {
nineslice_t sliced = { nineslice_t sliced = {
.depth = RLAYER_UI, .depth = RLAYER_UI,
.corner_size = corner_px, .corner_size = corner_px,
.radius = radius, .radius = radius,
.rect= {0.0, 0.0, 1.0, 1.0}, .rect= {0.0, 0.0, 1.0, 1.0},
.texture=get_texture(file) .texture=get_texture(file)
}; };
return sliced; return sliced;
} }
sprite_t make_sprite(const char* file, float x, float y) { sprite_t make_sprite(const char* file, float x, float y) {
sprite_t sprite=(sprite_t){ sprite_t sprite=(sprite_t){
.texture=get_texture(file), .texture=get_texture(file),
.x=x,.y=y, .x=x,.y=y,
.origin=(SDL_FPoint){.x=0.0,.y=0.0}, .origin=(SDL_FPoint){.x=0.0,.y=0.0},
.sx=1.0,.sy=1.0, .sx=1.0,.sy=1.0,
.rot=0, .rot=0,
.depth=RLAYER_SPRITES, .depth=RLAYER_SPRITES,
.uv=(SDL_Rect){0,0,0,0}, .uv=(SDL_Rect){0,0,0,0},
.flip=SDL_FLIP_NONE, .flip=SDL_FLIP_NONE,
}; };
SDL_QueryTexture(sprite.texture, NULL, NULL, &sprite.uv.w, &sprite.uv.h); SDL_QueryTexture(sprite.texture, NULL, NULL, &sprite.uv.w, &sprite.uv.h);
return sprite; return sprite;
} }
sprite_t sprite_from_spritesheet(spritesheet_t *sheet, int index) { sprite_t sprite_from_spritesheet(spritesheet_t *sheet, int index) {
SDL_Rect rect = get_srcrect_from(sheet, index); SDL_Rect rect = get_srcrect_from(sheet, index);
return (sprite_t) { return (sprite_t) {
.texture=sheet->texture, .texture=sheet->texture,
.x=0, .y=0, .x=0, .y=0,
.origin=(SDL_FPoint){0,0}, .origin=(SDL_FPoint){0,0},
.sx=1.0, .sy=1.0, .sx=1.0, .sy=1.0,
.rot=0, .rot=0,
.depth=RLAYER_SPRITES, .depth=RLAYER_SPRITES,
.uv=rect, .uv=rect,
.flip=SDL_FLIP_NONE, .flip=SDL_FLIP_NONE,
}; };
} }
text_style_t make_text_style(const char *font, SDL_Color color, int dpi, float size) { text_style_t make_text_style(const char *font, SDL_Color color, int dpi, float size) {
TTF_Font* fnt = get_font(font, dpi); TTF_Font* fnt = get_font(font, dpi);
return (text_style_t){ return (text_style_t){
.font = fnt, .font = fnt,
.size = size, .size = size,
.color = color .color = color
}; };
} }
SDL_Rect get_srcrect_from(spritesheet_t *sheet, int index) { SDL_Rect get_srcrect_from(spritesheet_t *sheet, int index) {
int pixels = index * sheet->tile_width; int pixels = index * sheet->tile_width;
int w = sheet->w / sheet->tile_width; int w = sheet->w / sheet->tile_width;
return (SDL_Rect) { return (SDL_Rect) {
pixels%sheet->w, index/w * sheet->tile_height, pixels%sheet->w, index/w * sheet->tile_height,
sheet->tile_width, sheet->tile_height, sheet->tile_width, sheet->tile_height,
}; };
} }

View File

@ -13,74 +13,74 @@ typedef int depth_t;
extern int d_debug_next_frame; extern int d_debug_next_frame;
typedef enum drawcmdtype_t { typedef enum drawcmdtype_t {
DRAWCMDTYPE_MIN = -1, DRAWCMDTYPE_MIN = -1,
DRAWCMDTYPE_SPRITE = 0, DRAWCMDTYPE_SPRITE = 0,
DRAWCMDTYPE_RECT = 1, DRAWCMDTYPE_RECT = 1,
DRAWCMDTYPE_SLICED = 2, DRAWCMDTYPE_SLICED = 2,
DRAWCMDTYPE_TEXT = 3, DRAWCMDTYPE_TEXT = 3,
DRAWCMDTYPE_MAX DRAWCMDTYPE_MAX
} drawcmdtype_t; } drawcmdtype_t;
typedef struct text_style_t { typedef struct text_style_t {
TTF_Font* font; TTF_Font* font;
float size; float size;
SDL_Color color; SDL_Color color;
} text_style_t; } text_style_t;
typedef struct spritesheet_t { typedef struct spritesheet_t {
SDL_Texture* texture; SDL_Texture* texture;
int w, h; // width and height of texture int w, h; // width and height of texture
int tile_width, tile_height; // the width and height of each tile of each int tile_width, tile_height; // the width and height of each tile of each
} spritesheet_t; // sliced up sheet of sprites } spritesheet_t; // sliced up sheet of sprites
typedef struct nineslice_t { typedef struct nineslice_t {
SDL_Texture* texture; SDL_Texture* texture;
SDL_FRect rect; // the rectangle to fit into SDL_FRect rect; // the rectangle to fit into
depth_t depth; depth_t depth;
float radius; float radius;
int corner_size; int corner_size;
} nineslice_t; // nine-sliced texture for ui } nineslice_t; // nine-sliced texture for ui
typedef struct textarea_t { typedef struct textarea_t {
char* text; char* text;
text_style_t style; text_style_t style;
SDL_FRect area; SDL_FRect area;
} textarea_t; } textarea_t;
typedef struct sprite_t { typedef struct sprite_t {
SDL_Texture* texture; SDL_Texture* texture;
float x, y; // positions of x,y float x, y; // positions of x,y
SDL_FPoint origin; // the origin point on the sprite SDL_FPoint origin; // the origin point on the sprite
float sx, sy; // the x and y scale of the sprite float sx, sy; // the x and y scale of the sprite
float rot; // rotation around origin of the sprite float rot; // rotation around origin of the sprite
depth_t depth; // depth to render at, lower is on top, higher is on bottom depth_t depth; // depth to render at, lower is on top, higher is on bottom
SDL_Rect uv; // the source rect to render from the texture SDL_Rect uv; // the source rect to render from the texture
SDL_RendererFlip flip; // the flipped state of the sprite SDL_RendererFlip flip; // the flipped state of the sprite
} sprite_t; // a drawable and transformable texture sprite } sprite_t; // a drawable and transformable texture sprite
typedef struct rectshape_t { typedef struct rectshape_t {
float x, y, w, h; // the top-left, width and height of a rect float x, y, w, h; // the top-left, width and height of a rect
float line_width; // the width of the lines float line_width; // the width of the lines
int depth; // the depth to render at, lower is on top, higher is on bottom int depth; // the depth to render at, lower is on top, higher is on bottom
SDL_Color background; // the colour of the background SDL_Color background; // the colour of the background
SDL_Color line; // the colour of the line SDL_Color line; // the colour of the line
} rectshape_t; // a drawable rectangle with outline and background } rectshape_t; // a drawable rectangle with outline and background
typedef struct drawcmd_t { typedef struct drawcmd_t {
drawcmdtype_t type; // the thing to render drawcmdtype_t type; // the thing to render
depth_t depth; // the depth to render at depth_t depth; // the depth to render at
short ui; // 0 if this should be rendered in world space, 1 if this should be rendered in ui space short ui; // 0 if this should be rendered in world space, 1 if this should be rendered in ui space
union { union {
sprite_t sprite; // if type is sprite, render this sprite_t sprite; // if type is sprite, render this
rectshape_t rect; // if type is rect, render this rectshape_t rect; // if type is rect, render this
nineslice_t sliced; nineslice_t sliced;
textarea_t text; textarea_t text;
}; };
} drawcmd_t; // an orderable command to render, should not be directly used, use draw_* functions instead } drawcmd_t; // an orderable command to render, should not be directly used, use draw_* functions instead
typedef struct view_t { typedef struct view_t {
float x, y; // the x,y position of the centre of the screen float x, y; // the x,y position of the centre of the screen
float width; // the width of the camera float width; // the width of the camera
} view_t; } view_t;
extern int _render_mode; extern int _render_mode;

View File

@ -14,9 +14,9 @@
static static
struct type_handler_t { struct type_handler_t {
uintptr_t hash; uintptr_t hash;
char* type; char* type;
type_handler_fn handler; type_handler_fn handler;
} _type_handlers[99]; } _type_handlers[99];
static static
@ -24,197 +24,197 @@ int _type_handler_num = 0;
static static
struct type_handler_t* _find_handler_for(const char* type) { struct type_handler_t* _find_handler_for(const char* type) {
uintptr_t hash = hashstr(type); uintptr_t hash = hashstr(type);
for(int i = 0; i < 99; ++i) { for(int i = 0; i < 99; ++i) {
if(_type_handlers[i].hash == hash && strcmp(type, _type_handlers[i].type) == 0) { if(_type_handlers[i].hash == hash && strcmp(type, _type_handlers[i].type) == 0) {
return _type_handlers + i; return _type_handlers + i;
} }
} }
return NULL; return NULL;
} }
static static
struct type_handler_t* _new_handler_for(const char* type) { struct type_handler_t* _new_handler_for(const char* type) {
_type_handlers[_type_handler_num].type = malloc(strlen(type) * sizeof(char)); _type_handlers[_type_handler_num].type = malloc(strlen(type) * sizeof(char));
strcpy(_type_handlers[_type_handler_num].type, type); strcpy(_type_handlers[_type_handler_num].type, type);
_type_handlers[_type_handler_num].hash = hashstr(type); _type_handlers[_type_handler_num].hash = hashstr(type);
struct type_handler_t* ptr = _type_handlers + _type_handler_num; struct type_handler_t* ptr = _type_handlers + _type_handler_num;
++_type_handler_num; ++_type_handler_num;
return ptr; return ptr;
} }
void set_type_handler(const char* type, type_handler_fn handler) { void set_type_handler(const char* type, type_handler_fn handler) {
struct type_handler_t* ptr = _find_handler_for(type); struct type_handler_t* ptr = _find_handler_for(type);
if(ptr == NULL) { if(ptr == NULL) {
ptr = _new_handler_for(type); ptr = _new_handler_for(type);
} }
ptr->handler = handler; ptr->handler = handler;
} }
static static
int fpeekc(FILE* file) { int fpeekc(FILE* file) {
int c = fgetc(file); int c = fgetc(file);
ungetc(c, file); ungetc(c, file);
return c; return c;
} }
static static
void freadto(FILE* file, char c) { void freadto(FILE* file, char c) {
char read; char read;
do { do {
read = fgetc(file); read = fgetc(file);
} while(read != c); } while(read != c);
} }
static static
int nextnw(FILE* file) { int nextnw(FILE* file) {
int next; int next;
char c; char c;
do { do {
next = fgetc(file); next = fgetc(file);
c = (char)next; c = (char)next;
} while(isspace(c)); } while(isspace(c));
return next; return next;
} }
static static
int _parse_key(FILE* file, char* out) { int _parse_key(FILE* file, char* out) {
char c; char c;
do { do {
c = fgetc(file); c = fgetc(file);
if(c == ':' || c == ';') { if(c == ':' || c == ';') {
*out = '\0'; *out = '\0';
} else if(c == '#') { } else if(c == '#') {
freadto(file, '\n'); freadto(file, '\n');
} else if(!isspace(c)) { } else if(!isspace(c)) {
*out = c; *out = c;
++out; ++out;
} }
} while(c != ':' && c != ';'); } while(c != ':' && c != ';');
return c == ':'; return c == ':';
} }
static static
void _parse_value(FILE* file, char* out, int* _argc, char** argv) { void _parse_value(FILE* file, char* out, int* _argc, char** argv) {
char c; char c;
int argc = 0; int argc = 0;
argv[argc] = out; argv[argc] = out;
++argc; ++argc;
do { do {
c = fgetc(file); c = fgetc(file);
switch(c) { switch(c) {
case '#': case '#':
freadto(file, '\n'); freadto(file, '\n');
// fall through // fall through
case '\n': case '\n':
ungetc(nextnw(file), file); ungetc(nextnw(file), file);
break; break;
case ';': case ';':
*out = '\0'; *out = '\0';
break; break;
case ',': case ',':
*out = '\0'; *out = '\0';
++out; ++out;
argv[argc] = out; argv[argc] = out;
++argc; ++argc;
ungetc(nextnw(file), file); ungetc(nextnw(file), file);
break; break;
default: default:
*out = c; *out = c;
++out; ++out;
break; break;
} }
} while(c != ';'); } while(c != ';');
*_argc = argc; *_argc = argc;
} }
static static
void _parse_config(FILE* file) { void _parse_config(FILE* file) {
char key[24]; char key[24];
char value[128]; char value[128];
int argc = 0; int argc = 0;
char* argv[24]; char* argv[24];
char begin = nextnw(file); char begin = nextnw(file);
ungetc(begin, file); ungetc(begin, file);
int has_args = _parse_key(file, key); int has_args = _parse_key(file, key);
ungetc(nextnw(file), file); ungetc(nextnw(file), file);
if(has_args) { if(has_args) {
_parse_value(file, value, &argc, argv); _parse_value(file, value, &argc, argv);
} }
struct type_handler_t* handler = _find_handler_for(key); struct type_handler_t* handler = _find_handler_for(key);
if(handler != NULL) { if(handler != NULL) {
if(begin == '!') { if(begin == '!') {
handler->handler(NULL, argc, argv); handler->handler(NULL, argc, argv);
} else { } else {
handler->handler(make_object(), argc, argv); handler->handler(make_object(), argc, argv);
} }
} }
if(fpeekc(file) == EOF) return; if(fpeekc(file) == EOF) return;
} }
static static
void _parse_scene(FILE* file) { void _parse_scene(FILE* file) {
int next; int next;
do { do {
_parse_config(file); _parse_config(file);
next = nextnw(file); next = nextnw(file);
ungetc(next, file); ungetc(next, file);
} while(next != EOF); } while(next != EOF);
} }
static static
int _validate_config(FILE* file) { int _validate_config(FILE* file) {
char c; char c;
int colon_count = 0; int colon_count = 0;
do { do {
c = nextnw(file); c = nextnw(file);
switch(c) { switch(c) {
default: break; default: break;
case ':': case ':':
colon_count++; colon_count++;
break; break;
} }
} while(c != ';'); } while(c != ';');
return colon_count <= 1; return colon_count <= 1;
} }
static static
int _validate_scene(FILE* file) { int _validate_scene(FILE* file) {
if(file == NULL) return 0; if(file == NULL) return 0;
int next; int next;
int validated; int validated;
do { do {
validated = _validate_config(file); validated = _validate_config(file);
next = nextnw(file); next = nextnw(file);
ungetc(next, file); ungetc(next, file);
} while(validated == 1 && next != EOF); } while(validated == 1 && next != EOF);
rewind(file); rewind(file);
return validated; return validated;
} }
void load_scene(const char* filename) { void load_scene(const char* filename) {
FILE* file = fopen(filename, "r"); FILE* file = fopen(filename, "r");
if(_validate_scene(file)) { if(_validate_scene(file)) {
input_disconnect_all(); input_disconnect_all();
world_clear(); world_clear();
_parse_scene(file); _parse_scene(file);
fclose(file); fclose(file);
} }
} }
void load_scene_additive(const char* filename) { void load_scene_additive(const char* filename) {
FILE* file = fopen(filename, "r"); FILE* file = fopen(filename, "r");
if(_validate_scene(file)) { if(_validate_scene(file)) {
_parse_scene(file); _parse_scene(file);
fclose(file); fclose(file);
} }
} }

View File

@ -5,118 +5,118 @@
#include "object.h" #include "object.h"
struct { struct {
size_t num; size_t num;
object_t** objects; object_t** objects;
} _world_objects = { } _world_objects = {
.num = 0, .num = 0,
.objects = NULL .objects = NULL
}; };
static inline static inline
int _expand_world() { int _expand_world() {
size_t new_num = _world_objects.num * 2; size_t new_num = _world_objects.num * 2;
if(new_num == 0) { if(new_num == 0) {
new_num = 16; new_num = 16;
} }
object_t** new_list = realloc(_world_objects.objects, new_num * sizeof(object_t*)); object_t** new_list = realloc(_world_objects.objects, new_num * sizeof(object_t*));
if(new_list == NULL) { if(new_list == NULL) {
assert(!"ERROR: Out of memory"); assert(!"ERROR: Out of memory");
exit(-10); exit(-10);
} }
for(size_t i = _world_objects.num; i < new_num; ++i) { for(size_t i = _world_objects.num; i < new_num; ++i) {
new_list[i] = NULL; new_list[i] = NULL;
} }
_world_objects.objects = new_list; _world_objects.objects = new_list;
_world_objects.num = new_num; _world_objects.num = new_num;
return 1; return 1;
} }
static inline static inline
size_t _find_free_object() { size_t _find_free_object() {
for(int i = 0; i < _world_objects.num; ++i) { for(int i = 0; i < _world_objects.num; ++i) {
if(!object_is_valid(_world_objects.objects[i])) { if(!object_is_valid(_world_objects.objects[i])) {
return i; return i;
} }
} }
size_t num = _world_objects.num; size_t num = _world_objects.num;
_expand_world(); _expand_world();
return num; return num;
} }
void world_clear() { void world_clear() {
// free all allocated objects // free all allocated objects
for(int i = 0; i < _world_objects.num; ++i) { for(int i = 0; i < _world_objects.num; ++i) {
object_t* object = _world_objects.objects[i]; object_t* object = _world_objects.objects[i];
if(object != NULL) { if(object != NULL) {
free(object); free(object);
} }
} }
// free world array // free world array
free(_world_objects.objects); free(_world_objects.objects);
// reset world objects struct // reset world objects struct
_world_objects.objects = NULL; _world_objects.objects = NULL;
_world_objects.num = 0; _world_objects.num = 0;
} }
object_t* make_object() { object_t* make_object() {
// acquire pointer to empty slot // acquire pointer to empty slot
size_t index = _find_free_object(); size_t index = _find_free_object();
// allocate new object // allocate new object
if(_world_objects.objects[index] == NULL) { if(_world_objects.objects[index] == NULL) {
_world_objects.objects[index] = malloc(sizeof(object_t)); _world_objects.objects[index] = malloc(sizeof(object_t));
} }
// initialize object to default // initialize object to default
object_t* o = _world_objects.objects[index]; object_t* o = _world_objects.objects[index];
*o = object_default(); *o = object_default();
return o; return o;
} }
object_t* instantiate_object(const object_t *original) { object_t* instantiate_object(const object_t *original) {
// create new object with default settings // create new object with default settings
object_t* obj = make_object(); object_t* obj = make_object();
*obj = *original; *obj = *original;
obj->active = 1; obj->active = 1;
return obj; return obj;
} }
void world_update() { void world_update() {
for(int i = 0; i < _world_objects.num; ++i) { for(int i = 0; i < _world_objects.num; ++i) {
object_t* object = world_get_object(i); object_t* object = world_get_object(i);
if(object_is_valid(object) if(object_is_valid(object)
&& object->evt_update != NULL) { && object->evt_update != NULL) {
object->evt_update(object); object->evt_update(object);
} }
} }
} }
void world_draw() { void world_draw() {
for(int i = 0; i < _world_objects.num; ++i) { for(int i = 0; i < _world_objects.num; ++i) {
object_t* object = world_get_object(i); object_t* object = world_get_object(i);
if(object_is_valid(object) if(object_is_valid(object)
&& object->evt_draw != NULL) { && object->evt_draw != NULL) {
object->evt_draw(object); object->evt_draw(object);
} }
} }
} }
object_t* world_get_object(size_t at) { object_t* world_get_object(size_t at) {
if(at < _world_objects.num) { if(at < _world_objects.num) {
return _world_objects.objects[at]; return _world_objects.objects[at];
} else { } else {
return NULL; return NULL;
} }
} }
size_t world_num_objects() { size_t world_num_objects() {
return _world_objects.num; return _world_objects.num;
} }
void world_reserve_objects(size_t min) { void world_reserve_objects(size_t min) {
while(_world_objects.num < min) { while(_world_objects.num < min) {
_expand_world(); _expand_world();
} }
} }

View File

@ -6,19 +6,19 @@
#include "corelib/layers.h" #include "corelib/layers.h"
void start_game() { void start_game() {
// called when the game is done initializing the backend and ready to start // called when the game is done initializing the backend and ready to start
} }
void update_game() { void update_game() {
// called every frame, // called every frame,
// render calls made in this function will be in *world* space // render calls made in this function will be in *world* space
} }
void update_ui() { void update_ui() {
// called every frame, // called every frame,
// render calls made in this function will be in *screen* space // render calls made in this function will be in *screen* space
} }
void game_exit() { void game_exit() {
// called when the game shuts down // called when the game shuts down
} }