adding better game world representation #2

Merged
Sara merged 23 commits from worlds into main 2023-05-08 10:17:29 +00:00
18 changed files with 243 additions and 339 deletions

3
.gitignore vendored
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@ -1,7 +1,10 @@
# build dirs
bin/
release/
build/
debug/
compile_commands.json
# clangd cache
.cache/

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@ -30,4 +30,4 @@ add_executable(${PROJECT}
target_link_libraries(${PROJECT} SDL2 SDL2_image SDL2_ttf)
target_include_directories(${PROJECT} PRIVATE "${CMAKE_SOURCE_DIR}/include/" "${CMAKE_SOURCE_DIR}/src/sge/")
target_include_directories(${PROJECT} PRIVATE "${CMAKE_SOURCE_DIR}/include/" "${CMAKE_SOURCE_DIR}/src/corelib" "${CMAKE_SOURCE_DIR}/src/ui")

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@ -1,22 +0,0 @@
[
{
"directory": "/home/sara/Documents/c-projects/tabletop/release",
"command": "/usr/bin/cc -I/home/sara/Documents/c-projects/tabletop/include -I/home/sara/Documents/c-projects/tabletop/src/sge -O3 -DNDEBUG -o CMakeFiles/tabletop.dir/src/assets.c.o -c /home/sara/Documents/c-projects/tabletop/src/assets.c",
"file": "/home/sara/Documents/c-projects/tabletop/src/assets.c"
},
{
"directory": "/home/sara/Documents/c-projects/tabletop/release",
"command": "/usr/bin/cc -I/home/sara/Documents/c-projects/tabletop/include -I/home/sara/Documents/c-projects/tabletop/src/sge -O3 -DNDEBUG -o CMakeFiles/tabletop.dir/src/engine.c.o -c /home/sara/Documents/c-projects/tabletop/src/engine.c",
"file": "/home/sara/Documents/c-projects/tabletop/src/engine.c"
},
{
"directory": "/home/sara/Documents/c-projects/tabletop/release",
"command": "/usr/bin/cc -I/home/sara/Documents/c-projects/tabletop/include -I/home/sara/Documents/c-projects/tabletop/src/sge -O3 -DNDEBUG -o CMakeFiles/tabletop.dir/src/game.c.o -c /home/sara/Documents/c-projects/tabletop/src/game.c",
"file": "/home/sara/Documents/c-projects/tabletop/src/game.c"
},
{
"directory": "/home/sara/Documents/c-projects/tabletop/release",
"command": "/usr/bin/cc -I/home/sara/Documents/c-projects/tabletop/include -I/home/sara/Documents/c-projects/tabletop/src/sge -O3 -DNDEBUG -o CMakeFiles/tabletop.dir/src/render.c.o -c /home/sara/Documents/c-projects/tabletop/src/render.c",
"file": "/home/sara/Documents/c-projects/tabletop/src/render.c"
}
]

3
debug Executable file
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@ -0,0 +1,3 @@
#!/bin/sh
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=1 && cmake --build build && lldb bin/sim-game -o r -b

3
release Executable file
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@ -0,0 +1,3 @@
#!/bin/sh
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXPORT_COMPILE_COMMANDS=1 && cmake --build build && bin/sim-game

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@ -6,12 +6,12 @@
#define NUM_ASSETS 256
void _remove_asset(resource_t*);
static void _remove_asset(resource_t*);
resource_t g_assets[NUM_ASSETS];
resource_t* g_assets_endptr = g_assets;
resource_t* insert_asset(const resource_t* resource) {
static resource_t* insert_asset(const resource_t* resource) {
*g_assets_endptr = *resource;
resource_t* inserted = g_assets_endptr;
++g_assets_endptr;
@ -95,7 +95,7 @@ resource_t* get_asset(const char* file) {
return NULL;
}
void _delete_referenced_asset(resource_t* res) {
static void _delete_referenced_asset(resource_t* res) {
free(res->name);
switch(res->type) {
default:
@ -139,7 +139,7 @@ void clean_assets() {
g_assets_endptr = g_assets;
}
void _remove_asset(resource_t* res) {
static void _remove_asset(resource_t* res) {
_delete_referenced_asset(res);
resource_t* last = g_assets_endptr - 1;
memmove(res, last, sizeof(resource_t));

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@ -9,6 +9,7 @@
#include "SDL2/SDL_render.h"
#include "SDL2/SDL_surface.h"
#include "SDL2/SDL_ttf.h"
#include <stddef.h>
#define NUM_DRAWCMDS 2048
@ -75,7 +76,8 @@ SDL_FRect get_dest_with_size(SDL_FRect untransformed, int ui) {
return r;
}
void exec_sprite_cmd(const drawcmd_t* cmd) {
static
void _exec_sprite_cmd(const drawcmd_t* cmd) {
const sprite_t* sprite = &cmd->sprite;
float fw, fh, fwm, fhm;
get_scaling_factors(&fw, &fh, &fwm, &fhm, cmd->ui);
@ -94,7 +96,8 @@ void exec_sprite_cmd(const drawcmd_t* cmd) {
&sprite->origin,SDL_FLIP_NONE);
}
void exec_rect_cmd(const drawcmd_t* cmd) {
static
void _exec_rect_cmd(const drawcmd_t* cmd) {
float w, h, wm, hm;
get_scaling_factors(&w, &h, &wm, &hm, cmd->ui);
SDL_FRect rect = (SDL_FRect) {
@ -134,7 +137,8 @@ void exec_rect_cmd(const drawcmd_t* cmd) {
SDL_RenderFillRectF(g_context.renderer, &r);
}
void exec_sliced_cmd(const drawcmd_t* cmd) {
static
void _exec_sliced_cmd(const drawcmd_t* cmd) {
const nineslice_t* sliced = &cmd->sliced;
// target rect in world space
@ -229,7 +233,8 @@ void exec_sliced_cmd(const drawcmd_t* cmd) {
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
}
void exec_text_cmd(const drawcmd_t* cmd) {
static
void _exec_text_cmd(const drawcmd_t* cmd) {
SDL_FRect r = cmd->text.area;
int fh = TTF_FontHeight(cmd->text.style.font);
int wrap = (int)(fh * r.w / cmd->text.style.size);
@ -295,14 +300,15 @@ sprite_t render_text(const char* str, SDL_FRect area, text_style_t style) {
}
typedef void(*drawcmd_delegate)(const drawcmd_t*);
drawcmd_delegate const drawcmd_funcs[] = {
&exec_sprite_cmd,
&exec_rect_cmd,
&exec_sliced_cmd,
&exec_text_cmd,
static drawcmd_delegate const drawcmd_funcs[] = {
&_exec_sprite_cmd,
&_exec_rect_cmd,
&_exec_sliced_cmd,
&_exec_text_cmd,
};
void exec_buffer() {
static inline
void _exec_buffer() {
if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata));
for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) {
if(cmd->type > DRAWCMDTYPE_MIN && cmd->type < DRAWCMDTYPE_MAX) {
@ -320,12 +326,13 @@ void swap_buffer() {
SDL_GetRendererOutputSize(g_context.renderer, &iw, &ih);
_render_width = (float)iw; _render_height = (float)ih;
_aspect_ratio = _render_height/_render_width;
exec_buffer();
_exec_buffer();
SDL_RenderPresent(g_context.renderer);
g_drawdata_endptr = g_drawdata;
}
void insert_drawcmd_at(size_t index, const drawcmd_t* cmd) {
static inline
void _insert_drawcmd_at(size_t index, const drawcmd_t* cmd) {
drawcmd_t* insertpoint = g_drawdata + index;
drawcmd_t* dest = insertpoint + 1;
size_t size = (size_t)(g_drawdata_endptr - g_drawdata);
@ -337,13 +344,15 @@ void insert_drawcmd_at(size_t index, const drawcmd_t* cmd) {
memmove(dest, insertpoint, count*sizeof(drawcmd_t));
}
}
memcpy(insertpoint, cmd, sizeof(drawcmd_t));
*insertpoint = *cmd;
insertpoint->ui = _render_mode == 1;
}
void draw(const drawcmd_t* cmd) {
static inline
void _draw(const drawcmd_t* cmd) {
if(g_drawdata_endptr == g_drawdata) {
insert_drawcmd_at(0, cmd);
_insert_drawcmd_at(0, cmd);
return;
}
long top = (size_t)(g_drawdata_endptr - g_drawdata),
bot = 0,
@ -367,7 +376,7 @@ void draw(const drawcmd_t* cmd) {
med++;
diff = g_drawdata[med].depth - cmd->depth;
}
insert_drawcmd_at(med, cmd);
_insert_drawcmd_at(med, cmd);
}
void draw_sprite(const sprite_t* sprite) {
@ -376,7 +385,7 @@ void draw_sprite(const sprite_t* sprite) {
.depth=sprite->depth,
.sprite=*sprite
};
draw(&d);
_draw(&d);
}
void draw_rect(const rectshape_t* rect) {
@ -385,7 +394,7 @@ void draw_rect(const rectshape_t* rect) {
.depth=rect->depth,
.rect=*rect
};
draw(&d);
_draw(&d);
}
void draw_sliced(const nineslice_t *sliced) {
@ -394,7 +403,7 @@ void draw_sliced(const nineslice_t *sliced) {
.depth=sliced->depth,
.sliced=*sliced
};
draw(&d);
_draw(&d);
}
void draw_text(const char *str, SDL_FRect area, text_style_t style, depth_t depth) {
@ -410,7 +419,7 @@ void draw_text(const char *str, SDL_FRect area, text_style_t style, depth_t dept
.text=t,
.depth=depth,
};
draw(&d);
_draw(&d);
}
spritesheet_t make_spritesheet(const char *file, int tile_width, int tile_height) {

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@ -89,7 +89,6 @@ extern void screen_to_view(float* x, float* y);
extern void clear_buffer();
extern void swap_buffer();
extern void draw(const drawcmd_t* cmd);
extern sprite_t render_text(const char* str, SDL_FRect area, text_style_t style);
extern void draw_sprite(const sprite_t* sprite);
@ -104,9 +103,7 @@ extern text_style_t make_text_style(const char* font, SDL_Color color, int dpi,
extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index);
extern void set_active_view(const view_t* view);
inline sprite_t no_sprite() {
return (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}};
}
#define no_sprite (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}}
#ifdef __cplusplus
}

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@ -2,20 +2,31 @@
#include "corelib/assets.h"
#include "corelib/render.h"
#include "corelib/input.h"
#include "time.h"
int engine_start() {
static float _delta_time = 0;
static struct timespec start_last_frame;
inline float delta_time() {
return _delta_time;
}
static inline
int _engine_start() {
init_context();
return 0;
}
int engine_shutdown() {
static inline
int _engine_shutdown() {
game_exit();
clean_assets();
close_context();
exit(0);
}
void handle_events() {
static inline
void _handle_events() {
while(SDL_PollEvent(&g_context.event)) {
input_event(g_context.event);
switch(g_context.event.type) {
@ -26,7 +37,8 @@ void handle_events() {
}
}
int engine_run() {
static inline
int _engine_run() {
SDL_Window* window = SDL_CreateWindow("Tabletop", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 420, SDL_WINDOW_FULLSCREEN_DESKTOP);
g_context = (context_t){
@ -38,8 +50,14 @@ int engine_run() {
load_game();
start_game();
timespec_get(&start_last_frame, TIME_UTC);
struct timespec next_time;
while(g_context.running) {
handle_events();
timespec_get(&next_time, TIME_UTC);
_delta_time = (next_time.tv_nsec - start_last_frame.tv_nsec) * 1E-9;
if(next_time.tv_nsec < start_last_frame.tv_nsec) _delta_time = 0;
start_last_frame = next_time;
_handle_events();
_render_mode = 1;
update_ui();
_render_mode = 0;
@ -50,7 +68,7 @@ int engine_run() {
}
int main(int argc, char* argv[]) {
engine_start();
engine_run();
engine_shutdown();
_engine_start();
_engine_run();
_engine_shutdown();
}

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@ -1,6 +1,12 @@
#ifndef _engine_h
#define _engine_h
#ifdef __cplusplus
extern "C" {
#endif
extern float delta_time();
/* TO BE DEFINED IN GAME */
extern void load_game();
@ -9,4 +15,8 @@ extern void start_game();
extern void update_game();
extern void update_ui();
#ifdef __cplusplus
}
#endif
#endif /* _engine_h */

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@ -1,53 +1,16 @@
#include "engine.h"
#include "tilemap.h"
#include "world.h"
#include "player.h"
#include "corelib/input.h"
#include "corelib/render.h"
#include "corelib/assets.h"
#include "corelib/layers.h"
#include "SDL2/SDL_mouse.h"
#include "SDL2/SDL_scancode.h"
#include "ui.h"
int cursor_tile = 1;
int dragging = 0;
int drawing = 0;
sprite_t cursor;
spritesheet_t world_sheet;
tileset_t tileset;
tilemap_t tilemap = {
.width = 0,.height = 0,
.x=0,.y=0
};
void on_save_key(int down) {
if(down) save_tilemap(&tilemap, "tilemap.csv");
}
void on_load_key(int down) {
if(down) load_tilemap(&tilemap, "tilemap.csv");
}
void on_clear_key(int down) {
if(down) {
for(int i = 0; i < tilemap.height * tilemap.width; ++i) {
tilemap.tiles[i] = 0;
}
}
}
void on_cycle_tile(int axis) {
cursor_tile += axis;
if(cursor_tile <= 0) {
cursor_tile = 1;
}
int size = tileset.size;
if(cursor_tile >= size) {
cursor_tile = size-1;
}
if(tileset.size >= cursor_tile && 0 < cursor_tile) {
cursor = tileset.set[cursor_tile-1].sprite;
}
}
void on_quit_key(int down) {
if(down) {
@ -92,51 +55,11 @@ void on_scroll_zoom(float delta) {
}
void load_game() {
style.button.button = style.button.active = make_nineslice("button.png", 126, 0.01);
world_sheet = make_spritesheet("tileset.png", 189, 189);
tileset.set = (tile_t*)calloc(21, sizeof(tile_t));
tileset.size = 21;
tileset.set[0] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 0),.walkable=0};
tileset.set[1] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 1),.walkable=0};
tileset.set[2] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 2),.walkable=0};
tileset.set[3] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 10),.walkable=0};
tileset.set[4] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 11),.walkable=0};
tileset.set[5] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 12),.walkable=0};
tileset.set[6] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 20),.walkable=0};
tileset.set[7] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 21),.walkable=0};
tileset.set[8] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 22),.walkable=0};
tileset.set[9] = (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 30),.walkable=1};
tileset.set[10]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 31),.walkable=1};
tileset.set[11]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 32),.walkable=1};
tileset.set[12]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 3),.walkable=1};
tileset.set[13]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 4),.walkable=1};
tileset.set[14]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 5),.walkable=1};
tileset.set[15]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 13),.walkable=1};
tileset.set[16]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 14),.walkable=1};
tileset.set[17]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 15),.walkable=1};
tileset.set[18]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 23),.walkable=1};
tileset.set[19]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 24),.walkable=1};
tileset.set[20]= (tile_t){.sprite=sprite_from_spritesheet(&world_sheet, 25),.walkable=1};
// register calloc'd array to be deleted with free(...)
add_arbitrary_asset(tileset.set, &free);
tilemap.width = tilemap.height = 128;
on_cycle_tile(0);
input_init();
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_W, &on_save_key);
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_R, &on_load_key);
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_C, &on_clear_key);
world_clear();
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_Q, &on_quit_key);
add_key_listener(SDL_SCANCODE_A, SDL_SCANCODE_D, &on_cycle_tile);
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_TAB, &on_debug_frame);
add_key_listener(SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, &on_button_zoom);
add_mouse_button_listener(SDL_BUTTON_LMASK, &on_click);
@ -144,94 +67,24 @@ void load_game() {
add_mouse_button_listener(SDL_BUTTON_MMASK, &on_middle_mouse);
add_mouse_listener(&on_drag_world);
add_scroll_listener(&on_scroll_zoom);
create_player();
}
void start_game() {
g_active_view.width = 21;
on_clear_key(1);
}
void update_game() {
if(drawing == 1) {
drawing = 2;
}
float fx, fy;
mouse_world_position(&fx, &fy);
cursor.x = floor(fx); cursor.y = floor(fy);
if(drawing) {
int x, y;
x = floorf(fx);
y = floorf(fy);
if(x >= 0 && y >= 0 && x < tilemap.width && y < tilemap.height) {
if(drawing > 0) {
set_tile(&tilemap, x, y, cursor_tile);
} else {
set_tile(&tilemap, x, y, 0);
}
}
}
rectshape_t world_outline = {
tilemap.x, tilemap.y, (float)tilemap.width, (float)tilemap.height,
0.01f, RLAYER_TILEMAP-1, {0,0,0,0}, {255, 255, 255, 255}
};
rectshape_t cursor_outline = {
cursor.x, cursor.y, 1.0f, 1.0f, 0.01f, RLAYER_SPRITES-1,
{0, 0, 0, 0}, {255, 255, 255, 255}
};
draw_rect(&world_outline);
draw_rect(&cursor_outline);
draw_sprite(&cursor);
draw_tilemap(&tilemap, &tileset);
update_objects();
draw_objects();
}
void update_ui() {
update_input();
nineslice_t sliced = style.button.active;
sliced.rect = (SDL_FRect){0, 0.25f, 0.2, 0.05};
sliced.depth = RLAYER_UI - 20;
draw_sliced(&sliced);
const int offset_selected = cursor_tile - 1;
rectshape_t selected_tile_rect = (rectshape_t) {
offset_selected * 0.015f, 0.f, 0.015f, 0.015f, 0.001f, RLAYER_UI-10,
{0,0,0,0}, {255, 255, 255, 255}
};
draw_rect(&selected_tile_rect);
rectshape_t shape = (rectshape_t) {
0.0f, 0.0f, 1.f, 0.015f, 0, RLAYER_UI,
{100,100,100,255}, {0,0,0,0}
};
draw_rect(&shape);
text_style_t style = make_text_style("ui_font.otf", 100, 0.01);
draw_text("M",
(SDL_FRect){0.0, 0.0, 10.0, 10.0}, style, (SDL_Color){255, 255, 255, 255}, RLAYER_UI - 100);
float mx, my;
mouse_screen_position(&mx, &my);
for(int i = 0; i < tileset.size; ++i) {
// make a copy of the reference sprite and adjust it to fit the ui
sprite_t sprite = tileset.set[i].sprite;
sprite.depth = RLAYER_UI-5;
sprite.x = i * 0.015f; sprite.y = 0;
sprite.sx = 0.015f; sprite.sy = 0.015f;
float amx=mx-sprite.x, amy=my-sprite.y;
draw_sprite(&sprite);
// allow user to select tiles with mouse
if(amx >= 0 && amy >= 0 && amx < sprite.sx && amy < sprite.sy) {
if(drawing == 1) {
drawing = 0;
cursor_tile = i+1;
on_cycle_tile(0);
}
}
}
}
void game_exit() {}

41
src/player.c Normal file
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@ -0,0 +1,41 @@
#include "player.h"
#include "layers.h"
#include "world.h"
#include "input.h"
#include "engine.h"
#include <SDL2/SDL_scancode.h>
float player_move_x = 0;
float player_move_y = 0;
float player_xv = 0;
float player_yv = 0;
object_t* player_instance = NULL;
void player_update(object_t *object) {
float m = sqrtf(player_move_x*player_move_x + player_move_y*player_move_y);
if(m == FP_NAN) m = 1;
m = 1.f/m;
player_xv = player_move_x * 3.f * m,
player_yv = player_move_y * 3.f * m;
object->sprite.x += player_xv * delta_time();
object->sprite.y += player_yv * delta_time();
}
object_t* create_player() {
player_instance = make_object();
player_instance->evt_update = &player_update;
player_instance->sprite = make_sprite("player.png", 0, 0);
add_key_listener(SDL_SCANCODE_A, SDL_SCANCODE_D, &player_axis_horizontal);
add_key_listener(SDL_SCANCODE_S, SDL_SCANCODE_W, &player_axis_vertical);
return player_instance;
}
void player_axis_horizontal(int axis) {
player_move_x = axis;
}
void player_axis_vertical(int axis) {
player_move_y = -axis;
}

16
src/player.h Normal file
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@ -0,0 +1,16 @@
#ifndef _player_h
#define _player_h
struct object_t;
extern float player_move_x, player_move_y,
player_xv, player_yv;
extern struct object_t* player_instance;
void player_update(struct object_t* object);
struct object_t* create_player();
extern void player_axis_horizontal(int axis);
extern void player_axis_vertical(int axis);
#endif /* _player_h */

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@ -1,82 +0,0 @@
#include "tilemap.h"
#include "corelib/layers.h"
#include "stdio.h"
#include "string.h"
#include "signal.h"
#include "stdio.h"
void draw_tilemap(const tilemap_t* tilemap, const tileset_t* tileset) {
sprite_t sprite;
for(int y=0;y<tilemap->height;++y) {
for(int x=0;x<tilemap->width;++x) {
size_t index = get_tile(tilemap, x, y);
if(index == 0) continue;
const tile_t tile = tileset->set[index-1];
sprite = tile.sprite;
sprite.depth = RLAYER_TILEMAP;
sprite.x = x; sprite.y = y;
draw_sprite(&sprite);
}
}
}
int save_tilemap(const tilemap_t* map, const char* file) {
FILE* fs = fopen(file, "w");
if(fs == NULL) {
fprintf(stderr, "ERROR: Failed to open file %s\n", file);
return 1;
}
fprintf(fs, "%d,%d,", map->width, map->height);
for(int i = 0; i < map->width * map->height; ++i)
fprintf(fs,"%zu,", map->tiles[i]);
fclose(fs);
return 0;
}
int load_tilemap(tilemap_t* map, const char* file) {
FILE* fs = fopen(file, "r");
if(fs == NULL) {
fprintf(stderr, "ERROR: Failed to open file %s\n", file);
return 1;
}
char buf[99];
char* writer = buf;
int n = 0;
size_t* tile = map->tiles;
int entries=0;
while(1) {
n = fgetc(fs);
const char c = (char)n;
switch(n) {
case ' ':
case '\n':
case '\t':
break; // ignore
case EOF:
case ',':
*writer = '\0';
if(entries == 0) {
map->width = atoi(buf);
} else if(entries == 1) {
map->height = atoi(buf);
} else {
if(entries-2 >= TILEMAP_MAX_SIZE) goto end_while;
*tile = (size_t)atoi(buf);
++tile;
}
writer = buf;
++entries;
if(n == EOF)
goto end_while;
else
break;
default:
*writer = c;
++writer;
break;
}
}
end_while:
fclose(fs);
return 0;
}

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@ -1,41 +0,0 @@
#ifndef _tilemap_h
#define _tilemap_h
#include "corelib/render.h"
#define TILEMAP_MAX_SIZE 16384
#define TILESET_MAX_SIZE 255
typedef struct tile_t {
sprite_t sprite;
short walkable;
} tile_t;
typedef struct tileset_t {
tile_t* set;
size_t size;
} tileset_t;
typedef struct tilemap_t {
size_t tiles[TILEMAP_MAX_SIZE];
int width, height;
float x, y;
} tilemap_t;
static inline int get_tilemap_index(const tilemap_t* tilemap, int x, int y) {
return x + y * tilemap->width;
}
static inline size_t get_tile(const tilemap_t* tilemap, int x, int y) {
return *(tilemap->tiles + get_tilemap_index(tilemap, x, y));
}
static inline void set_tile(tilemap_t* tilemap, int x, int y, size_t value) {
*(tilemap->tiles + get_tilemap_index(tilemap, x, y)) = value;
}
extern void draw_tilemap(const tilemap_t* tilemap, const tileset_t* tileset);
/*load csv tilemap from file*/
extern int load_tilemap(tilemap_t* tilemap, const char* file);
/*write csv tilemap to file*/
extern int save_tilemap(const tilemap_t* tilemap, const char* file);
#endif /* _tilemap_h */

60
src/world.c Normal file
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#include "world.h"
object_t g_objects[WORLD_NUM_OBJECTS];
void world_clear() {
for(int i = 0; i < WORLD_NUM_OBJECTS; ++i) {
g_objects[i].active = 0;
g_objects[i].enabled = 0;
}
}
void object_draw_sprite(object_t* object) {
draw_sprite(&object->sprite);
}
object_t* _find_free_object() {
for(int i = 0; i < WORLD_NUM_OBJECTS; ++i) {
if(g_objects[i].active == 0) {
return g_objects + i;
}
}
return NULL;
}
object_t* make_object() {
object_t* o = _find_free_object();
o->active = 1;
o->enabled = 1;
o->evt_draw = &object_draw_sprite;
o->evt_update = NULL;
memset(&o->sprite, 0, sizeof(sprite_t));
return o;
}
object_t* instantiate_object(const object_t *original) {
object_t* obj = make_object();
*obj = *original;
obj->active = 1;
return obj;
}
void update_objects() {
for(int i = 0; i < WORLD_NUM_OBJECTS; ++i) {
if(g_objects[i].active == 1
&& g_objects[i].enabled == 1
&& g_objects[i].evt_update != NULL) {
g_objects[i].evt_update(g_objects + i);
}
}
}
void draw_objects() {
for(int i = 0; i < WORLD_NUM_OBJECTS; ++i) {
if(g_objects[i].active == 1
&& g_objects[i].enabled == 1
&& g_objects[i].evt_draw != NULL) {
g_objects[i].evt_draw(g_objects + i);
}
}
}

37
src/world.h Normal file
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#ifndef _world_h
#define _world_h
#include "render.h"
#include <stdint.h>
#define WORLD_NUM_OBJECTS 255
typedef struct object_t object_t;
typedef void(*tick_fn)(struct object_t*);
typedef void(*draw_fn)(struct object_t*);
struct object_t {
sprite_t sprite;
int active; // 1 if this object is in use and should not be overriden
int enabled; // 1 if this object's events should be triggered
uintptr_t timer; // free to use for whatever
tick_fn evt_update;
draw_fn evt_draw;
};
extern object_t g_objects[WORLD_NUM_OBJECTS];
void world_clear();
object_t* make_object();
object_t* instantiate_object(const object_t* original);
void object_draw_sprite(object_t* object);
void update_objects();
void draw_objects();
#endif /* _world_h */

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