world-format #14

Merged
Sara merged 10 commits from world-format into main 2023-07-16 11:56:37 +00:00
13 changed files with 312 additions and 97 deletions

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@ -18,7 +18,7 @@ static resource_t* insert_asset(const resource_t* resource) {
return inserted; return inserted;
} }
void add_arbitrary_asset(void* memory, deleter_t deleter) { void add_arbitrary_asset(void* memory, deleter_fn deleter) {
char name_buf[99]; char name_buf[99];
// generate the name of the arbitrary block based on adresses // generate the name of the arbitrary block based on adresses
sprintf(name_buf, "%p%p", memory, deleter); sprintf(name_buf, "%p%p", memory, deleter);

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@ -17,7 +17,7 @@ typedef enum resourcetype_t {
RESOURCETYPE_MAX RESOURCETYPE_MAX
} resourcetype_t; } resourcetype_t;
typedef void(*deleter_t)(void* target); typedef void(*deleter_fn)(void* target);
typedef struct resource_t { typedef struct resource_t {
resourcetype_t type; resourcetype_t type;
@ -31,13 +31,13 @@ typedef struct resource_t {
} font; } font;
struct { struct {
void* memory; void* memory;
deleter_t deleter; deleter_fn deleter;
} arbitrary_type; } arbitrary_type;
}; };
} resource_t; } resource_t;
extern void add_arbitrary_asset(void* memory, deleter_t deleter); extern void add_arbitrary_asset(void* memory, deleter_fn deleter);
extern void add_arbitrary_asset_by_name(void* memory, deleter_t deleter, const char* name); extern void add_arbitrary_asset_by_name(void* memory, deleter_fn deleter, const char* name);
extern SDL_Texture* load_texture(const char* file); extern SDL_Texture* load_texture(const char* file);
extern TTF_Font* load_font(const char* file, int size); extern TTF_Font* load_font(const char* file, int size);
extern SDL_Texture* get_texture(const char* file); extern SDL_Texture* get_texture(const char* file);

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@ -6,6 +6,34 @@
#include "SDL2/SDL_render.h" #include "SDL2/SDL_render.h"
#include <SDL2/SDL_events.h> #include <SDL2/SDL_events.h>
enum INPUT_LISTENER_TYPE_T {
INPUT_LISTENER_MOUSE,
INPUT_LISTENER_AXIS,
INPUT_LISTENER_SCROLL,
INPUT_LISTENER_BUTTON,
};
typedef struct input_listener_t {
enum INPUT_LISTENER_TYPE_T type;
union {
struct {
input_axis_fn delegate;
SDL_Scancode positive, negative;
int last_positive, last_negative;
} axis;
struct {
input_mouse_fn delegate;
} mouse;
struct {
input_button_fn delegate;
uint32_t button;
int last;
} button;
struct {
input_scroll_fn delegate;
} scroll;
};
} input_listener_t;
const Uint8* g_key_states = NULL; const Uint8* g_key_states = NULL;
input_listener_t g_key_listeners[24]; input_listener_t g_key_listeners[24];
@ -17,7 +45,7 @@ static uint32_t _mouse_left_seconds = 0;
static float _scroll_delta = 0; static float _scroll_delta = 0;
void add_key_listener(SDL_Scancode negative, SDL_Scancode positive, void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
input_axis_delegate_t delegate) { input_axis_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_AXIS; g_key_listeners_endptr->type = INPUT_LISTENER_AXIS;
g_key_listeners_endptr->axis.delegate = delegate; g_key_listeners_endptr->axis.delegate = delegate;
@ -28,14 +56,14 @@ void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void add_mouse_listener(input_mouse_delegate_t delegate) { void add_mouse_listener(input_mouse_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE; g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE;
g_key_listeners_endptr->mouse.delegate = delegate; g_key_listeners_endptr->mouse.delegate = delegate;
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void add_mouse_button_listener(uint32_t button, input_button_delegate_t delegate) { void add_mouse_button_listener(uint32_t button, input_button_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON; g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON;
g_key_listeners_endptr->button.delegate = delegate; g_key_listeners_endptr->button.delegate = delegate;
@ -44,7 +72,7 @@ void add_mouse_button_listener(uint32_t button, input_button_delegate_t delegate
++g_key_listeners_endptr; ++g_key_listeners_endptr;
} }
void add_scroll_listener(input_scroll_delegate_t delegate) { void add_scroll_listener(input_scroll_fn delegate) {
memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL; g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL;
g_key_listeners_endptr->scroll.delegate = delegate; g_key_listeners_endptr->scroll.delegate = delegate;

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@ -7,56 +7,28 @@ extern "C" {
#include "SDL2/SDL.h" #include "SDL2/SDL.h"
typedef void(*input_axis_delegate_t)(int value); typedef void(*input_axis_fn)(int value);
typedef void(*input_mouse_delegate_t)(float dx, float dy); typedef void(*input_mouse_fn)(float dx, float dy);
typedef void(*input_button_delegate_t)(int down); typedef void(*input_button_fn)(int down);
typedef void(*input_scroll_delegate_t)(float delta); typedef void(*input_scroll_fn)(float delta);
enum INPUT_LISTENER_TYPE_T {
INPUT_LISTENER_MOUSE,
INPUT_LISTENER_AXIS,
INPUT_LISTENER_SCROLL,
INPUT_LISTENER_BUTTON,
};
typedef struct input_listener_t {
enum INPUT_LISTENER_TYPE_T type;
union {
struct {
input_axis_delegate_t delegate;
SDL_Scancode positive, negative;
int last_positive, last_negative;
} axis;
struct {
input_mouse_delegate_t delegate;
} mouse;
struct {
input_button_delegate_t delegate;
uint32_t button;
int last;
} button;
struct {
input_scroll_delegate_t delegate;
} scroll;
};
} input_listener_t;
extern const Uint8* g_key_states; extern const Uint8* g_key_states;
extern void add_key_listener(SDL_Scancode negative, SDL_Scancode positive, extern void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
input_axis_delegate_t delegate); input_axis_fn delegate);
extern void add_mouse_listener(input_mouse_delegate_t delegate); extern void add_mouse_listener(input_mouse_fn delegate);
extern void add_mouse_button_listener(uint32_t button, input_button_delegate_t delegate); extern void add_mouse_button_listener(uint32_t button, input_button_fn delegate);
extern void add_scroll_listener(input_scroll_delegate_t delegate); extern void add_scroll_listener(input_scroll_fn delegate);
extern void remove_listener_at(size_t index);
extern void mouse_screen_position(float* ox, float* oy); extern void mouse_screen_position(float* ox, float* oy);
extern void mouse_world_position(float* ox, float* oy); extern void mouse_world_position(float* ox, float* oy);
extern int input_get_keydown(SDL_Scancode scancode);
extern int input_get_mousedown(int mousebtn);
extern void input_init(); extern void input_init();
extern void update_input(); extern void update_input();
extern void input_notify_event(SDL_Event event); extern void input_notify_event(SDL_Event event);
extern int input_get_keydown(SDL_Scancode scancode);
extern int input_get_mousedown(int mousebtn);
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -3,7 +3,6 @@
object_t object_default() { object_t object_default() {
return (object_t){ return (object_t){
.active = 1, .active = 1,
.enabled = 1,
.physics = physics_default(), .physics = physics_default(),
.evt_draw = &object_draw_sprite, .evt_draw = &object_draw_sprite,
.evt_update = NULL, .evt_update = NULL,

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@ -11,8 +11,8 @@ typedef void(*draw_fn)(struct object_t*);
struct object_t { struct object_t {
sprite_t sprite; sprite_t sprite;
int active; // 1 if this object is in use and should not be overriden. int active; // 1 if this object's events should be triggered by the game world update.
int enabled; // 1 if this object's events should be triggered. int wants_to_be_deleted;
physics_t physics; // the collider to use for this object's physics interaction. physics_t physics; // the collider to use for this object's physics interaction.
uintptr_t timer; // free to use for whatever uintptr_t timer; // free to use for whatever
@ -26,7 +26,7 @@ object_t object_default();
void object_draw_sprite(object_t* object); void object_draw_sprite(object_t* object);
static inline static inline
int object_is_valid(const object_t* object) { int object_is_valid(const object_t* object) {
return object != NULL && object->active != 0; return object != NULL && object->wants_to_be_deleted == 0;
} }
#endif /* _object_h */ #endif /* _object_h */

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@ -24,7 +24,7 @@ void object_broadcast_collision(object_t* this, object_t* other) {
} }
} }
short can_collide(const object_t* this) { short can_collide(const object_t* this) {
return object_is_valid(this) && this->enabled; return object_is_valid(this);
} }
static inline static inline

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@ -34,15 +34,9 @@ typedef struct physics_t {
} physics_t; } physics_t;
extern physics_t physics_default(); extern physics_t physics_default();
extern void object_broadcast_evt_collision(object_t* this, object_t* other); extern void object_broadcast_evt_collision(object_t* this, object_t* other);
extern void physics_update();
extern void physics_move(object_t* this, float delta_time); extern void physics_move(object_t* this, float delta_time);
extern short can_collide(const object_t* this); extern short can_collide(const object_t* this);
extern void solve_collision_slide(object_t* left, object_t* right); extern void solve_collision_slide(object_t* left, object_t* right);
extern float get_solve_force(const object_t* this, const object_t* other, float* solve_x, float* solve_y); extern float get_solve_force(const object_t* this, const object_t* other, float* solve_x, float* solve_y);

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@ -104,7 +104,6 @@ extern sprite_t make_sprite(const char* file, float x, float y);
extern sprite_t sprite_from_spritesheet(spritesheet_t* sheet, int index); extern sprite_t sprite_from_spritesheet(spritesheet_t* sheet, int index);
extern text_style_t make_text_style(const char* font, SDL_Color color, int dpi, float size); extern text_style_t make_text_style(const char* font, SDL_Color color, int dpi, float size);
extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index); extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index);
extern void set_active_view(const view_t* view);
#define no_sprite (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}} #define no_sprite (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}}

215
src/corelib/scene.c Normal file
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@ -0,0 +1,215 @@
#include "scene.h"
#include "ctype.h"
#include "stdint.h"
#include "stddef.h"
#include "stdlib.h"
#include "string.h"
#include "stdio.h"
#include "hash.h"
#include "malloc.h"
#include "math.h"
#include "world.h"
static
struct type_handler_t {
uintptr_t hash;
char* type;
type_handler_fn handler;
} _type_handlers[99];
static
int _type_handler_num = 0;
static
struct type_handler_t* _find_handler_for(const char* type) {
uintptr_t hash = hashstr(type);
for(int i = 0; i < 99; ++i) {
if(_type_handlers[i].hash == hash && strcmp(type, _type_handlers[i].type) == 0) {
return _type_handlers + i;
}
}
return NULL;
}
static
struct type_handler_t* _new_handler_for(const char* type) {
_type_handlers[_type_handler_num].type = malloc(strlen(type) * sizeof(char));
strcpy(_type_handlers[_type_handler_num].type, type);
_type_handlers[_type_handler_num].hash = hashstr(type);
struct type_handler_t* ptr = _type_handlers + _type_handler_num;
++_type_handler_num;
return ptr;
}
void set_type_handler(const char* type, type_handler_fn handler) {
struct type_handler_t* ptr = _find_handler_for(type);
if(ptr == NULL) {
ptr = _new_handler_for(type);
}
ptr->handler = handler;
}
static
int fpeekc(FILE* file) {
int c = fgetc(file);
ungetc(c, file);
return c;
}
static
void freadto(FILE* file, char c) {
char read;
do {
read = fgetc(file);
} while(read != c);
}
static
int nextnw(FILE* file) {
int next;
char c;
do {
next = fgetc(file);
c = (char)next;
} while(isspace(c));
return next;
}
static
void _parse_key(FILE* file, char* out) {
char c;
do {
c = fgetc(file);
if(c == ':') {
*out = '\0';
} else if(c == '#') {
freadto(file, '\n');
} else if(!isspace(c)) {
*out = c;
++out;
}
} while(c != ':');
}
static
void _parse_value(FILE* file, char* out, int* _argc, char** argv) {
char c;
int argc = 0;
argv[argc] = out;
++argc;
do {
c = fgetc(file);
switch(c) {
case '#':
freadto(file, '\n');
// fall through
case '\n':
ungetc(nextnw(file), file);
break;
case ';':
*out = '\0';
break;
case ',':
*out = '\0';
++out;
argv[argc] = out;
++argc;
ungetc(nextnw(file), file);
break;
default:
*out = c;
++out;
break;
}
} while(c != ';');
*_argc = argc;
}
static
void _parse_config(FILE* file) {
char key[24];
char value[128];
int argc = 0;
char* argv[24];
char begin = nextnw(file);
ungetc(begin, file);
_parse_key(file, key);
ungetc(nextnw(file), file);
_parse_value(file, value, &argc, argv);
struct type_handler_t* handler = _find_handler_for(key);
if(handler != NULL) {
printf("found handler\n");
if(begin == '!') {
handler->handler(NULL, argc, argv);
} else {
handler->handler(make_object(), argc, argv);
}
}
if(fpeekc(file) == EOF) return;
}
static
void _parse_scene(FILE* file) {
int next;
do {
_parse_config(file);
next = nextnw(file);
ungetc(next, file);
} while(next != EOF);
}
static
int _validate_config(FILE* file) {
char c;
int colon_count = 0;
do {
c = nextnw(file);
switch(c) {
default: break;
case ':':
colon_count++;
break;
}
} while(c != ';');
return colon_count == 1;
}
static
int _validate_scene(FILE* file) {
if(file == NULL) return 0;
int next;
int validated;
do {
validated = _validate_config(file);
next = nextnw(file);
ungetc(next, file);
} while(validated == 1 && next != EOF);
rewind(file);
return validated;
}
void load_scene(const char* filename) {
FILE* file = fopen(filename, "r");
if(_validate_scene(file)) {
world_clear();
_parse_scene(file);
fclose(file);
}
}
void load_scene_additive(const char* filename) {
FILE* file = fopen(filename, "r");
if(_validate_scene(file)) {
_parse_scene(file);
fclose(file);
}
}

22
src/corelib/scene.h Normal file
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@ -0,0 +1,22 @@
#ifndef _corelib_scene_h
#define _corelib_scene_h
#include "memory.h"
typedef struct object_t object_t;
typedef void(*type_handler_fn)(object_t* this, int argc, char** argv);
// Add or replace the type handler for [Object] entries of a given key.
// Will delete the handler entry if handler == NULL.
void set_type_handler(const char* type, type_handler_fn handler);
// Load a scene exclusively. Clears the current scene before parsing file.
void load_scene(const char* file);
// Load a scene additively.
// Will not clear the currently active objects before parsing file.
void load_scene_additive(const char* file);
#endif /* _corelib_scene_h */

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@ -47,23 +47,36 @@ size_t _find_free_object() {
} }
void world_clear() { void world_clear() {
// free all allocated objects
for(int i = 0; i < _world_objects.num; ++i) { for(int i = 0; i < _world_objects.num; ++i) {
_world_objects.objects[i]->active = 0; object_t* object = _world_objects.objects[i];
_world_objects.objects[i]->enabled = 0; if(object != NULL) {
free(object);
} }
}
// free world array
free(_world_objects.objects);
// reset world objects struct
_world_objects.objects = NULL;
_world_objects.num = 0;
} }
object_t* make_object() { object_t* make_object() {
// acquire pointer to empty slot
size_t index = _find_free_object(); size_t index = _find_free_object();
// allocate new object
if(_world_objects.objects[index] == NULL) { if(_world_objects.objects[index] == NULL) {
_world_objects.objects[index] = malloc(sizeof(object_t)); _world_objects.objects[index] = malloc(sizeof(object_t));
} }
// initialize object to default
object_t* o = _world_objects.objects[index]; object_t* o = _world_objects.objects[index];
*o = object_default(); *o = object_default();
return o; return o;
} }
object_t* instantiate_object(const object_t *original) { object_t* instantiate_object(const object_t *original) {
// create new object with default settings
object_t* obj = make_object(); object_t* obj = make_object();
*obj = *original; *obj = *original;
obj->active = 1; obj->active = 1;

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@ -4,38 +4,9 @@
#include "corelib/render.h" #include "corelib/render.h"
#include "corelib/assets.h" #include "corelib/assets.h"
#include "corelib/layers.h" #include "corelib/layers.h"
#include "SDL2/SDL_mouse.h"
#include "SDL2/SDL_scancode.h"
void on_quit_key(int down) {
// Q is pressed or released
if(down) {
// stop running when Q is pressed
g_context.running = 0;
}
}
void on_horizontal(int axis) {
// when A or D is pressed or released
}
void on_vertical(int axis) {
// W or S is pressed or released
}
void on_click(int down) {
// when the left mouse button is pressed down
// float mouse_x, mouse_y;
// mouse_world_position(&mouse_x, &mouse_y);
}
void start_game() { void start_game() {
// called when the game is done initializing the backend and ready to start // called when the game is done initializing the backend and ready to start
g_active_view.width = 21;
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_Q, &on_quit_key);
add_key_listener(SDL_SCANCODE_S, SDL_SCANCODE_W, &on_horizontal);
add_key_listener(SDL_SCANCODE_A, SDL_SCANCODE_D, &on_vertical);
add_mouse_button_listener(SDL_BUTTON_LMASK, &on_click);
} }
void update_game() { void update_game() {
@ -48,4 +19,6 @@ void update_ui() {
// render calls made in this function will be in *screen* space // render calls made in this function will be in *screen* space
} }
void game_exit() {} void game_exit() {
// called when the game shuts down
}