un-negated uses of object_is_valid that shouldn't be, and negated ones that should be
parent
0698121853
commit
ec50000130
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@ -37,7 +37,7 @@ int _expand_world() {
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static inline
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size_t _find_free_object() {
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for(int i = 0; i < _world_objects.num; ++i) {
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if(object_is_valid(_world_objects.objects[i])) {
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if(!object_is_valid(_world_objects.objects[i])) {
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return i;
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}
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}
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@ -73,7 +73,7 @@ object_t* instantiate_object(const object_t *original) {
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void world_update() {
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for(int i = 0; i < _world_objects.num; ++i) {
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object_t* object = world_get_object(i);
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if(!object_is_valid(object)
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if(object_is_valid(object)
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&& object->evt_update != NULL) {
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object->evt_update(object);
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}
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@ -83,7 +83,7 @@ void world_update() {
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void world_draw() {
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for(int i = 0; i < _world_objects.num; ++i) {
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object_t* object = world_get_object(i);
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if(!object_is_valid(object)
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if(object_is_valid(object)
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&& object->evt_draw != NULL) {
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object->evt_draw(object);
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}
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