added expandable world objects array
parent
3ed5755e52
commit
e6b66884ec
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@ -1,6 +1,7 @@
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#include "world.h"
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#include "memory.h"
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#include "math/vec.h"
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#include "object.h"
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struct {
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size_t num;
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@ -26,12 +27,16 @@ int _expand_world() {
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static inline
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object_t* _find_free_object() {
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for(int i = 0; i < _world_objects.num; ++i) {
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if(_world_objects.objects[i]->active == 0) {
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if(object_is_valid(_world_objects.objects[i])) {
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return _world_objects.objects[i];
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}
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}
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_expand_world();
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size_t num = _world_objects.num;
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if(_expand_world()) {
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return _world_objects.objects[num];
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} else {
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return NULL;
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}
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}
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void world_clear() {
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@ -55,21 +60,39 @@ object_t* instantiate_object(const object_t *original) {
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}
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void world_update() {
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for(int i = 0; i < WORLD_NUM_OBJECTS; ++i) {
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if(g_objects[i].active == 1
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&& g_objects[i].enabled == 1
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&& g_objects[i].evt_update != NULL) {
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g_objects[i].evt_update(g_objects + i);
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for(int i = 0; i < world_num_objects(); ++i) {
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object_t* object = world_get_object(i);
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if(!object_is_valid(object)
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&& object->evt_update != NULL) {
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object->evt_update(object);
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}
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}
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}
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void world_draw() {
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for(int i = 0; i < WORLD_NUM_OBJECTS; ++i) {
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if(g_objects[i].active == 1
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&& g_objects[i].enabled == 1
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&& g_objects[i].evt_draw != NULL) {
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g_objects[i].evt_draw(g_objects + i);
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for(int i = 0; i < world_num_objects(); ++i) {
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object_t* object = world_get_object(i);
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if(!object_is_valid(object)
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&& object->evt_draw != NULL) {
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object->evt_draw(object);
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}
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}
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}
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object_t* world_get_object(size_t at) {
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if(at < _world_objects.num) {
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return _world_objects.objects[at];
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} else {
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return NULL;
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}
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}
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size_t world_num_objects() {
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return _world_objects.num;
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}
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void world_reserve_objects(size_t min) {
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while(_world_objects.num < min) {
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_expand_world();
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}
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}
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