sprite x,y now defines location of origin on sprite

pull/5/head
Sara 2023-05-22 08:10:55 +02:00
parent 89db4253ae
commit e03037acbe
1 changed files with 2 additions and 0 deletions

View File

@ -82,6 +82,8 @@ void _exec_sprite_cmd(const drawcmd_t* cmd) {
SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy}; SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy};
SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui); SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui);
SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y}; SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y};
destrect.x -= origin.x;
destrect.y -= origin.y;
SDL_RenderCopyExF(g_context.renderer, sprite->texture, SDL_RenderCopyExF(g_context.renderer, sprite->texture,
&sprite->uv, &destrect, sprite->rot, &sprite->uv, &destrect, sprite->rot,
&origin, sprite->flip); &origin, sprite->flip);