commit
deeaad06e1
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@ -18,7 +18,7 @@ static resource_t* insert_asset(const resource_t* resource) {
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return inserted;
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}
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void add_arbitrary_asset(void* memory, deleter_t deleter) {
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void add_arbitrary_asset(void* memory, deleter_fn deleter) {
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char name_buf[99];
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// generate the name of the arbitrary block based on adresses
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sprintf(name_buf, "%p%p", memory, deleter);
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@ -17,7 +17,7 @@ typedef enum resourcetype_t {
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RESOURCETYPE_MAX
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} resourcetype_t;
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typedef void(*deleter_t)(void* target);
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typedef void(*deleter_fn)(void* target);
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typedef struct resource_t {
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resourcetype_t type;
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@ -31,13 +31,13 @@ typedef struct resource_t {
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} font;
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struct {
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void* memory;
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deleter_t deleter;
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deleter_fn deleter;
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} arbitrary_type;
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};
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} resource_t;
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extern void add_arbitrary_asset(void* memory, deleter_t deleter);
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extern void add_arbitrary_asset_by_name(void* memory, deleter_t deleter, const char* name);
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extern void add_arbitrary_asset(void* memory, deleter_fn deleter);
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extern void add_arbitrary_asset_by_name(void* memory, deleter_fn deleter, const char* name);
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extern SDL_Texture* load_texture(const char* file);
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extern TTF_Font* load_font(const char* file, int size);
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extern SDL_Texture* get_texture(const char* file);
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@ -6,6 +6,34 @@
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#include "SDL2/SDL_render.h"
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#include <SDL2/SDL_events.h>
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enum INPUT_LISTENER_TYPE_T {
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INPUT_LISTENER_MOUSE,
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INPUT_LISTENER_AXIS,
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INPUT_LISTENER_SCROLL,
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INPUT_LISTENER_BUTTON,
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};
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typedef struct input_listener_t {
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enum INPUT_LISTENER_TYPE_T type;
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union {
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struct {
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input_axis_fn delegate;
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SDL_Scancode positive, negative;
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int last_positive, last_negative;
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} axis;
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struct {
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input_mouse_fn delegate;
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} mouse;
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struct {
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input_button_fn delegate;
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uint32_t button;
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int last;
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} button;
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struct {
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input_scroll_fn delegate;
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} scroll;
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};
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} input_listener_t;
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const Uint8* g_key_states = NULL;
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input_listener_t g_key_listeners[24];
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@ -17,7 +45,7 @@ static uint32_t _mouse_left_seconds = 0;
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static float _scroll_delta = 0;
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void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
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input_axis_delegate_t delegate) {
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input_axis_fn delegate) {
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memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
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g_key_listeners_endptr->type = INPUT_LISTENER_AXIS;
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g_key_listeners_endptr->axis.delegate = delegate;
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@ -28,14 +56,14 @@ void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
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++g_key_listeners_endptr;
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}
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void add_mouse_listener(input_mouse_delegate_t delegate) {
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void add_mouse_listener(input_mouse_fn delegate) {
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memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
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g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE;
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g_key_listeners_endptr->mouse.delegate = delegate;
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++g_key_listeners_endptr;
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}
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void add_mouse_button_listener(uint32_t button, input_button_delegate_t delegate) {
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void add_mouse_button_listener(uint32_t button, input_button_fn delegate) {
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memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
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g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON;
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g_key_listeners_endptr->button.delegate = delegate;
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@ -44,7 +72,7 @@ void add_mouse_button_listener(uint32_t button, input_button_delegate_t delegate
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++g_key_listeners_endptr;
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}
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void add_scroll_listener(input_scroll_delegate_t delegate) {
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void add_scroll_listener(input_scroll_fn delegate) {
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memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t));
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g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL;
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g_key_listeners_endptr->scroll.delegate = delegate;
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@ -7,56 +7,28 @@ extern "C" {
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#include "SDL2/SDL.h"
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typedef void(*input_axis_delegate_t)(int value);
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typedef void(*input_mouse_delegate_t)(float dx, float dy);
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typedef void(*input_button_delegate_t)(int down);
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typedef void(*input_scroll_delegate_t)(float delta);
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enum INPUT_LISTENER_TYPE_T {
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INPUT_LISTENER_MOUSE,
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INPUT_LISTENER_AXIS,
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INPUT_LISTENER_SCROLL,
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INPUT_LISTENER_BUTTON,
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};
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typedef struct input_listener_t {
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enum INPUT_LISTENER_TYPE_T type;
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union {
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struct {
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input_axis_delegate_t delegate;
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SDL_Scancode positive, negative;
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int last_positive, last_negative;
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} axis;
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struct {
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input_mouse_delegate_t delegate;
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} mouse;
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struct {
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input_button_delegate_t delegate;
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uint32_t button;
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int last;
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} button;
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struct {
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input_scroll_delegate_t delegate;
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} scroll;
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};
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} input_listener_t;
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typedef void(*input_axis_fn)(int value);
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typedef void(*input_mouse_fn)(float dx, float dy);
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typedef void(*input_button_fn)(int down);
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typedef void(*input_scroll_fn)(float delta);
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extern const Uint8* g_key_states;
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extern void add_key_listener(SDL_Scancode negative, SDL_Scancode positive,
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input_axis_delegate_t delegate);
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extern void add_mouse_listener(input_mouse_delegate_t delegate);
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extern void add_mouse_button_listener(uint32_t button, input_button_delegate_t delegate);
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extern void add_scroll_listener(input_scroll_delegate_t delegate);
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extern void remove_listener_at(size_t index);
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input_axis_fn delegate);
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extern void add_mouse_listener(input_mouse_fn delegate);
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extern void add_mouse_button_listener(uint32_t button, input_button_fn delegate);
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extern void add_scroll_listener(input_scroll_fn delegate);
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extern void mouse_screen_position(float* ox, float* oy);
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extern void mouse_world_position(float* ox, float* oy);
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extern int input_get_keydown(SDL_Scancode scancode);
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extern int input_get_mousedown(int mousebtn);
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extern void input_init();
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extern void update_input();
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extern void input_notify_event(SDL_Event event);
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extern int input_get_keydown(SDL_Scancode scancode);
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extern int input_get_mousedown(int mousebtn);
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#ifdef __cplusplus
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}
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@ -3,11 +3,10 @@
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object_t object_default() {
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return (object_t){
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.active = 1,
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.enabled = 1,
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.physics = physics_default(),
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.evt_draw = &object_draw_sprite,
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.evt_update = NULL,
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.sprite = sprite_default(),
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.physics = physics_default(),
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.evt_draw = &object_draw_sprite,
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.evt_update = NULL,
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.sprite = sprite_default(),
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};
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}
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@ -11,8 +11,8 @@ typedef void(*draw_fn)(struct object_t*);
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struct object_t {
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sprite_t sprite;
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int active; // 1 if this object is in use and should not be overriden.
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int enabled; // 1 if this object's events should be triggered.
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int active; // 1 if this object's events should be triggered by the game world update.
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int wants_to_be_deleted;
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physics_t physics; // the collider to use for this object's physics interaction.
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uintptr_t timer; // free to use for whatever
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@ -26,7 +26,7 @@ object_t object_default();
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void object_draw_sprite(object_t* object);
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static inline
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int object_is_valid(const object_t* object) {
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return object != NULL && object->active != 0;
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return object != NULL && object->wants_to_be_deleted == 0;
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}
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#endif /* _object_h */
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@ -24,7 +24,7 @@ void object_broadcast_collision(object_t* this, object_t* other) {
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}
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}
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short can_collide(const object_t* this) {
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return object_is_valid(this) && this->enabled;
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return object_is_valid(this);
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}
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static inline
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@ -34,15 +34,9 @@ typedef struct physics_t {
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} physics_t;
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extern physics_t physics_default();
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extern void object_broadcast_evt_collision(object_t* this, object_t* other);
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extern void physics_update();
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extern void physics_move(object_t* this, float delta_time);
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extern short can_collide(const object_t* this);
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extern void solve_collision_slide(object_t* left, object_t* right);
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extern float get_solve_force(const object_t* this, const object_t* other, float* solve_x, float* solve_y);
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@ -104,7 +104,6 @@ extern sprite_t make_sprite(const char* file, float x, float y);
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extern sprite_t sprite_from_spritesheet(spritesheet_t* sheet, int index);
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extern text_style_t make_text_style(const char* font, SDL_Color color, int dpi, float size);
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extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index);
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extern void set_active_view(const view_t* view);
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#define no_sprite (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}}
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@ -0,0 +1,215 @@
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#include "scene.h"
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#include "ctype.h"
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#include "stdint.h"
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#include "stddef.h"
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#include "stdlib.h"
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#include "string.h"
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#include "stdio.h"
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#include "hash.h"
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#include "malloc.h"
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#include "math.h"
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#include "world.h"
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static
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struct type_handler_t {
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uintptr_t hash;
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char* type;
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type_handler_fn handler;
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} _type_handlers[99];
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static
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int _type_handler_num = 0;
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static
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struct type_handler_t* _find_handler_for(const char* type) {
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uintptr_t hash = hashstr(type);
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for(int i = 0; i < 99; ++i) {
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if(_type_handlers[i].hash == hash && strcmp(type, _type_handlers[i].type) == 0) {
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return _type_handlers + i;
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}
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}
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return NULL;
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}
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static
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struct type_handler_t* _new_handler_for(const char* type) {
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_type_handlers[_type_handler_num].type = malloc(strlen(type) * sizeof(char));
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strcpy(_type_handlers[_type_handler_num].type, type);
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_type_handlers[_type_handler_num].hash = hashstr(type);
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struct type_handler_t* ptr = _type_handlers + _type_handler_num;
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++_type_handler_num;
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return ptr;
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}
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void set_type_handler(const char* type, type_handler_fn handler) {
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struct type_handler_t* ptr = _find_handler_for(type);
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if(ptr == NULL) {
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ptr = _new_handler_for(type);
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}
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ptr->handler = handler;
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}
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static
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int fpeekc(FILE* file) {
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int c = fgetc(file);
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ungetc(c, file);
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return c;
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}
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static
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void freadto(FILE* file, char c) {
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char read;
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do {
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read = fgetc(file);
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} while(read != c);
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}
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static
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int nextnw(FILE* file) {
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int next;
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char c;
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do {
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next = fgetc(file);
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c = (char)next;
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} while(isspace(c));
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return next;
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}
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static
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void _parse_key(FILE* file, char* out) {
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char c;
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do {
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c = fgetc(file);
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if(c == ':') {
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*out = '\0';
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} else if(c == '#') {
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freadto(file, '\n');
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} else if(!isspace(c)) {
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*out = c;
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++out;
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}
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} while(c != ':');
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}
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static
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void _parse_value(FILE* file, char* out, int* _argc, char** argv) {
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char c;
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int argc = 0;
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argv[argc] = out;
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++argc;
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do {
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c = fgetc(file);
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switch(c) {
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case '#':
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freadto(file, '\n');
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// fall through
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case '\n':
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ungetc(nextnw(file), file);
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break;
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case ';':
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*out = '\0';
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break;
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case ',':
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*out = '\0';
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++out;
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argv[argc] = out;
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++argc;
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ungetc(nextnw(file), file);
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break;
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default:
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*out = c;
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++out;
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break;
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}
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} while(c != ';');
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*_argc = argc;
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}
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static
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void _parse_config(FILE* file) {
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char key[24];
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char value[128];
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int argc = 0;
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char* argv[24];
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char begin = nextnw(file);
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ungetc(begin, file);
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_parse_key(file, key);
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ungetc(nextnw(file), file);
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_parse_value(file, value, &argc, argv);
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struct type_handler_t* handler = _find_handler_for(key);
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if(handler != NULL) {
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printf("found handler\n");
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if(begin == '!') {
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handler->handler(NULL, argc, argv);
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} else {
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handler->handler(make_object(), argc, argv);
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}
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}
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if(fpeekc(file) == EOF) return;
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}
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static
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void _parse_scene(FILE* file) {
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int next;
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do {
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_parse_config(file);
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next = nextnw(file);
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ungetc(next, file);
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} while(next != EOF);
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}
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static
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int _validate_config(FILE* file) {
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char c;
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int colon_count = 0;
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do {
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c = nextnw(file);
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switch(c) {
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default: break;
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case ':':
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colon_count++;
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break;
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}
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} while(c != ';');
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return colon_count == 1;
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}
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static
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int _validate_scene(FILE* file) {
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if(file == NULL) return 0;
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int next;
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int validated;
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do {
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validated = _validate_config(file);
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next = nextnw(file);
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ungetc(next, file);
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} while(validated == 1 && next != EOF);
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rewind(file);
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return validated;
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}
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void load_scene(const char* filename) {
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FILE* file = fopen(filename, "r");
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if(_validate_scene(file)) {
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world_clear();
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_parse_scene(file);
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fclose(file);
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}
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}
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void load_scene_additive(const char* filename) {
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FILE* file = fopen(filename, "r");
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if(_validate_scene(file)) {
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_parse_scene(file);
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fclose(file);
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}
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}
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@ -0,0 +1,22 @@
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#ifndef _corelib_scene_h
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#define _corelib_scene_h
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#include "memory.h"
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typedef struct object_t object_t;
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typedef void(*type_handler_fn)(object_t* this, int argc, char** argv);
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|
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// Add or replace the type handler for [Object] entries of a given key.
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// Will delete the handler entry if handler == NULL.
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void set_type_handler(const char* type, type_handler_fn handler);
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// Load a scene exclusively. Clears the current scene before parsing file.
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void load_scene(const char* file);
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// Load a scene additively.
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// Will not clear the currently active objects before parsing file.
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void load_scene_additive(const char* file);
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#endif /* _corelib_scene_h */
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@ -47,23 +47,36 @@ size_t _find_free_object() {
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|||
}
|
||||
|
||||
void world_clear() {
|
||||
// free all allocated objects
|
||||
for(int i = 0; i < _world_objects.num; ++i) {
|
||||
_world_objects.objects[i]->active = 0;
|
||||
_world_objects.objects[i]->enabled = 0;
|
||||
object_t* object = _world_objects.objects[i];
|
||||
if(object != NULL) {
|
||||
free(object);
|
||||
}
|
||||
}
|
||||
// free world array
|
||||
free(_world_objects.objects);
|
||||
// reset world objects struct
|
||||
_world_objects.objects = NULL;
|
||||
_world_objects.num = 0;
|
||||
}
|
||||
|
||||
object_t* make_object() {
|
||||
// acquire pointer to empty slot
|
||||
size_t index = _find_free_object();
|
||||
// allocate new object
|
||||
if(_world_objects.objects[index] == NULL) {
|
||||
_world_objects.objects[index] = malloc(sizeof(object_t));
|
||||
}
|
||||
// initialize object to default
|
||||
object_t* o = _world_objects.objects[index];
|
||||
*o = object_default();
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
object_t* instantiate_object(const object_t *original) {
|
||||
// create new object with default settings
|
||||
object_t* obj = make_object();
|
||||
*obj = *original;
|
||||
obj->active = 1;
|
||||
|
|
33
src/game.c
33
src/game.c
|
@ -4,38 +4,9 @@
|
|||
#include "corelib/render.h"
|
||||
#include "corelib/assets.h"
|
||||
#include "corelib/layers.h"
|
||||
#include "SDL2/SDL_mouse.h"
|
||||
#include "SDL2/SDL_scancode.h"
|
||||
|
||||
void on_quit_key(int down) {
|
||||
// Q is pressed or released
|
||||
if(down) {
|
||||
// stop running when Q is pressed
|
||||
g_context.running = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void on_horizontal(int axis) {
|
||||
// when A or D is pressed or released
|
||||
}
|
||||
|
||||
void on_vertical(int axis) {
|
||||
// W or S is pressed or released
|
||||
}
|
||||
|
||||
void on_click(int down) {
|
||||
// when the left mouse button is pressed down
|
||||
// float mouse_x, mouse_y;
|
||||
// mouse_world_position(&mouse_x, &mouse_y);
|
||||
}
|
||||
|
||||
void start_game() {
|
||||
// called when the game is done initializing the backend and ready to start
|
||||
g_active_view.width = 21;
|
||||
add_key_listener(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_Q, &on_quit_key);
|
||||
add_key_listener(SDL_SCANCODE_S, SDL_SCANCODE_W, &on_horizontal);
|
||||
add_key_listener(SDL_SCANCODE_A, SDL_SCANCODE_D, &on_vertical);
|
||||
add_mouse_button_listener(SDL_BUTTON_LMASK, &on_click);
|
||||
}
|
||||
|
||||
void update_game() {
|
||||
|
@ -48,4 +19,6 @@ void update_ui() {
|
|||
// render calls made in this function will be in *screen* space
|
||||
}
|
||||
|
||||
void game_exit() {}
|
||||
void game_exit() {
|
||||
// called when the game shuts down
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue