added ninesliced and text rendering commands

pull/1/head
Sara 2023-04-20 23:04:04 +02:00
parent 70d6ca6571
commit dd40766fca
2 changed files with 200 additions and 2 deletions

View File

@ -6,6 +6,8 @@
#include "inttypes.h" #include "inttypes.h"
#include "SDL2/SDL_blendmode.h" #include "SDL2/SDL_blendmode.h"
#include "SDL2/SDL_render.h" #include "SDL2/SDL_render.h"
#include "SDL2/SDL_surface.h"
#include "string.h"
#define NUM_DRAWCMDS 2048 #define NUM_DRAWCMDS 2048
@ -56,6 +58,22 @@ void get_scaling_factors(float* width, float* height,
(*height) = (*width)*aspectr; (*height) = (*width)*aspectr;
} }
SDL_FRect get_dest_with_size(SDL_FRect untransformed, int ui) {
float fw, fh, fwm, fhm;
get_scaling_factors(&fw, &fh, &fwm, &fhm, ui);
SDL_FRect r = (SDL_FRect) {
.x=((-g_active_view.x)+(fw*0.5f)+untransformed.x)*fwm,
.y=((-g_active_view.y)+(fh*0.5f)+untransformed.y)*fwm,
.w=untransformed.w*fwm,
.h=untransformed.h*fwm
};
if(ui) {
r.x = untransformed.x * fwm;
r.y = untransformed.y * fhm;
}
return r;
}
void exec_sprite_cmd(const drawcmd_t* cmd) { void exec_sprite_cmd(const drawcmd_t* cmd) {
const sprite_t* sprite = &cmd->sprite; const sprite_t* sprite = &cmd->sprite;
float fw, fh, fwm, fhm; float fw, fh, fwm, fhm;
@ -115,11 +133,132 @@ void exec_rect_cmd(const drawcmd_t* cmd) {
SDL_RenderFillRectF(g_context.renderer, &r); SDL_RenderFillRectF(g_context.renderer, &r);
} }
void exec_sliced_cmd(const drawcmd_t* cmd) {
const nineslice_t* sliced = &cmd->sliced;
// target rect in world space
SDL_FRect rect = sliced->rect;
// sliced texture
SDL_Texture* t = sliced->texture;
// width and height of sliced texture
int tw, th;
SDL_QueryTexture(t, NULL, NULL, &tw, &th);
// top-left
SDL_Rect srcr = {
0, 0, sliced->corner_size, sliced->corner_size
};
SDL_FRect dstr = get_dest_with_size((SDL_FRect){
rect.x, rect.y, sliced->radius, sliced->radius
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// top - centre
srcr = (SDL_Rect) {
sliced->corner_size, 0,
tw - sliced->corner_size*2, sliced->corner_size
};
dstr = get_dest_with_size((SDL_FRect){
rect.x + sliced->radius, 0.0, sliced->rect.w - sliced->radius * 2, sliced->radius
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// top-right
srcr = (SDL_Rect) {
tw - sliced->corner_size, 0, sliced->corner_size, sliced->corner_size
};
dstr = get_dest_with_size((SDL_FRect){
rect.w - sliced->radius, 0, sliced->radius, sliced->radius
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// centre-left
srcr = (SDL_Rect) {
0, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2
};
dstr = get_dest_with_size((SDL_FRect) {
0, sliced->radius, sliced->radius, rect.h - sliced->radius * 2
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// centre-centre
srcr = (SDL_Rect) {
sliced->corner_size, sliced->corner_size, tw - sliced->corner_size * 2, th - sliced->corner_size * 2
};
dstr = get_dest_with_size((SDL_FRect) {
sliced->radius, sliced->radius, rect.w - sliced->radius * 2, rect.h - sliced->radius * 2
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// centre-right
srcr = (SDL_Rect) {
tw - sliced->corner_size, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2
};
dstr = get_dest_with_size((SDL_FRect) {
rect.w - sliced->radius, sliced->radius, sliced->radius, rect.h - sliced->radius * 2
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// bottom-left
srcr = (SDL_Rect) {
0, th - sliced->corner_size,
sliced->corner_size, sliced->corner_size
};
dstr = get_dest_with_size((SDL_FRect){
0, rect.h - sliced->radius,
sliced->radius, sliced->radius
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// bottom-centre
srcr = (SDL_Rect) {
sliced->corner_size, th - sliced->corner_size, tw - sliced->corner_size * 2, sliced->corner_size
};
dstr = get_dest_with_size((SDL_FRect) {
sliced->radius, rect.h - sliced->radius, rect.w - sliced->radius * 2, sliced->radius
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
// bottom-right
srcr = (SDL_Rect) {
tw - sliced->corner_size, th - sliced->corner_size, sliced->corner_size, sliced->corner_size
};
dstr = get_dest_with_size((SDL_FRect) {
rect.w - sliced->radius, rect.h - sliced->radius, sliced->radius, sliced->radius
}, cmd->ui);
SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr);
}
void exec_text_cmd(const drawcmd_t* cmd) {
SDL_FRect r = get_dest_with_size(cmd->text.area, cmd->ui);
SDL_FRect rt = {r.x*100, r.y*100, r.w*100, r.h*100};
SDL_Surface* s = TTF_RenderText_Solid_Wrapped(cmd->text.font, cmd->text.text, cmd->text.fg, floor(cmd->text.area.y * 100));
if(s != NULL) {
SDL_FreeSurface(s);
SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s);
float ar = r.w / r.h;
float ar2 = (float)s->w / (float)s->h;
SDL_Rect srcr = {0, 0, s->w, s->h};
if(ar > ar2) {
srcr.h = srcr.w * ar;
} else if(ar < ar2) {
r.h = r.w * ar2;
}
SDL_RenderCopyF(g_context.renderer, t, &srcr, &r);
SDL_DestroyTexture(t);
}
free(cmd->text.text);
}
typedef void(*drawcmd_delegate)(const drawcmd_t*); typedef void(*drawcmd_delegate)(const drawcmd_t*);
drawcmd_delegate const drawcmd_funcs[] = { drawcmd_delegate const drawcmd_funcs[] = {
&exec_sprite_cmd, &exec_sprite_cmd,
&exec_rect_cmd &exec_rect_cmd,
&exec_sliced_cmd,
&exec_text_cmd,
}; };
void exec_buffer() { void exec_buffer() {
if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata)); if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata));
for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) { for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) {
@ -206,6 +345,32 @@ void draw_rect(const rectshape_t* rect) {
draw(&d); draw(&d);
} }
void draw_sliced(const nineslice_t *sliced) {
drawcmd_t d = {
.type=DRAWCMDTYPE_SLICED,
.depth=sliced->depth,
.sliced=*sliced
};
draw(&d);
}
void draw_text(const char *str, SDL_FRect area, TTF_Font *font, SDL_Color font_color, depth_t depth) {
int len = strlen(str);
textarea_t t = {
.text = calloc(len+1, sizeof(char)),
.area = area,
.fg = font_color,
.font = font,
};
strcpy(t.text, str);
drawcmd_t d = {
.type=DRAWCMDTYPE_TEXT,
.text=t,
.depth=depth,
};
draw(&d);
}
spritesheet_t make_spritesheet(const char *file, int tile_width, int tile_height) { spritesheet_t make_spritesheet(const char *file, int tile_width, int tile_height) {
spritesheet_t sheet=(spritesheet_t){ spritesheet_t sheet=(spritesheet_t){
.texture=get_texture(file), .texture=get_texture(file),
@ -217,6 +382,17 @@ spritesheet_t make_spritesheet(const char *file, int tile_width, int tile_height
return sheet; return sheet;
} }
nineslice_t make_nineslice(const char *file, int corner_px, float radius) {
nineslice_t sliced = {
.depth = RLAYER_UI,
.corner_size = corner_px,
.radius = radius,
.rect= {0.0, 0.0, 1.0, 1.0},
.texture=get_texture(file)
};
return sliced;
}
sprite_t make_sprite(const char* file, float x, float y) { sprite_t make_sprite(const char* file, float x, float y) {
sprite_t sprite=(sprite_t){ sprite_t sprite=(sprite_t){
.texture=get_texture(file), .texture=get_texture(file),

View File

@ -6,6 +6,7 @@ extern "C" {
#endif #endif
#include "context.h" #include "context.h"
#include "SDL2/SDL_ttf.h"
typedef int depth_t; typedef int depth_t;
@ -15,6 +16,8 @@ typedef enum drawcmdtype_t {
DRAWCMDTYPE_MIN = -1, DRAWCMDTYPE_MIN = -1,
DRAWCMDTYPE_SPRITE = 0, DRAWCMDTYPE_SPRITE = 0,
DRAWCMDTYPE_RECT = 1, DRAWCMDTYPE_RECT = 1,
DRAWCMDTYPE_SLICED = 2,
DRAWCMDTYPE_TEXT = 3,
DRAWCMDTYPE_MAX DRAWCMDTYPE_MAX
} drawcmdtype_t; } drawcmdtype_t;
@ -26,9 +29,19 @@ typedef struct spritesheet_t {
typedef struct nineslice_t { typedef struct nineslice_t {
SDL_Texture* texture; SDL_Texture* texture;
float corner_height, corner_width; // the width and height of the corners SDL_FRect rect; // the rectangle to fit into
depth_t depth;
float radius;
int corner_size;
} nineslice_t; // nine-sliced texture for ui } nineslice_t; // nine-sliced texture for ui
typedef struct textarea_t {
char* text;
TTF_Font* font;
SDL_Color fg;
SDL_FRect area;
} textarea_t;
typedef struct sprite_t { typedef struct sprite_t {
SDL_Texture* texture; SDL_Texture* texture;
float x, y; // positions of x,y float x, y; // positions of x,y
@ -54,6 +67,8 @@ typedef struct drawcmd_t {
union { union {
sprite_t sprite; // if type is sprite, render this sprite_t sprite; // if type is sprite, render this
rectshape_t rect; // if type is rect, render this rectshape_t rect; // if type is rect, render this
nineslice_t sliced;
textarea_t text;
}; };
} drawcmd_t; // an orderable command to render, should not be directly used, use draw_* functions instead } drawcmd_t; // an orderable command to render, should not be directly used, use draw_* functions instead
@ -73,12 +88,19 @@ extern void draw(const drawcmd_t* cmd);
extern void draw_sprite(const sprite_t* sprite); extern void draw_sprite(const sprite_t* sprite);
extern void draw_rect(const rectshape_t* rect); extern void draw_rect(const rectshape_t* rect);
extern void draw_sliced(const nineslice_t* sliced);
extern void draw_text(const char* str, SDL_FRect area, TTF_Font* font, SDL_Color font_color, depth_t depth);
extern spritesheet_t make_spritesheet(const char* file, int tile_width, int tile_height); extern spritesheet_t make_spritesheet(const char* file, int tile_width, int tile_height);
extern nineslice_t make_nineslice(const char* file, int corner_px, float radius);
extern sprite_t make_sprite(const char* file, float x, float y); extern sprite_t make_sprite(const char* file, float x, float y);
extern sprite_t sprite_from_spritesheet(spritesheet_t* sheet, int index); extern sprite_t sprite_from_spritesheet(spritesheet_t* sheet, int index);
extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index); extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index);
extern void set_active_view(const view_t* view); extern void set_active_view(const view_t* view);
inline sprite_t no_sprite() {
return (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}};
}
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif