default sprite origin in is now 0,0

pull/5/head
Sara 2023-06-16 13:35:33 +02:00
parent 0a6242ef3c
commit d067ea6df8
1 changed files with 1 additions and 2 deletions

View File

@ -443,7 +443,7 @@ sprite_t make_sprite(const char* file, float x, float y) {
sprite_t sprite=(sprite_t){
.texture=get_texture(file),
.x=x,.y=y,
.origin=(SDL_FPoint){.x=0,.y=0},
.origin=(SDL_FPoint){.x=0.0,.y=0.0},
.sx=1.0,.sy=1.0,
.rot=0,
.depth=RLAYER_SPRITES,
@ -451,7 +451,6 @@ sprite_t make_sprite(const char* file, float x, float y) {
.flip=SDL_FLIP_NONE,
};
SDL_QueryTexture(sprite.texture, NULL, NULL, &sprite.uv.w, &sprite.uv.h);
sprite.origin.x = -(float)sprite.uv.h/2.f; sprite.origin.y = -(float)sprite.uv.h/2.f;
return sprite;
}