default sprite origin in is now 0,0
parent
0a6242ef3c
commit
d067ea6df8
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@ -443,7 +443,7 @@ sprite_t make_sprite(const char* file, float x, float y) {
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sprite_t sprite=(sprite_t){
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.texture=get_texture(file),
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.x=x,.y=y,
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.origin=(SDL_FPoint){.x=0,.y=0},
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.origin=(SDL_FPoint){.x=0.0,.y=0.0},
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.sx=1.0,.sy=1.0,
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.rot=0,
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.depth=RLAYER_SPRITES,
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@ -451,7 +451,6 @@ sprite_t make_sprite(const char* file, float x, float y) {
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.flip=SDL_FLIP_NONE,
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};
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SDL_QueryTexture(sprite.texture, NULL, NULL, &sprite.uv.w, &sprite.uv.h);
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sprite.origin.x = -(float)sprite.uv.h/2.f; sprite.origin.y = -(float)sprite.uv.h/2.f;
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return sprite;
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}
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