diff --git a/src/corelib/assets.c b/src/corelib/assets.c index 2c32ed2..6979ac9 100644 --- a/src/corelib/assets.c +++ b/src/corelib/assets.c @@ -12,136 +12,136 @@ resource_t g_assets[NUM_ASSETS]; resource_t* g_assets_endptr = g_assets; static resource_t* insert_asset(const resource_t* resource) { - *g_assets_endptr = *resource; - resource_t* inserted = g_assets_endptr; - ++g_assets_endptr; - return inserted; + *g_assets_endptr = *resource; + resource_t* inserted = g_assets_endptr; + ++g_assets_endptr; + return inserted; } void add_arbitrary_asset(void* memory, deleter_fn deleter) { - char name_buf[99]; - // generate the name of the arbitrary block based on adresses - sprintf(name_buf, "%p%p", memory, deleter); - int len = strlen(name_buf); - resource_t res = (resource_t){ - .type = RESOURCETYPE_ARBITRARY, - .hash = hashstr(name_buf), - .name = (char*)calloc(len+1, sizeof(char)), - .arbitrary_type={ - .memory=memory,.deleter=deleter - } - }; - strcpy(res.name, name_buf); - insert_asset(&res); + char name_buf[99]; + // generate the name of the arbitrary block based on adresses + sprintf(name_buf, "%p%p", memory, deleter); + int len = strlen(name_buf); + resource_t res = (resource_t){ + .type = RESOURCETYPE_ARBITRARY, + .hash = hashstr(name_buf), + .name = (char*)calloc(len+1, sizeof(char)), + .arbitrary_type={ + .memory=memory,.deleter=deleter + } + }; + strcpy(res.name, name_buf); + insert_asset(&res); } SDL_Texture* load_texture(const char* file) { - int len = strlen(file); - resource_t res = (resource_t){ - .type = RESOURCETYPE_TEXTURE, - .hash = hashstr(file), - .name = (char*)calloc(len+1, sizeof(char)), - .texture = IMG_LoadTexture(g_context.renderer, file), - }; - strcpy(res.name, file); - return insert_asset(&res)->texture; + int len = strlen(file); + resource_t res = (resource_t){ + .type = RESOURCETYPE_TEXTURE, + .hash = hashstr(file), + .name = (char*)calloc(len+1, sizeof(char)), + .texture = IMG_LoadTexture(g_context.renderer, file), + }; + strcpy(res.name, file); + return insert_asset(&res)->texture; } TTF_Font* load_font(const char* file, int size) { - int len = strlen(file); - resource_t res = (resource_t) { - .type = RESOURCETYPE_FONT, - .hash = hashstr(file), - .name = calloc(len+1, sizeof(char)), - .font = { - .size = size, - .font = TTF_OpenFont(file, size) - } - }; - strcpy(res.name, file); - return insert_asset(&res)->font.font; + int len = strlen(file); + resource_t res = (resource_t) { + .type = RESOURCETYPE_FONT, + .hash = hashstr(file), + .name = calloc(len+1, sizeof(char)), + .font = { + .size = size, + .font = TTF_OpenFont(file, size) + } + }; + strcpy(res.name, file); + return insert_asset(&res)->font.font; } SDL_Texture* get_texture(const char* file) { - resource_t* found = get_asset(file); - if(found != NULL && found->type == RESOURCETYPE_TEXTURE) { - return found->texture; - } else { - return load_texture(file); - } + resource_t* found = get_asset(file); + if(found != NULL && found->type == RESOURCETYPE_TEXTURE) { + return found->texture; + } else { + return load_texture(file); + } } TTF_Font* get_font(const char *file, int size) { - uint32_t hash = hashstr(file); - for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { - if(res->hash == hash - && strcmp(res->name, file) == 0 - && res->type == RESOURCETYPE_FONT - && res->font.size == size) { - return res->font.font; - } - } - return load_font(file, size); + uint32_t hash = hashstr(file); + for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { + if(res->hash == hash + && strcmp(res->name, file) == 0 + && res->type == RESOURCETYPE_FONT + && res->font.size == size) { + return res->font.font; + } + } + return load_font(file, size); } resource_t* get_asset(const char* file) { - uint32_t hash = hashstr(file); - for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { - if(res->hash == hash - && strcmp(res->name, file) == 0) { - return res; - } - } - return NULL; + uint32_t hash = hashstr(file); + for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { + if(res->hash == hash + && strcmp(res->name, file) == 0) { + return res; + } + } + return NULL; } static void _delete_referenced_asset(resource_t* res) { - free(res->name); - switch(res->type) { - default: - break; - case RESOURCETYPE_TEXTURE: - SDL_DestroyTexture(res->texture); - break; - case RESOURCETYPE_FONT: - TTF_CloseFont(res->font.font); - break; - case RESOURCETYPE_ARBITRARY: - res->arbitrary_type.deleter(res->arbitrary_type.memory); - break; - } + free(res->name); + switch(res->type) { + default: + break; + case RESOURCETYPE_TEXTURE: + SDL_DestroyTexture(res->texture); + break; + case RESOURCETYPE_FONT: + TTF_CloseFont(res->font.font); + break; + case RESOURCETYPE_ARBITRARY: + res->arbitrary_type.deleter(res->arbitrary_type.memory); + break; + } } int asset_exists(const char* name) { - return get_asset(name) != NULL; + return get_asset(name) != NULL; } resourcetype_t asset_type(const char* name) { - resource_t* r = get_asset(name); - if(r != NULL) { - return r->type; - } else { - return RESOURCETYPE_MIN; - } + resource_t* r = get_asset(name); + if(r != NULL) { + return r->type; + } else { + return RESOURCETYPE_MIN; + } } int delete_by_name(const char* name) { - resource_t* r = get_asset(name); - if(r == NULL) return 0; - _remove_asset(r); - return 1; + resource_t* r = get_asset(name); + if(r == NULL) return 0; + _remove_asset(r); + return 1; } void clean_assets() { - for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { - _delete_referenced_asset(res); - } - g_assets_endptr = g_assets; + for(resource_t* res = g_assets; res != g_assets_endptr; ++res) { + _delete_referenced_asset(res); + } + g_assets_endptr = g_assets; } static void _remove_asset(resource_t* res) { - _delete_referenced_asset(res); - resource_t* last = g_assets_endptr - 1; - memmove(res, last, sizeof(resource_t)); - --g_assets_endptr; + _delete_referenced_asset(res); + resource_t* last = g_assets_endptr - 1; + memmove(res, last, sizeof(resource_t)); + --g_assets_endptr; } diff --git a/src/corelib/assets.h b/src/corelib/assets.h index 85a727a..ace5977 100644 --- a/src/corelib/assets.h +++ b/src/corelib/assets.h @@ -10,30 +10,30 @@ extern "C" { #include "SDL2/SDL.h" typedef enum resourcetype_t { - RESOURCETYPE_MIN, - RESOURCETYPE_TEXTURE, - RESOURCETYPE_FONT, - RESOURCETYPE_ARBITRARY, - RESOURCETYPE_MAX + RESOURCETYPE_MIN, + RESOURCETYPE_TEXTURE, + RESOURCETYPE_FONT, + RESOURCETYPE_ARBITRARY, + RESOURCETYPE_MAX } resourcetype_t; typedef void(*deleter_fn)(void* target); typedef struct resource_t { - resourcetype_t type; - uintptr_t hash; - char* name; - union { - SDL_Texture* texture; - struct { - int size; - TTF_Font* font; - } font; - struct { - void* memory; - deleter_fn deleter; - } arbitrary_type; - }; + resourcetype_t type; + uintptr_t hash; + char* name; + union { + SDL_Texture* texture; + struct { + int size; + TTF_Font* font; + } font; + struct { + void* memory; + deleter_fn deleter; + } arbitrary_type; + }; } resource_t; extern void add_arbitrary_asset(void* memory, deleter_fn deleter); diff --git a/src/corelib/context.c b/src/corelib/context.c index a8b84bc..50b87ef 100644 --- a/src/corelib/context.c +++ b/src/corelib/context.c @@ -5,32 +5,32 @@ #include context_t g_context = { - .window = NULL, - .renderer = NULL, - .running = 1 + .window = NULL, + .renderer = NULL, + .running = 1 }; void init_context() { - if(SDL_Init(SDL_INIT_EVERYTHING) != 0) { - SDL_Log("ERROR LOADING SDL %s", SDL_GetError()); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING SDL", SDL_GetError(), NULL); - exit(1); - } - if(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) == 0) { - SDL_Log("ERROR LOADING IMG %s", IMG_GetError()); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL); - exit(2); - } - if(TTF_Init() != 0) { - SDL_Log("ERROR LOADING TTF %s", TTF_GetError()); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL); - } + if(SDL_Init(SDL_INIT_EVERYTHING) != 0) { + SDL_Log("ERROR LOADING SDL %s", SDL_GetError()); + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING SDL", SDL_GetError(), NULL); + exit(1); + } + if(IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG) == 0) { + SDL_Log("ERROR LOADING IMG %s", IMG_GetError()); + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL); + exit(2); + } + if(TTF_Init() != 0) { + SDL_Log("ERROR LOADING TTF %s", TTF_GetError()); + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR LOADING IMG", IMG_GetError(), NULL); + } } void close_context() { - SDL_DestroyRenderer(g_context.renderer); - SDL_DestroyWindow(g_context.window); - TTF_Quit(); - IMG_Quit(); - SDL_Quit(); + SDL_DestroyRenderer(g_context.renderer); + SDL_DestroyWindow(g_context.window); + TTF_Quit(); + IMG_Quit(); + SDL_Quit(); } diff --git a/src/corelib/context.h b/src/corelib/context.h index 4d935fa..481e7fe 100644 --- a/src/corelib/context.h +++ b/src/corelib/context.h @@ -9,10 +9,10 @@ extern "C" { #include "SDL2/SDL_events.h" typedef struct context_t { - SDL_Window* window; - SDL_Renderer* renderer; - SDL_Event event; - short running; + SDL_Window* window; + SDL_Renderer* renderer; + SDL_Event event; + short running; } context_t; extern context_t g_context; diff --git a/src/corelib/entry.c b/src/corelib/entry.c index 4489250..75f568a 100644 --- a/src/corelib/entry.c +++ b/src/corelib/entry.c @@ -14,89 +14,89 @@ static struct timespec start_last_frame; inline static double timespec_to_sec(struct timespec spec) { - return (double)spec.tv_sec + (double)spec.tv_nsec * 1E-09; + return (double)spec.tv_sec + (double)spec.tv_nsec * 1E-09; } inline float delta_time() { - return (float)_delta_time; + return (float)_delta_time; } void set_frame_interval(double frame_interval) { - _min_frame_interval = frame_interval; + _min_frame_interval = frame_interval; } void set_frame_rate_limit(int fps) { - _min_frame_interval = 1.0/(double)fps; + _min_frame_interval = 1.0/(double)fps; } static inline int _engine_start() { - init_context(); - return 0; + init_context(); + return 0; } static inline int _engine_shutdown() { - game_exit(); - clean_assets(); - close_context(); - exit(0); + game_exit(); + clean_assets(); + close_context(); + exit(0); } static inline void _handle_events() { - while(SDL_PollEvent(&g_context.event)) { - input_notify_event(g_context.event); - switch(g_context.event.type) { - case SDL_QUIT: - g_context.running = 0; - break; - } - } + while(SDL_PollEvent(&g_context.event)) { + input_notify_event(g_context.event); + switch(g_context.event.type) { + case SDL_QUIT: + g_context.running = 0; + break; + } + } } static inline int _engine_run() { - SDL_DisplayMode mode; - SDL_GetDesktopDisplayMode(0, &mode); - SDL_Window* window = SDL_CreateWindow("Tabletop", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, mode.w, mode.h, SDL_WINDOW_FULLSCREEN_DESKTOP); + SDL_DisplayMode mode; + SDL_GetDesktopDisplayMode(0, &mode); + SDL_Window* window = SDL_CreateWindow("Tabletop", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, mode.w, mode.h, SDL_WINDOW_FULLSCREEN_DESKTOP); - g_context = (context_t){ - .window = window, - .renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED), - .running = 1, - }; + g_context = (context_t){ + .window = window, + .renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED), + .running = 1, + }; - input_init(); - world_clear(); - start_game(); - - timespec_get(&start_last_frame, TIME_UTC); - struct timespec next_time; - while(g_context.running) { - timespec_get(&next_time, TIME_UTC); - _delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame); - start_last_frame = next_time; - _handle_events(); - update_input(); - _render_mode = 1; - update_ui(); - _render_mode = 0; - update_game(); - world_update(); // update world objects - world_draw(); // draw world objects - swap_buffer(); - do { - timespec_get(&next_time, TIME_UTC); - _delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame); - SDL_PumpEvents(); - } while(_delta_time < _min_frame_interval); - } - return 0; + input_init(); + world_clear(); + start_game(); + + timespec_get(&start_last_frame, TIME_UTC); + struct timespec next_time; + while(g_context.running) { + timespec_get(&next_time, TIME_UTC); + _delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame); + start_last_frame = next_time; + _handle_events(); + update_input(); + _render_mode = 1; + update_ui(); + _render_mode = 0; + update_game(); + world_update(); // update world objects + world_draw(); // draw world objects + swap_buffer(); + do { + timespec_get(&next_time, TIME_UTC); + _delta_time = timespec_to_sec(next_time) - timespec_to_sec(start_last_frame); + SDL_PumpEvents(); + } while(_delta_time < _min_frame_interval); + } + return 0; } int main(int argc, char* argv[]) { - _engine_start(); - _engine_run(); - _engine_shutdown(); + _engine_start(); + _engine_run(); + _engine_shutdown(); } diff --git a/src/corelib/hash.c b/src/corelib/hash.c index beed3a6..407ad24 100644 --- a/src/corelib/hash.c +++ b/src/corelib/hash.c @@ -8,18 +8,18 @@ extern "C" { #include "string.h" uintptr_t hashstr(const char* str) { - return hashmem(str, strlen(str)); + return hashmem(str, strlen(str)); } uintptr_t hashmem(const char* mem, size_t size) { - const size_t last4shift = sizeof(uintptr_t)*4 - 4; - uintptr_t hash = 0; - while(size --> 0) { - hash = (hash | *mem) << 1; - hash |= hash >> last4shift; - ++mem; - } - return hash; + const size_t last4shift = sizeof(uintptr_t)*4 - 4; + uintptr_t hash = 0; + while(size --> 0) { + hash = (hash | *mem) << 1; + hash |= hash >> last4shift; + ++mem; + } + return hash; } #ifdef __cplusplus diff --git a/src/corelib/input.c b/src/corelib/input.c index 34fcdde..568b8de 100644 --- a/src/corelib/input.c +++ b/src/corelib/input.c @@ -7,32 +7,32 @@ #include enum INPUT_LISTENER_TYPE_T { - INPUT_LISTENER_MOUSE, - INPUT_LISTENER_AXIS, - INPUT_LISTENER_SCROLL, - INPUT_LISTENER_BUTTON, + INPUT_LISTENER_MOUSE, + INPUT_LISTENER_AXIS, + INPUT_LISTENER_SCROLL, + INPUT_LISTENER_BUTTON, }; typedef struct input_listener_t { - enum INPUT_LISTENER_TYPE_T type; - union { - struct { - input_axis_fn delegate; - SDL_Scancode positive, negative; - int last_positive, last_negative; - } axis; - struct { - input_mouse_fn delegate; - } mouse; - struct { - input_button_fn delegate; - uint32_t button; - int last; - } button; - struct { - input_scroll_fn delegate; - } scroll; - }; + enum INPUT_LISTENER_TYPE_T type; + union { + struct { + input_axis_fn delegate; + SDL_Scancode positive, negative; + int last_positive, last_negative; + } axis; + struct { + input_mouse_fn delegate; + } mouse; + struct { + input_button_fn delegate; + uint32_t button; + int last; + } button; + struct { + input_scroll_fn delegate; + } scroll; + }; } input_listener_t; const Uint8* g_key_states = NULL; @@ -45,158 +45,158 @@ static uint32_t _mouse_left_seconds = 0; static float _scroll_delta = 0; void add_key_listener(SDL_Scancode negative, SDL_Scancode positive, - input_axis_fn delegate) { - memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); - g_key_listeners_endptr->type = INPUT_LISTENER_AXIS; - g_key_listeners_endptr->axis.delegate = delegate; - g_key_listeners_endptr->axis.positive = positive; - g_key_listeners_endptr->axis.negative = negative; - g_key_listeners_endptr->axis.last_positive = - g_key_listeners_endptr->axis.last_negative = 0; - ++g_key_listeners_endptr; + input_axis_fn delegate) { + memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); + g_key_listeners_endptr->type = INPUT_LISTENER_AXIS; + g_key_listeners_endptr->axis.delegate = delegate; + g_key_listeners_endptr->axis.positive = positive; + g_key_listeners_endptr->axis.negative = negative; + g_key_listeners_endptr->axis.last_positive = + g_key_listeners_endptr->axis.last_negative = 0; + ++g_key_listeners_endptr; } void add_mouse_listener(input_mouse_fn delegate) { - memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); - g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE; - g_key_listeners_endptr->mouse.delegate = delegate; - ++g_key_listeners_endptr; + memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); + g_key_listeners_endptr->type = INPUT_LISTENER_MOUSE; + g_key_listeners_endptr->mouse.delegate = delegate; + ++g_key_listeners_endptr; } void add_mouse_button_listener(uint32_t button, input_button_fn delegate) { - memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); - g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON; - g_key_listeners_endptr->button.delegate = delegate; - g_key_listeners_endptr->button.button = button; - g_key_listeners_endptr->button.last = 0; - ++g_key_listeners_endptr; + memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); + g_key_listeners_endptr->type = INPUT_LISTENER_BUTTON; + g_key_listeners_endptr->button.delegate = delegate; + g_key_listeners_endptr->button.button = button; + g_key_listeners_endptr->button.last = 0; + ++g_key_listeners_endptr; } void add_scroll_listener(input_scroll_fn delegate) { - memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); - g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL; - g_key_listeners_endptr->scroll.delegate = delegate; - ++g_key_listeners_endptr; + memset(g_key_listeners_endptr, 0x0, sizeof(input_listener_t)); + g_key_listeners_endptr->type = INPUT_LISTENER_SCROLL; + g_key_listeners_endptr->scroll.delegate = delegate; + ++g_key_listeners_endptr; } void remove_listener_at(size_t index) { - input_listener_t* listener = g_key_listeners + index; - --g_key_listeners_endptr; - *listener = *g_key_listeners_endptr; + input_listener_t* listener = g_key_listeners + index; + --g_key_listeners_endptr; + *listener = *g_key_listeners_endptr; } void mouse_screen_position(float *ox, float *oy) { - *ox = _last_screen_mouse_x; - *oy = _last_screen_mouse_y; + *ox = _last_screen_mouse_x; + *oy = _last_screen_mouse_y; } void mouse_world_position(float *ox, float *oy) { - mouse_screen_position(ox, oy); - screen_to_view(ox, oy); + mouse_screen_position(ox, oy); + screen_to_view(ox, oy); } void input_init() { - g_key_states = SDL_GetKeyboardState(NULL); + g_key_states = SDL_GetKeyboardState(NULL); } static inline void _process_mouse_listener(input_listener_t* listener, float dx, float dy) { - if(dx != 0.0 && dy != 0.0) { - listener->mouse.delegate(dx, dy); - } + if(dx != 0.0 && dy != 0.0) { + listener->mouse.delegate(dx, dy); + } } void update_input() { - float dx, dy; - int px, py; - SDL_GetMouseState(&px, &py); - int width, height; - SDL_GetRendererOutputSize(g_context.renderer, &width, &height); - dx = (float)(px - _last_mouse_x)/width; dy = (float)(py - _last_mouse_y)/width; + float dx, dy; + int px, py; + SDL_GetMouseState(&px, &py); + int width, height; + SDL_GetRendererOutputSize(g_context.renderer, &width, &height); + dx = (float)(px - _last_mouse_x)/width; dy = (float)(py - _last_mouse_y)/width; - for(input_listener_t* listener = g_key_listeners; listener != g_key_listeners_endptr; ++listener) { - if(listener->type == INPUT_LISTENER_MOUSE) { - _process_mouse_listener(listener, dx, dy); - } - } + for(input_listener_t* listener = g_key_listeners; listener != g_key_listeners_endptr; ++listener) { + if(listener->type == INPUT_LISTENER_MOUSE) { + _process_mouse_listener(listener, dx, dy); + } + } - _last_mouse_x = px; _last_mouse_y = py; - _last_screen_mouse_x = (float)px / width; - _last_screen_mouse_y = (float)py / width; - _scroll_delta = 0; + _last_mouse_x = px; _last_mouse_y = py; + _last_screen_mouse_x = (float)px / width; + _last_screen_mouse_y = (float)py / width; + _scroll_delta = 0; } static inline void _handle_key_event(const SDL_Event event) { - for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { - if(listener->type == INPUT_LISTENER_AXIS) { - const SDL_Scancode scode = event.key.keysym.scancode; - int changed = 0; - if(listener->axis.positive == scode) { - int new = event.key.state == SDL_PRESSED; - changed = new != listener->axis.last_positive; - listener->axis.last_positive = new; - } - else if(listener->axis.negative == scode) { - int new = event.key.state == SDL_PRESSED; - changed = new != listener->axis.last_negative; - listener->axis.last_negative = new; - } + for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { + if(listener->type == INPUT_LISTENER_AXIS) { + const SDL_Scancode scode = event.key.keysym.scancode; + int changed = 0; + if(listener->axis.positive == scode) { + int new = event.key.state == SDL_PRESSED; + changed = new != listener->axis.last_positive; + listener->axis.last_positive = new; + } + else if(listener->axis.negative == scode) { + int new = event.key.state == SDL_PRESSED; + changed = new != listener->axis.last_negative; + listener->axis.last_negative = new; + } - if(changed) - listener->axis.delegate(listener->axis.last_positive - listener->axis.last_negative); - } - } + if(changed) + listener->axis.delegate(listener->axis.last_positive - listener->axis.last_negative); + } + } } static inline void _handle_scroll_event(const SDL_Event event) { - _scroll_delta = event.wheel.y; - for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { - if(listener->type == INPUT_LISTENER_SCROLL) { - listener->scroll.delegate(_scroll_delta); - } - } + _scroll_delta = event.wheel.y; + for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { + if(listener->type == INPUT_LISTENER_SCROLL) { + listener->scroll.delegate(_scroll_delta); + } + } } static inline void _handle_mousebutton_event(const SDL_Event event) { - for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { - if(listener->type == INPUT_LISTENER_BUTTON - || listener->button.button == event.button.button) { - listener->button.last = event.button.state == SDL_PRESSED; - listener->button.delegate(listener->button.last); - } - } + for(input_listener_t* listener = g_key_listeners; listener < g_key_listeners_endptr; ++listener) { + if(listener->type == INPUT_LISTENER_BUTTON + || listener->button.button == event.button.button) { + listener->button.last = event.button.state == SDL_PRESSED; + listener->button.delegate(listener->button.last); + } + } } void input_notify_event(SDL_Event event) { - switch(event.type) { - default: - return; - case SDL_KEYUP: - case SDL_KEYDOWN: - _handle_key_event(event); - return; - case SDL_MOUSEWHEEL: - _handle_scroll_event(event); - return; - case SDL_MOUSEBUTTONUP: - case SDL_MOUSEBUTTONDOWN: - _handle_mousebutton_event(event); - return; - } + switch(event.type) { + default: + return; + case SDL_KEYUP: + case SDL_KEYDOWN: + _handle_key_event(event); + return; + case SDL_MOUSEWHEEL: + _handle_scroll_event(event); + return; + case SDL_MOUSEBUTTONUP: + case SDL_MOUSEBUTTONDOWN: + _handle_mousebutton_event(event); + return; + } } int input_get_keydown(SDL_Scancode scancode) { - return g_key_states[scancode]; + return g_key_states[scancode]; } int input_get_mousedown(int mousebtn) { - uint32_t mask = SDL_BUTTON(mousebtn); - return (SDL_GetMouseState(NULL, NULL) & mask) != 0; + uint32_t mask = SDL_BUTTON(mousebtn); + return (SDL_GetMouseState(NULL, NULL) & mask) != 0; } void input_disconnect_all() { - g_key_listeners_endptr = g_key_listeners; + g_key_listeners_endptr = g_key_listeners; } diff --git a/src/corelib/input.h b/src/corelib/input.h index a219ddc..3773a7d 100644 --- a/src/corelib/input.h +++ b/src/corelib/input.h @@ -15,7 +15,7 @@ typedef void(*input_scroll_fn)(float delta); extern const Uint8* g_key_states; extern void add_key_listener(SDL_Scancode negative, SDL_Scancode positive, - input_axis_fn delegate); + input_axis_fn delegate); extern void add_mouse_listener(input_mouse_fn delegate); extern void add_mouse_button_listener(uint32_t button, input_button_fn delegate); extern void add_scroll_listener(input_scroll_fn delegate); diff --git a/src/corelib/layers.h b/src/corelib/layers.h index 2a47d7a..d47850b 100644 --- a/src/corelib/layers.h +++ b/src/corelib/layers.h @@ -5,9 +5,9 @@ extern "C" { #endif -#define RLAYER_TILEMAP 100 -#define RLAYER_SPRITES 0 -#define RLAYER_UI -100 +#define RLAYER_TILEMAP 100 +#define RLAYER_SPRITES 0 +#define RLAYER_UI -100 #ifdef __cplusplus } diff --git a/src/corelib/object.c b/src/corelib/object.c index 93ecb72..07c0a71 100644 --- a/src/corelib/object.c +++ b/src/corelib/object.c @@ -3,13 +3,13 @@ object_t object_default() { return (object_t){ .active = 1, - .physics = physics_default(), - .evt_draw = &object_draw_sprite, - .evt_update = NULL, - .sprite = sprite_default(), + .physics = physics_default(), + .evt_draw = &object_draw_sprite, + .evt_update = NULL, + .sprite = sprite_default(), }; } void object_draw_sprite(object_t* object) { - draw_sprite(&object->sprite); + draw_sprite(&object->sprite); } diff --git a/src/corelib/object.h b/src/corelib/object.h index 09a78f9..0045b4c 100644 --- a/src/corelib/object.h +++ b/src/corelib/object.h @@ -10,15 +10,15 @@ typedef void(*tick_fn)(struct object_t*); typedef void(*draw_fn)(struct object_t*); struct object_t { - sprite_t sprite; - int active; // 1 if this object's events should be triggered by the game world update. - int wants_to_be_deleted; - physics_t physics; // the collider to use for this object's physics interaction. + sprite_t sprite; + int active; // 1 if this object's events should be triggered by the game world update. + int wants_to_be_deleted; + physics_t physics; // the collider to use for this object's physics interaction. - uintptr_t timer; // free to use for whatever + uintptr_t timer; // free to use for whatever - tick_fn evt_update; - draw_fn evt_draw; + tick_fn evt_update; + draw_fn evt_draw; }; object_t object_default(); @@ -26,7 +26,7 @@ object_t object_default(); void object_draw_sprite(object_t* object); static inline int object_is_valid(const object_t* object) { - return object != NULL && object->wants_to_be_deleted == 0; + return object != NULL && object->wants_to_be_deleted == 0; } #endif /* _object_h */ diff --git a/src/corelib/physics.c b/src/corelib/physics.c index 1c146f1..72301b1 100644 --- a/src/corelib/physics.c +++ b/src/corelib/physics.c @@ -5,268 +5,268 @@ static inline float fclampf(float x, float min_, float max_) { - return fminf(max_, fmaxf(min_, x)); + return fminf(max_, fmaxf(min_, x)); } physics_t physics_default() { - return (physics_t) { - .type=COLLIDERTYPE_NONE, - .velocity_x = 0.f, - .velocity_y = 0.f, - .solver = &solve_collision_slide - }; + return (physics_t) { + .type=COLLIDERTYPE_NONE, + .velocity_x = 0.f, + .velocity_y = 0.f, + .solver = &solve_collision_slide + }; } void object_broadcast_collision(object_t* this, object_t* other) { - if(this->physics.evt_collision != NULL) { - this->physics.evt_collision(this, other); - } + if(this->physics.evt_collision != NULL) { + this->physics.evt_collision(this, other); + } } short can_collide(const object_t* this) { - return object_is_valid(this); + return object_is_valid(this); } static inline int _rect_overlap(float aminx, float aminy, float amaxx, float amaxy, float bminx, float bminy, float bmaxx, float bmaxy) { - return - ( - (aminx < bmaxx && aminx > bminx) - || - (bminx < amaxx && bminx > aminx) - ) && ( - (aminy < bmaxy && aminy > bminy) - || - (bminy < amaxy && bminy > aminy) - ); + return + ( + (aminx < bmaxx && aminx > bminx) + || + (bminx < amaxx && bminx > aminx) + ) && ( + (aminy < bmaxy && aminy > bminy) + || + (bminy < amaxy && bminy > aminy) + ); } static inline short _collision_aabb_aabb(const object_t* a, const object_t* b) { - const float aminx = a->physics.aabb.x + a->sprite.x, - aminy = a->physics.aabb.y + a->sprite.y; - const float amaxx = aminx + a->physics.aabb.w, - amaxy = aminy + a->physics.aabb.h; + const float aminx = a->physics.aabb.x + a->sprite.x, + aminy = a->physics.aabb.y + a->sprite.y; + const float amaxx = aminx + a->physics.aabb.w, + amaxy = aminy + a->physics.aabb.h; - const float bminx = b->physics.aabb.x + b->sprite.x, - bminy = b->physics.aabb.y + b->sprite.y; - const float bmaxx = bminx + b->physics.aabb.w, - bmaxy = bminy + b->physics.aabb.h; + const float bminx = b->physics.aabb.x + b->sprite.x, + bminy = b->physics.aabb.y + b->sprite.y; + const float bmaxx = bminx + b->physics.aabb.w, + bmaxy = bminy + b->physics.aabb.h; - return _rect_overlap(aminx, aminy, amaxx, amaxy, bminx, bminy, bmaxx, bmaxy); + return _rect_overlap(aminx, aminy, amaxx, amaxy, bminx, bminy, bmaxx, bmaxy); } static inline short _collision_circle_circle(const object_t* a, const object_t* b) { - const float ax = a->sprite.x + a->physics.circle.x, - ay = a->sprite.y + a->physics.circle.y, - bx = b->sprite.x + b->physics.circle.x, - by = b->sprite.y + b->physics.circle.y; - const float dx = fabsf(ax-bx), dy = fabsf(ay-by); - const float sqrdist = dx*dx+dy*dy; - const float mindist = a->physics.circle.radius + b->physics.circle.radius; - const float mindistsqr = mindist*mindist; - return sqrdist < mindistsqr; + const float ax = a->sprite.x + a->physics.circle.x, + ay = a->sprite.y + a->physics.circle.y, + bx = b->sprite.x + b->physics.circle.x, + by = b->sprite.y + b->physics.circle.y; + const float dx = fabsf(ax-bx), dy = fabsf(ay-by); + const float sqrdist = dx*dx+dy*dy; + const float mindist = a->physics.circle.radius + b->physics.circle.radius; + const float mindistsqr = mindist*mindist; + return sqrdist < mindistsqr; } static inline short _collision_circle_aabb(const object_t* circle, const object_t* aabb) { - // generate a point on the edge of the rectangle that is closest to the circle - const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w, - bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h; - const float cx = circle->sprite.x + circle->physics.circle.x, - cy = circle->sprite.y + circle->physics.circle.y; - const float x = fclampf(cx, bbminx, bbmaxx), - y = fclampf(cy, bbminy, bbmaxy); - const float dx = fabsf(cx - x), dy = fabsf(cy - y); + // generate a point on the edge of the rectangle that is closest to the circle + const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w, + bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h; + const float cx = circle->sprite.x + circle->physics.circle.x, + cy = circle->sprite.y + circle->physics.circle.y; + const float x = fclampf(cx, bbminx, bbmaxx), + y = fclampf(cy, bbminy, bbmaxy); + const float dx = fabsf(cx - x), dy = fabsf(cy - y); - // calculate the square distance from the centre of the circle to the edge of the aabb - const float distsqr = dx*dx+dy*dy; - const float rsqr = circle->physics.circle.radius*circle->physics.circle.radius; + // calculate the square distance from the centre of the circle to the edge of the aabb + const float distsqr = dx*dx+dy*dy; + const float rsqr = circle->physics.circle.radius*circle->physics.circle.radius; - // return if the square distance is larger than the square of the radius - return distsqr < rsqr; + // return if the square distance is larger than the square of the radius + return distsqr < rsqr; } static inline short _collision_check(const object_t* a, const object_t* b) { - if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) { - return _collision_aabb_aabb(a, b); - } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) { - return _collision_circle_circle(a, b); - } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) { - return _collision_circle_aabb(a, b); - } else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) { - return _collision_circle_aabb(b, a); - } - return 0; + if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) { + return _collision_aabb_aabb(a, b); + } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) { + return _collision_circle_circle(a, b); + } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) { + return _collision_circle_aabb(a, b); + } else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) { + return _collision_circle_aabb(b, a); + } + return 0; } static inline float _solve_circle_aabb(const object_t* circle, const object_t* aabb, float* out_px, float* out_py) { - // generate a point on the edge of the rectangle that is closest to the circle - const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w, - bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h; - // the centre of the circle in world space - const float cx = circle->sprite.x + circle->physics.circle.x, - cy = circle->sprite.y + circle->physics.circle.y; - // the point on the rectangle closest to the centre of the circle - const float x = fclampf(cx, bbminx, bbmaxx), - y = fclampf(cy, bbminy, bbmaxy); - // the relative position of the point on the rectangle - const float dif_x = cx - x, - dif_y = cy - y; - // absolute difference for use in calculating euclidean distance - const float dist_x = fabsf(dif_x), - dist_y = fabsf(dif_y); - // euclidean distance - const float dist = sqrt(dist_x*dist_x + dist_y*dist_y); - const float solve_distance = circle->physics.circle.radius - dist; - // distance to solve collision - float solve_x, solve_y; - normalize(dif_x, dif_y, &solve_x, &solve_y); - *out_px = solve_x * solve_distance; - *out_py = solve_y * solve_distance; - return solve_distance; + // generate a point on the edge of the rectangle that is closest to the circle + const float bbminx = aabb->physics.aabb.x + aabb->sprite.x, bbmaxx = bbminx + aabb->physics.aabb.w, + bbminy = aabb->physics.aabb.y + aabb->sprite.y, bbmaxy = bbminy + aabb->physics.aabb.h; + // the centre of the circle in world space + const float cx = circle->sprite.x + circle->physics.circle.x, + cy = circle->sprite.y + circle->physics.circle.y; + // the point on the rectangle closest to the centre of the circle + const float x = fclampf(cx, bbminx, bbmaxx), + y = fclampf(cy, bbminy, bbmaxy); + // the relative position of the point on the rectangle + const float dif_x = cx - x, + dif_y = cy - y; + // absolute difference for use in calculating euclidean distance + const float dist_x = fabsf(dif_x), + dist_y = fabsf(dif_y); + // euclidean distance + const float dist = sqrt(dist_x*dist_x + dist_y*dist_y); + const float solve_distance = circle->physics.circle.radius - dist; + // distance to solve collision + float solve_x, solve_y; + normalize(dif_x, dif_y, &solve_x, &solve_y); + *out_px = solve_x * solve_distance; + *out_py = solve_y * solve_distance; + return solve_distance; } static inline float _solve_circle_circle(const object_t* a, const object_t* b, float* out_px, float* out_py) { - const float x1 = a->physics.circle.x + a->sprite.x, y1 = a->physics.circle.y + a->sprite.y; - const float x2 = b->physics.circle.x + b->sprite.x, y2 = b->physics.circle.y + b->sprite.y; - const float dif_x = x1 - x2, dif_y = y1 - y2; - const float difference = sqrtf(fabsf(dif_x*dif_x) + fabsf(dif_y*dif_y)); - const float target_difference = a->physics.circle.radius + b->physics.circle.radius; - float dir_x, dir_y; - normalize(dif_x, dif_y, &dir_x, &dir_y); - *out_px = dir_x * target_difference; - *out_py = dir_y * target_difference; - return target_difference; + const float x1 = a->physics.circle.x + a->sprite.x, y1 = a->physics.circle.y + a->sprite.y; + const float x2 = b->physics.circle.x + b->sprite.x, y2 = b->physics.circle.y + b->sprite.y; + const float dif_x = x1 - x2, dif_y = y1 - y2; + const float difference = sqrtf(fabsf(dif_x*dif_x) + fabsf(dif_y*dif_y)); + const float target_difference = a->physics.circle.radius + b->physics.circle.radius; + float dir_x, dir_y; + normalize(dif_x, dif_y, &dir_x, &dir_y); + *out_px = dir_x * target_difference; + *out_py = dir_y * target_difference; + return target_difference; } static inline float _solve_aabb_aabb(const object_t* a, const object_t* b, float* out_px, float* out_py) { - float aminx = a->physics.aabb.x + a->sprite.x; - float amaxx = aminx + a->physics.aabb.w; - float bminx = b->physics.aabb.x + b->sprite.x; - float bmaxx = bminx + b->physics.aabb.w; + float aminx = a->physics.aabb.x + a->sprite.x; + float amaxx = aminx + a->physics.aabb.w; + float bminx = b->physics.aabb.x + b->sprite.x; + float bmaxx = bminx + b->physics.aabb.w; - float aminy = a->physics.aabb.y + a->sprite.y; - float amaxy = aminy + a->physics.aabb.h; - float bminy = b->physics.aabb.y + b->sprite.y; - float bmaxy = bminy + b->physics.aabb.h; + float aminy = a->physics.aabb.y + a->sprite.y; + float amaxy = aminy + a->physics.aabb.h; + float bminy = b->physics.aabb.y + b->sprite.y; + float bmaxy = bminy + b->physics.aabb.h; - float right = bmaxx - aminx; - float left = bminx - amaxx; - float top = bminy - amaxy; - float bottom = bmaxy - aminy; + float right = bmaxx - aminx; + float left = bminx - amaxx; + float top = bminy - amaxy; + float bottom = bmaxy - aminy; - float ret = right; - *out_px = right; - *out_py = 0.f; - if(fabsf(left) < fabsf(ret)) { - *out_px = left; - *out_py = 0.f; - ret = left; - } - if(fabsf(top) < fabsf(ret)) { - *out_px = 0.f; - *out_py = top; - ret = top; - } + float ret = right; + *out_px = right; + *out_py = 0.f; + if(fabsf(left) < fabsf(ret)) { + *out_px = left; + *out_py = 0.f; + ret = left; + } + if(fabsf(top) < fabsf(ret)) { + *out_px = 0.f; + *out_py = top; + ret = top; + } - if(fabsf(bottom) < fabsf(ret)) { - *out_px = 0.f; - *out_py = bottom; - return bottom; - } + if(fabsf(bottom) < fabsf(ret)) { + *out_px = 0.f; + *out_py = bottom; + return bottom; + } - return ret; + return ret; } float get_solve_force(const object_t* a, const object_t* b, float* out_px, float* out_py) { - if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) { - return _solve_aabb_aabb(a, b, out_px, out_py); - } else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) { - float penetration_distance = _solve_circle_aabb(b, a, out_px, out_py); - *out_px = -(*out_px); - *out_py = -(*out_py); - } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) { - return _solve_circle_aabb(a, b, out_px, out_py); - } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) { - return _solve_circle_circle(a, b, out_px, out_py); - } + if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_AABB) { + return _solve_aabb_aabb(a, b, out_px, out_py); + } else if(a->physics.type == COLLIDERTYPE_AABB && b->physics.type == COLLIDERTYPE_CIRCLE) { + float penetration_distance = _solve_circle_aabb(b, a, out_px, out_py); + *out_px = -(*out_px); + *out_py = -(*out_py); + } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_AABB) { + return _solve_circle_aabb(a, b, out_px, out_py); + } else if(a->physics.type == COLLIDERTYPE_CIRCLE && b->physics.type == COLLIDERTYPE_CIRCLE) { + return _solve_circle_circle(a, b, out_px, out_py); + } } void solve_collision_slide(object_t* left, object_t* right) { - float dx, dy; - get_solve_force(left, right, &dx, &dy); - left->sprite.x += dx; - left->sprite.y += dy; + float dx, dy; + get_solve_force(left, right, &dx, &dy); + left->sprite.x += dx; + left->sprite.y += dy; } static inline void _solve_move(object_t* this) { - // loop over all objects and check collision if applicable - for(int i = 0; i < world_num_objects(); ++i) { - // get pointer to other object - object_t* other = world_get_object(i); - // check collision, return if found - if(can_collide(other) && this != other && _collision_check(other, this)) { - object_broadcast_collision(other, this); - object_broadcast_collision(this, other); - this->physics.solver(this, other); - } - } + // loop over all objects and check collision if applicable + for(int i = 0; i < world_num_objects(); ++i) { + // get pointer to other object + object_t* other = world_get_object(i); + // check collision, return if found + if(can_collide(other) && this != other && _collision_check(other, this)) { + object_broadcast_collision(other, this); + object_broadcast_collision(this, other); + this->physics.solver(this, other); + } + } } void physics_move(object_t* this, float delta_time) { - const float max_step_size = this->physics.max_interpolate_step_size; - // calculate step delta - float dx = this->physics.velocity_x * delta_time, dy = this->physics.velocity_y * delta_time; - const float target_x = this->sprite.x + dx, - target_y = this->sprite.y + dy; - if(dx == 0 && dy == 0) - return; + const float max_step_size = this->physics.max_interpolate_step_size; + // calculate step delta + float dx = this->physics.velocity_x * delta_time, dy = this->physics.velocity_y * delta_time; + const float target_x = this->sprite.x + dx, + target_y = this->sprite.y + dy; + if(dx == 0 && dy == 0) + return; - // calculate direction x,y - float m = sqrtf(dx*dx + dy*dy); - dx = dx / m * max_step_size; - dy = dy / m * max_step_size; + // calculate direction x,y + float m = sqrtf(dx*dx + dy*dy); + dx = dx / m * max_step_size; + dy = dy / m * max_step_size; - const int step_count = max_step_size / m; + const int step_count = max_step_size / m; - // ensure this object would ever collide - // if it wouldn't collide anyway, just set position - if(!can_collide(this)) { - this->sprite.x = target_x; - this->sprite.y = target_y; - return; - } + // ensure this object would ever collide + // if it wouldn't collide anyway, just set position + if(!can_collide(this)) { + this->sprite.x = target_x; + this->sprite.y = target_y; + return; + } - if(step_count == 0) { - this->sprite.x = target_x; - this->sprite.y = target_y; - _solve_move(this); - return; - } + if(step_count == 0) { + this->sprite.x = target_x; + this->sprite.y = target_y; + _solve_move(this); + return; + } - /* - * 1. move towards target - * 2. check collision with every other object - */ - for(int steps = 0; steps <= step_count && (this->sprite.x != target_x || this->sprite.y != target_y); ++steps) { - // move towards target, snap to target if distance is too low - const float distx = fabsf(this->sprite.x - target_x), disty = fabsf(this->sprite.y - target_y); - const float sqdist = distx*distx + disty*disty; - if(sqdist > max_step_size*max_step_size) { - this->sprite.x += dx; - this->sprite.y += dy; - } else { - this->sprite.x = target_x; - this->sprite.y = target_y; - } + /* + * 1. move towards target + * 2. check collision with every other object + */ + for(int steps = 0; steps <= step_count && (this->sprite.x != target_x || this->sprite.y != target_y); ++steps) { + // move towards target, snap to target if distance is too low + const float distx = fabsf(this->sprite.x - target_x), disty = fabsf(this->sprite.y - target_y); + const float sqdist = distx*distx + disty*disty; + if(sqdist > max_step_size*max_step_size) { + this->sprite.x += dx; + this->sprite.y += dy; + } else { + this->sprite.x = target_x; + this->sprite.y = target_y; + } - _solve_move(this); - } + _solve_move(this); + } } diff --git a/src/corelib/physics.h b/src/corelib/physics.h index 9cbe73f..45d041c 100644 --- a/src/corelib/physics.h +++ b/src/corelib/physics.h @@ -9,28 +9,28 @@ typedef void(*collided_fn)(object_t*, object_t*); typedef void(*solver_fn)(object_t* left, object_t* right); typedef enum collider_type_t { - COLLIDERTYPE_MIN, - COLLIDERTYPE_NONE, - COLLIDERTYPE_CIRCLE, - COLLIDERTYPE_AABB, - COLLIDERTYPE_MAX, + COLLIDERTYPE_MIN, + COLLIDERTYPE_NONE, + COLLIDERTYPE_CIRCLE, + COLLIDERTYPE_AABB, + COLLIDERTYPE_MAX, } collider_type_t; typedef struct circle_t { - float x, y; - float radius; + float x, y; + float radius; } circle_t; typedef struct physics_t { - collider_type_t type; - collided_fn evt_collision; - solver_fn solver; - float velocity_x, velocity_y; - float max_interpolate_step_size; - union { - circle_t circle; - SDL_FRect aabb; - }; + collider_type_t type; + collided_fn evt_collision; + solver_fn solver; + float velocity_x, velocity_y; + float max_interpolate_step_size; + union { + circle_t circle; + SDL_FRect aabb; + }; } physics_t; extern physics_t physics_default(); diff --git a/src/corelib/render.c b/src/corelib/render.c index 678f409..6972e39 100644 --- a/src/corelib/render.c +++ b/src/corelib/render.c @@ -13,9 +13,9 @@ #define NUM_DRAWCMDS 2048 -drawcmd_t g_drawdata[NUM_DRAWCMDS]; -drawcmd_t* g_drawdata_endptr = g_drawdata; -int _render_mode = 0; +drawcmd_t g_drawdata[NUM_DRAWCMDS]; +drawcmd_t* g_drawdata_endptr = g_drawdata; +int _render_mode = 0; #define DEFAULT_VIEW (view_t){.x=0.0,.y=0.0,.width=1.0} @@ -27,474 +27,474 @@ view_t g_active_view = DEFAULT_VIEW; int d_debug_next_frame = 0; void screen_to_view(float *x, float *y) { - float xx = *x, yy = *y; + float xx = *x, yy = *y; - xx *= g_active_view.width; - yy *= g_active_view.width; + xx *= g_active_view.width; + yy *= g_active_view.width; - xx += g_active_view.x - g_active_view.width * 0.5f; - yy += g_active_view.y - g_active_view.width * _aspect_ratio * 0.5f; + xx += g_active_view.x - g_active_view.width * 0.5f; + yy += g_active_view.y - g_active_view.width * _aspect_ratio * 0.5f; - *x = xx; - *y = yy; + *x = xx; + *y = yy; } void clear_buffer() { - SDL_SetRenderDrawBlendMode(g_context.renderer, SDL_BLENDMODE_BLEND); - SDL_SetRenderDrawColor(g_context.renderer, 0, 0, 0, 255); - SDL_RenderClear(g_context.renderer); + SDL_SetRenderDrawBlendMode(g_context.renderer, SDL_BLENDMODE_BLEND); + SDL_SetRenderDrawColor(g_context.renderer, 0, 0, 0, 255); + SDL_RenderClear(g_context.renderer); } void get_scaling_factors(float* width, float* height, - float* width_mul, float* height_mul, short ui) { - float aspectr; - (*width)=_render_width; (*height)=_render_height; - aspectr = _aspect_ratio; - if(ui == 0) { - (*width_mul) = (*width)/g_active_view.width; - (*height_mul) = (*height)/(g_active_view.width*aspectr); - } else { - (*height_mul) = (*width_mul) = (*width); - } - (*width) = g_active_view.width; - (*height) = (*width)*aspectr; + float* width_mul, float* height_mul, short ui) { + float aspectr; + (*width)=_render_width; (*height)=_render_height; + aspectr = _aspect_ratio; + if(ui == 0) { + (*width_mul) = (*width)/g_active_view.width; + (*height_mul) = (*height)/(g_active_view.width*aspectr); + } else { + (*height_mul) = (*width_mul) = (*width); + } + (*width) = g_active_view.width; + (*height) = (*width)*aspectr; } SDL_FRect get_dest_with_size(SDL_FRect untransformed, int ui) { - float fw, fh, fwm, fhm; - get_scaling_factors(&fw, &fh, &fwm, &fhm, ui); - SDL_FRect r = (SDL_FRect) { - .x=((-g_active_view.x)+(fw*0.5f)+untransformed.x)*fwm, - .y=((-g_active_view.y)+(fh*0.5f)+untransformed.y)*fwm, - .w=untransformed.w*fwm, - .h=untransformed.h*fwm - }; - if(ui) { - r.x = untransformed.x * fwm; - r.y = untransformed.y * fhm; - } - return r; + float fw, fh, fwm, fhm; + get_scaling_factors(&fw, &fh, &fwm, &fhm, ui); + SDL_FRect r = (SDL_FRect) { + .x=((-g_active_view.x)+(fw*0.5f)+untransformed.x)*fwm, + .y=((-g_active_view.y)+(fh*0.5f)+untransformed.y)*fwm, + .w=untransformed.w*fwm, + .h=untransformed.h*fwm + }; + if(ui) { + r.x = untransformed.x * fwm; + r.y = untransformed.y * fhm; + } + return r; } static void _exec_sprite_cmd(const drawcmd_t* cmd) { - const sprite_t* sprite = &cmd->sprite; - SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy}; - untransformed.x -= sprite->origin.x; - untransformed.y -= sprite->origin.y; - SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui); - SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y}; - SDL_RenderCopyExF(g_context.renderer, sprite->texture, - &sprite->uv, &destrect, sprite->rot, - &origin, sprite->flip); + const sprite_t* sprite = &cmd->sprite; + SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy}; + untransformed.x -= sprite->origin.x; + untransformed.y -= sprite->origin.y; + SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui); + SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y}; + SDL_RenderCopyExF(g_context.renderer, sprite->texture, + &sprite->uv, &destrect, sprite->rot, + &origin, sprite->flip); } static void _exec_rect_cmd(const drawcmd_t* cmd) { - float w, h, wm, hm; - get_scaling_factors(&w, &h, &wm, &hm, cmd->ui); - SDL_FRect rect = (SDL_FRect) { - .x=((-g_active_view.x)+(w*0.5f)+cmd->rect.x)*wm, - .y=((-g_active_view.y)+(h*0.5f)+cmd->rect.y)*hm, - .w=cmd->rect.w*wm, .h=cmd->rect.h*hm - }; - if(cmd->ui) { - rect.x = cmd->rect.x * wm; - rect.y = cmd->rect.y * hm; - } - SDL_Color c = cmd->rect.background; - SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a); - SDL_RenderFillRectF(g_context.renderer, &rect); - c = cmd->rect.line; - SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a); + float w, h, wm, hm; + get_scaling_factors(&w, &h, &wm, &hm, cmd->ui); + SDL_FRect rect = (SDL_FRect) { + .x=((-g_active_view.x)+(w*0.5f)+cmd->rect.x)*wm, + .y=((-g_active_view.y)+(h*0.5f)+cmd->rect.y)*hm, + .w=cmd->rect.w*wm, .h=cmd->rect.h*hm + }; + if(cmd->ui) { + rect.x = cmd->rect.x * wm; + rect.y = cmd->rect.y * hm; + } + SDL_Color c = cmd->rect.background; + SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a); + SDL_RenderFillRectF(g_context.renderer, &rect); + c = cmd->rect.line; + SDL_SetRenderDrawColor(g_context.renderer, c.r, c.g, c.b, c.a); - SDL_FRect r = { - rect.x, rect.y, - cmd->rect.line_width*wm, rect.h - }; - SDL_RenderFillRectF(g_context.renderer, &r); - r = (SDL_FRect){ - rect.x, rect.y, - rect.w, cmd->rect.line_width*hm - }; - SDL_RenderFillRectF(g_context.renderer, &r); - r = (SDL_FRect){ - rect.x, rect.y+rect.h-cmd->rect.line_width*hm, - rect.w, cmd->rect.line_width*hm - }; - SDL_RenderFillRectF(g_context.renderer, &r); - r = (SDL_FRect){ - rect.x+rect.w-cmd->rect.line_width*wm, rect.y, - cmd->rect.line_width*wm, rect.h - }; - SDL_RenderFillRectF(g_context.renderer, &r); + SDL_FRect r = { + rect.x, rect.y, + cmd->rect.line_width*wm, rect.h + }; + SDL_RenderFillRectF(g_context.renderer, &r); + r = (SDL_FRect){ + rect.x, rect.y, + rect.w, cmd->rect.line_width*hm + }; + SDL_RenderFillRectF(g_context.renderer, &r); + r = (SDL_FRect){ + rect.x, rect.y+rect.h-cmd->rect.line_width*hm, + rect.w, cmd->rect.line_width*hm + }; + SDL_RenderFillRectF(g_context.renderer, &r); + r = (SDL_FRect){ + rect.x+rect.w-cmd->rect.line_width*wm, rect.y, + cmd->rect.line_width*wm, rect.h + }; + SDL_RenderFillRectF(g_context.renderer, &r); } static void _exec_sliced_cmd(const drawcmd_t* cmd) { - const nineslice_t* sliced = &cmd->sliced; + const nineslice_t* sliced = &cmd->sliced; - // target rect in world space - SDL_FRect rect = sliced->rect; - // sliced texture - SDL_Texture* t = sliced->texture; + // target rect in world space + SDL_FRect rect = sliced->rect; + // sliced texture + SDL_Texture* t = sliced->texture; - // width and height of sliced texture - int tw, th; - SDL_QueryTexture(t, NULL, NULL, &tw, &th); + // width and height of sliced texture + int tw, th; + SDL_QueryTexture(t, NULL, NULL, &tw, &th); - // top-left - SDL_Rect srcr = { - 0, 0, sliced->corner_size, sliced->corner_size - }; - SDL_FRect dstr = get_dest_with_size((SDL_FRect){ - rect.x, rect.y, sliced->radius, sliced->radius - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // top-left + SDL_Rect srcr = { + 0, 0, sliced->corner_size, sliced->corner_size + }; + SDL_FRect dstr = get_dest_with_size((SDL_FRect){ + rect.x, rect.y, sliced->radius, sliced->radius + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // top - centre - srcr = (SDL_Rect) { - sliced->corner_size, 0, - tw - sliced->corner_size*2, sliced->corner_size - }; - dstr = get_dest_with_size((SDL_FRect){ - rect.x + sliced->radius, rect.y, sliced->rect.w - sliced->radius * 2, sliced->radius - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - - // top-right - srcr = (SDL_Rect) { - tw - sliced->corner_size, 0, sliced->corner_size, sliced->corner_size - }; - dstr = get_dest_with_size((SDL_FRect){ - rect.x + rect.w - sliced->radius, rect.y, sliced->radius, sliced->radius - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // top - centre + srcr = (SDL_Rect) { + sliced->corner_size, 0, + tw - sliced->corner_size*2, sliced->corner_size + }; + dstr = get_dest_with_size((SDL_FRect){ + rect.x + sliced->radius, rect.y, sliced->rect.w - sliced->radius * 2, sliced->radius + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + + // top-right + srcr = (SDL_Rect) { + tw - sliced->corner_size, 0, sliced->corner_size, sliced->corner_size + }; + dstr = get_dest_with_size((SDL_FRect){ + rect.x + rect.w - sliced->radius, rect.y, sliced->radius, sliced->radius + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // centre-left - srcr = (SDL_Rect) { - 0, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2 - }; - dstr = get_dest_with_size((SDL_FRect) { - rect.x, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2 - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // centre-left + srcr = (SDL_Rect) { + 0, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2 + }; + dstr = get_dest_with_size((SDL_FRect) { + rect.x, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2 + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // centre-centre - srcr = (SDL_Rect) { - sliced->corner_size, sliced->corner_size, tw - sliced->corner_size * 2, th - sliced->corner_size * 2 - }; - dstr = get_dest_with_size((SDL_FRect) { - rect.x + sliced->radius, rect.y + sliced->radius, rect.w - sliced->radius * 2, rect.h - sliced->radius * 2 - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // centre-centre + srcr = (SDL_Rect) { + sliced->corner_size, sliced->corner_size, tw - sliced->corner_size * 2, th - sliced->corner_size * 2 + }; + dstr = get_dest_with_size((SDL_FRect) { + rect.x + sliced->radius, rect.y + sliced->radius, rect.w - sliced->radius * 2, rect.h - sliced->radius * 2 + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // centre-right - srcr = (SDL_Rect) { - tw - sliced->corner_size, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2 - }; - dstr = get_dest_with_size((SDL_FRect) { - rect.x + rect.w - sliced->radius, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2 - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // centre-right + srcr = (SDL_Rect) { + tw - sliced->corner_size, sliced->corner_size, sliced->corner_size, th - sliced->corner_size * 2 + }; + dstr = get_dest_with_size((SDL_FRect) { + rect.x + rect.w - sliced->radius, rect.y + sliced->radius, sliced->radius, rect.h - sliced->radius * 2 + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // bottom-left - srcr = (SDL_Rect) { - 0, th - sliced->corner_size, sliced->corner_size, sliced->corner_size - }; - dstr = get_dest_with_size((SDL_FRect){ - rect.x, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // bottom-left + srcr = (SDL_Rect) { + 0, th - sliced->corner_size, sliced->corner_size, sliced->corner_size + }; + dstr = get_dest_with_size((SDL_FRect){ + rect.x, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // bottom-centre - srcr = (SDL_Rect) { - sliced->corner_size, th - sliced->corner_size, tw - sliced->corner_size * 2, sliced->corner_size - }; - dstr = get_dest_with_size((SDL_FRect) { - rect.x + sliced->radius, rect.y + rect.h - sliced->radius, rect.w - sliced->radius * 2, sliced->radius - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // bottom-centre + srcr = (SDL_Rect) { + sliced->corner_size, th - sliced->corner_size, tw - sliced->corner_size * 2, sliced->corner_size + }; + dstr = get_dest_with_size((SDL_FRect) { + rect.x + sliced->radius, rect.y + rect.h - sliced->radius, rect.w - sliced->radius * 2, sliced->radius + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); - // bottom-right - srcr = (SDL_Rect) { - tw - sliced->corner_size, th - sliced->corner_size, sliced->corner_size, sliced->corner_size - }; - dstr = get_dest_with_size((SDL_FRect) { - rect.x + rect.w - sliced->radius, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius - }, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); + // bottom-right + srcr = (SDL_Rect) { + tw - sliced->corner_size, th - sliced->corner_size, sliced->corner_size, sliced->corner_size + }; + dstr = get_dest_with_size((SDL_FRect) { + rect.x + rect.w - sliced->radius, rect.y + rect.h - sliced->radius, sliced->radius, sliced->radius + }, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &dstr); } static void _exec_text_cmd(const drawcmd_t* cmd) { - SDL_FRect r = cmd->text.area; - int fh = TTF_FontHeight(cmd->text.style.font); - int wrap = (int)(fh * r.w / cmd->text.style.size); - SDL_Surface* s = TTF_RenderText_Solid_Wrapped(cmd->text.style.font, cmd->text.text, cmd->text.style.color, wrap); - if(s != NULL) { - SDL_Rect srcr = {0,0,s->w, s->h}; - SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s); - SDL_FreeSurface(s); + SDL_FRect r = cmd->text.area; + int fh = TTF_FontHeight(cmd->text.style.font); + int wrap = (int)(fh * r.w / cmd->text.style.size); + SDL_Surface* s = TTF_RenderText_Solid_Wrapped(cmd->text.style.font, cmd->text.text, cmd->text.style.color, wrap); + if(s != NULL) { + SDL_Rect srcr = {0,0,s->w, s->h}; + SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s); + SDL_FreeSurface(s); - float asp_dst = r.w / r.h; - float asp_src = (float)srcr.w / (float)srcr.h; - if((float)s->h / fh * cmd->text.style.size > r.h) { - srcr.h = srcr.w / asp_dst; - } + float asp_dst = r.w / r.h; + float asp_src = (float)srcr.w / (float)srcr.h; + if((float)s->h / fh * cmd->text.style.size > r.h) { + srcr.h = srcr.w / asp_dst; + } - r.w = (float)srcr.w / fh * cmd->text.style.size; - r.h = (float)srcr.h / fh * cmd->text.style.size; + r.w = (float)srcr.w / fh * cmd->text.style.size; + r.h = (float)srcr.h / fh * cmd->text.style.size; - r = get_dest_with_size(r, cmd->ui); - SDL_RenderCopyF(g_context.renderer, t, &srcr, &r); - SDL_DestroyTexture(t); - } - free(cmd->text.text); + r = get_dest_with_size(r, cmd->ui); + SDL_RenderCopyF(g_context.renderer, t, &srcr, &r); + SDL_DestroyTexture(t); + } + free(cmd->text.text); } sprite_t sprite_default() { - return (sprite_t){ - .texture = NULL, - .x = 0.f, .y = 0.f, - .origin = (SDL_FPoint){0.f, 0.f}, - .sx = 1.f, .sy = 1.f, - .rot = 0.f, - .depth = RLAYER_SPRITES, - .uv = (SDL_Rect){0.f, 0.f, 0.f, 0.f}, - .flip = SDL_FLIP_NONE, - }; + return (sprite_t){ + .texture = NULL, + .x = 0.f, .y = 0.f, + .origin = (SDL_FPoint){0.f, 0.f}, + .sx = 1.f, .sy = 1.f, + .rot = 0.f, + .depth = RLAYER_SPRITES, + .uv = (SDL_Rect){0.f, 0.f, 0.f, 0.f}, + .flip = SDL_FLIP_NONE, + }; } sprite_t render_text(const char* str, SDL_FRect area, text_style_t style) { - SDL_FRect r = area; - int fh = TTF_FontHeight(style.font); - int wrap = (int)(fh * r.w / style.size); - SDL_Surface* s = TTF_RenderText_Solid_Wrapped(style.font, str, style.color, wrap); - if(s != NULL) { - SDL_Rect srcr = {0,0,s->w, s->h}; - SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s); - SDL_FreeSurface(s); + SDL_FRect r = area; + int fh = TTF_FontHeight(style.font); + int wrap = (int)(fh * r.w / style.size); + SDL_Surface* s = TTF_RenderText_Solid_Wrapped(style.font, str, style.color, wrap); + if(s != NULL) { + SDL_Rect srcr = {0,0,s->w, s->h}; + SDL_Texture* t = SDL_CreateTextureFromSurface(g_context.renderer, s); + SDL_FreeSurface(s); - float asp_dst = r.w / r.h; - float asp_src = (float)srcr.w / (float)srcr.h; - if((float)s->h / fh * style.size > r.h) { - srcr.h = srcr.w / asp_dst; - } + float asp_dst = r.w / r.h; + float asp_src = (float)srcr.w / (float)srcr.h; + if((float)s->h / fh * style.size > r.h) { + srcr.h = srcr.w / asp_dst; + } - r.w = (float)srcr.w / fh * style.size; - r.h = (float)srcr.h / fh * style.size; + r.w = (float)srcr.w / fh * style.size; + r.h = (float)srcr.h / fh * style.size; - return (sprite_t) { - .depth=RLAYER_SPRITES, - .origin={0,0}, - .rot=0, - .sx=area.w, .sy=area.h, - .x=area.x, .y=area.y, - .texture=t, - .uv=srcr, - .flip=SDL_FLIP_NONE, - }; - } - return (sprite_t) { - .depth=0, - .origin={0,0}, .rot=0, - .sx=0, .sy=0, - .texture=NULL, - .uv={0,0,0,0}, - .x=0,.y=0, - .flip=SDL_FLIP_NONE, - }; + return (sprite_t) { + .depth=RLAYER_SPRITES, + .origin={0,0}, + .rot=0, + .sx=area.w, .sy=area.h, + .x=area.x, .y=area.y, + .texture=t, + .uv=srcr, + .flip=SDL_FLIP_NONE, + }; + } + return (sprite_t) { + .depth=0, + .origin={0,0}, .rot=0, + .sx=0, .sy=0, + .texture=NULL, + .uv={0,0,0,0}, + .x=0,.y=0, + .flip=SDL_FLIP_NONE, + }; } typedef void(*drawcmd_delegate)(const drawcmd_t*); static drawcmd_delegate const drawcmd_funcs[] = { - &_exec_sprite_cmd, - &_exec_rect_cmd, - &_exec_sliced_cmd, - &_exec_text_cmd, + &_exec_sprite_cmd, + &_exec_rect_cmd, + &_exec_sliced_cmd, + &_exec_text_cmd, }; static inline void _exec_buffer() { - if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata)); - for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) { - if(cmd->type > DRAWCMDTYPE_MIN && cmd->type < DRAWCMDTYPE_MAX) { - if(d_debug_next_frame) { - printf("depth: %d, type: %d\n", cmd->depth, cmd->type); - } - drawcmd_funcs[cmd->type](cmd); - } - } + if(d_debug_next_frame) printf("debug capture of draw buffer\ncount: %zu\n", (size_t)(g_drawdata_endptr - g_drawdata)); + for(const drawcmd_t* cmd = g_drawdata; cmd != g_drawdata_endptr; ++cmd) { + if(cmd->type > DRAWCMDTYPE_MIN && cmd->type < DRAWCMDTYPE_MAX) { + if(d_debug_next_frame) { + printf("depth: %d, type: %d\n", cmd->depth, cmd->type); + } + drawcmd_funcs[cmd->type](cmd); + } + } } void swap_buffer() { - clear_buffer(); - int iw, ih; - SDL_GetRendererOutputSize(g_context.renderer, &iw, &ih); - _render_width = (float)iw; _render_height = (float)ih; - _aspect_ratio = _render_height/_render_width; - _exec_buffer(); - SDL_RenderPresent(g_context.renderer); - g_drawdata_endptr = g_drawdata; + clear_buffer(); + int iw, ih; + SDL_GetRendererOutputSize(g_context.renderer, &iw, &ih); + _render_width = (float)iw; _render_height = (float)ih; + _aspect_ratio = _render_height/_render_width; + _exec_buffer(); + SDL_RenderPresent(g_context.renderer); + g_drawdata_endptr = g_drawdata; } static inline void _insert_drawcmd_at(size_t index, const drawcmd_t* cmd) { - drawcmd_t* insertpoint = g_drawdata + index; - drawcmd_t* dest = insertpoint + 1; - size_t size = (size_t)(g_drawdata_endptr - g_drawdata); - ++g_drawdata_endptr; - if(size > index) { - size_t count = (size - index); - if(size > 0) - { - memmove(dest, insertpoint, count*sizeof(drawcmd_t)); - } - } - *insertpoint = *cmd; - insertpoint->ui = _render_mode == 1; + drawcmd_t* insertpoint = g_drawdata + index; + drawcmd_t* dest = insertpoint + 1; + size_t size = (size_t)(g_drawdata_endptr - g_drawdata); + ++g_drawdata_endptr; + if(size > index) { + size_t count = (size - index); + if(size > 0) + { + memmove(dest, insertpoint, count*sizeof(drawcmd_t)); + } + } + *insertpoint = *cmd; + insertpoint->ui = _render_mode == 1; } static inline void _draw(const drawcmd_t* cmd) { - if(g_drawdata_endptr == g_drawdata) { - _insert_drawcmd_at(0, cmd); - return; - } - long top = (size_t)(g_drawdata_endptr - g_drawdata), - bot = 0, - med = 0; + if(g_drawdata_endptr == g_drawdata) { + _insert_drawcmd_at(0, cmd); + return; + } + long top = (size_t)(g_drawdata_endptr - g_drawdata), + bot = 0, + med = 0; - if(top != bot) { - while(bot <= top) { - med = floor((float)(top + bot) / 2); - if(g_drawdata[med].depth > cmd->depth) { - bot = med+1; - } else if(g_drawdata[med].depth < cmd->depth) { - top = med-1; - } else { - break; - } - } - } - size_t count = (g_drawdata_endptr - g_drawdata); - int diff = g_drawdata[med].depth - cmd->depth; - while(diff > 0 && med < count) { - med++; - diff = g_drawdata[med].depth - cmd->depth; - } - _insert_drawcmd_at(med, cmd); + if(top != bot) { + while(bot <= top) { + med = floor((float)(top + bot) / 2); + if(g_drawdata[med].depth > cmd->depth) { + bot = med+1; + } else if(g_drawdata[med].depth < cmd->depth) { + top = med-1; + } else { + break; + } + } + } + size_t count = (g_drawdata_endptr - g_drawdata); + int diff = g_drawdata[med].depth - cmd->depth; + while(diff > 0 && med < count) { + med++; + diff = g_drawdata[med].depth - cmd->depth; + } + _insert_drawcmd_at(med, cmd); } void draw_sprite(const sprite_t* sprite) { - drawcmd_t d = { - .type=DRAWCMDTYPE_SPRITE, - .depth=sprite->depth, - .sprite=*sprite - }; - _draw(&d); + drawcmd_t d = { + .type=DRAWCMDTYPE_SPRITE, + .depth=sprite->depth, + .sprite=*sprite + }; + _draw(&d); } void draw_rect(const rectshape_t* rect) { - drawcmd_t d = { - .type=DRAWCMDTYPE_RECT, - .depth=rect->depth, - .rect=*rect - }; - _draw(&d); + drawcmd_t d = { + .type=DRAWCMDTYPE_RECT, + .depth=rect->depth, + .rect=*rect + }; + _draw(&d); } void draw_sliced(const nineslice_t *sliced) { - drawcmd_t d = { - .type=DRAWCMDTYPE_SLICED, - .depth=sliced->depth, - .sliced=*sliced - }; - _draw(&d); + drawcmd_t d = { + .type=DRAWCMDTYPE_SLICED, + .depth=sliced->depth, + .sliced=*sliced + }; + _draw(&d); } void draw_text(const char *str, SDL_FRect area, text_style_t style, depth_t depth) { - int len = strlen(str); - textarea_t t = { - .text = calloc(len+1, sizeof(char)), - .area = area, - .style = style, - }; - strcpy(t.text, str); - drawcmd_t d = { - .type=DRAWCMDTYPE_TEXT, - .text=t, - .depth=depth, - }; - _draw(&d); + int len = strlen(str); + textarea_t t = { + .text = calloc(len+1, sizeof(char)), + .area = area, + .style = style, + }; + strcpy(t.text, str); + drawcmd_t d = { + .type=DRAWCMDTYPE_TEXT, + .text=t, + .depth=depth, + }; + _draw(&d); } spritesheet_t make_spritesheet(const char *file, int tiles_x, int tiles_y) { - spritesheet_t sheet=(spritesheet_t){ - .texture=get_texture(file), - .w=0,.h=0, - }; - SDL_QueryTexture(sheet.texture, NULL, NULL, &sheet.w, &sheet.h); - sheet.tile_width = sheet.w / tiles_x; - sheet.tile_height = sheet.h / tiles_y; - return sheet; + spritesheet_t sheet=(spritesheet_t){ + .texture=get_texture(file), + .w=0,.h=0, + }; + SDL_QueryTexture(sheet.texture, NULL, NULL, &sheet.w, &sheet.h); + sheet.tile_width = sheet.w / tiles_x; + sheet.tile_height = sheet.h / tiles_y; + return sheet; } nineslice_t make_nineslice(const char *file, int corner_px, float radius) { - nineslice_t sliced = { - .depth = RLAYER_UI, - .corner_size = corner_px, - .radius = radius, - .rect= {0.0, 0.0, 1.0, 1.0}, - .texture=get_texture(file) - }; - return sliced; + nineslice_t sliced = { + .depth = RLAYER_UI, + .corner_size = corner_px, + .radius = radius, + .rect= {0.0, 0.0, 1.0, 1.0}, + .texture=get_texture(file) + }; + return sliced; } sprite_t make_sprite(const char* file, float x, float y) { - sprite_t sprite=(sprite_t){ - .texture=get_texture(file), - .x=x,.y=y, - .origin=(SDL_FPoint){.x=0.0,.y=0.0}, - .sx=1.0,.sy=1.0, - .rot=0, - .depth=RLAYER_SPRITES, - .uv=(SDL_Rect){0,0,0,0}, - .flip=SDL_FLIP_NONE, - }; - SDL_QueryTexture(sprite.texture, NULL, NULL, &sprite.uv.w, &sprite.uv.h); - return sprite; + sprite_t sprite=(sprite_t){ + .texture=get_texture(file), + .x=x,.y=y, + .origin=(SDL_FPoint){.x=0.0,.y=0.0}, + .sx=1.0,.sy=1.0, + .rot=0, + .depth=RLAYER_SPRITES, + .uv=(SDL_Rect){0,0,0,0}, + .flip=SDL_FLIP_NONE, + }; + SDL_QueryTexture(sprite.texture, NULL, NULL, &sprite.uv.w, &sprite.uv.h); + return sprite; } sprite_t sprite_from_spritesheet(spritesheet_t *sheet, int index) { - SDL_Rect rect = get_srcrect_from(sheet, index); - return (sprite_t) { - .texture=sheet->texture, - .x=0, .y=0, - .origin=(SDL_FPoint){0,0}, - .sx=1.0, .sy=1.0, - .rot=0, - .depth=RLAYER_SPRITES, - .uv=rect, - .flip=SDL_FLIP_NONE, - }; + SDL_Rect rect = get_srcrect_from(sheet, index); + return (sprite_t) { + .texture=sheet->texture, + .x=0, .y=0, + .origin=(SDL_FPoint){0,0}, + .sx=1.0, .sy=1.0, + .rot=0, + .depth=RLAYER_SPRITES, + .uv=rect, + .flip=SDL_FLIP_NONE, + }; } text_style_t make_text_style(const char *font, SDL_Color color, int dpi, float size) { - TTF_Font* fnt = get_font(font, dpi); - return (text_style_t){ - .font = fnt, - .size = size, - .color = color - }; + TTF_Font* fnt = get_font(font, dpi); + return (text_style_t){ + .font = fnt, + .size = size, + .color = color + }; } SDL_Rect get_srcrect_from(spritesheet_t *sheet, int index) { - int pixels = index * sheet->tile_width; - int w = sheet->w / sheet->tile_width; - return (SDL_Rect) { - pixels%sheet->w, index/w * sheet->tile_height, - sheet->tile_width, sheet->tile_height, - }; + int pixels = index * sheet->tile_width; + int w = sheet->w / sheet->tile_width; + return (SDL_Rect) { + pixels%sheet->w, index/w * sheet->tile_height, + sheet->tile_width, sheet->tile_height, + }; } diff --git a/src/corelib/render.h b/src/corelib/render.h index 6b32700..32bc68c 100644 --- a/src/corelib/render.h +++ b/src/corelib/render.h @@ -13,74 +13,74 @@ typedef int depth_t; extern int d_debug_next_frame; typedef enum drawcmdtype_t { - DRAWCMDTYPE_MIN = -1, - DRAWCMDTYPE_SPRITE = 0, - DRAWCMDTYPE_RECT = 1, - DRAWCMDTYPE_SLICED = 2, - DRAWCMDTYPE_TEXT = 3, - DRAWCMDTYPE_MAX + DRAWCMDTYPE_MIN = -1, + DRAWCMDTYPE_SPRITE = 0, + DRAWCMDTYPE_RECT = 1, + DRAWCMDTYPE_SLICED = 2, + DRAWCMDTYPE_TEXT = 3, + DRAWCMDTYPE_MAX } drawcmdtype_t; typedef struct text_style_t { - TTF_Font* font; - float size; - SDL_Color color; + TTF_Font* font; + float size; + SDL_Color color; } text_style_t; typedef struct spritesheet_t { - SDL_Texture* texture; - int w, h; // width and height of texture - int tile_width, tile_height; // the width and height of each tile of each -} spritesheet_t; // sliced up sheet of sprites + SDL_Texture* texture; + int w, h; // width and height of texture + int tile_width, tile_height; // the width and height of each tile of each +} spritesheet_t; // sliced up sheet of sprites typedef struct nineslice_t { - SDL_Texture* texture; - SDL_FRect rect; // the rectangle to fit into - depth_t depth; - float radius; - int corner_size; -} nineslice_t; // nine-sliced texture for ui + SDL_Texture* texture; + SDL_FRect rect; // the rectangle to fit into + depth_t depth; + float radius; + int corner_size; +} nineslice_t; // nine-sliced texture for ui typedef struct textarea_t { - char* text; - text_style_t style; - SDL_FRect area; + char* text; + text_style_t style; + SDL_FRect area; } textarea_t; typedef struct sprite_t { - SDL_Texture* texture; - float x, y; // positions of x,y - SDL_FPoint origin; // the origin point on the sprite - float sx, sy; // the x and y scale of the sprite - float rot; // rotation around origin of the sprite - depth_t depth; // depth to render at, lower is on top, higher is on bottom - SDL_Rect uv; // the source rect to render from the texture - SDL_RendererFlip flip; // the flipped state of the sprite -} sprite_t; // a drawable and transformable texture sprite + SDL_Texture* texture; + float x, y; // positions of x,y + SDL_FPoint origin; // the origin point on the sprite + float sx, sy; // the x and y scale of the sprite + float rot; // rotation around origin of the sprite + depth_t depth; // depth to render at, lower is on top, higher is on bottom + SDL_Rect uv; // the source rect to render from the texture + SDL_RendererFlip flip; // the flipped state of the sprite +} sprite_t; // a drawable and transformable texture sprite typedef struct rectshape_t { - float x, y, w, h; // the top-left, width and height of a rect - float line_width; // the width of the lines - int depth; // the depth to render at, lower is on top, higher is on bottom - SDL_Color background; // the colour of the background - SDL_Color line; // the colour of the line -} rectshape_t; // a drawable rectangle with outline and background + float x, y, w, h; // the top-left, width and height of a rect + float line_width; // the width of the lines + int depth; // the depth to render at, lower is on top, higher is on bottom + SDL_Color background; // the colour of the background + SDL_Color line; // the colour of the line +} rectshape_t; // a drawable rectangle with outline and background typedef struct drawcmd_t { - drawcmdtype_t type; // the thing to render - depth_t depth; // the depth to render at - short ui; // 0 if this should be rendered in world space, 1 if this should be rendered in ui space - union { - sprite_t sprite; // if type is sprite, render this - rectshape_t rect; // if type is rect, render this - nineslice_t sliced; - textarea_t text; - }; -} drawcmd_t; // an orderable command to render, should not be directly used, use draw_* functions instead + drawcmdtype_t type; // the thing to render + depth_t depth; // the depth to render at + short ui; // 0 if this should be rendered in world space, 1 if this should be rendered in ui space + union { + sprite_t sprite; // if type is sprite, render this + rectshape_t rect; // if type is rect, render this + nineslice_t sliced; + textarea_t text; + }; +} drawcmd_t; // an orderable command to render, should not be directly used, use draw_* functions instead typedef struct view_t { - float x, y; // the x,y position of the centre of the screen - float width; // the width of the camera + float x, y; // the x,y position of the centre of the screen + float width; // the width of the camera } view_t; extern int _render_mode; diff --git a/src/corelib/scene.c b/src/corelib/scene.c index f5a6318..76ef712 100644 --- a/src/corelib/scene.c +++ b/src/corelib/scene.c @@ -14,9 +14,9 @@ static struct type_handler_t { - uintptr_t hash; - char* type; - type_handler_fn handler; + uintptr_t hash; + char* type; + type_handler_fn handler; } _type_handlers[99]; static @@ -24,197 +24,197 @@ int _type_handler_num = 0; static struct type_handler_t* _find_handler_for(const char* type) { - uintptr_t hash = hashstr(type); - for(int i = 0; i < 99; ++i) { - if(_type_handlers[i].hash == hash && strcmp(type, _type_handlers[i].type) == 0) { - return _type_handlers + i; - } - } - return NULL; + uintptr_t hash = hashstr(type); + for(int i = 0; i < 99; ++i) { + if(_type_handlers[i].hash == hash && strcmp(type, _type_handlers[i].type) == 0) { + return _type_handlers + i; + } + } + return NULL; } static struct type_handler_t* _new_handler_for(const char* type) { - _type_handlers[_type_handler_num].type = malloc(strlen(type) * sizeof(char)); - strcpy(_type_handlers[_type_handler_num].type, type); - _type_handlers[_type_handler_num].hash = hashstr(type); - struct type_handler_t* ptr = _type_handlers + _type_handler_num; - ++_type_handler_num; - return ptr; + _type_handlers[_type_handler_num].type = malloc(strlen(type) * sizeof(char)); + strcpy(_type_handlers[_type_handler_num].type, type); + _type_handlers[_type_handler_num].hash = hashstr(type); + struct type_handler_t* ptr = _type_handlers + _type_handler_num; + ++_type_handler_num; + return ptr; } void set_type_handler(const char* type, type_handler_fn handler) { - struct type_handler_t* ptr = _find_handler_for(type); - if(ptr == NULL) { - ptr = _new_handler_for(type); - } - ptr->handler = handler; + struct type_handler_t* ptr = _find_handler_for(type); + if(ptr == NULL) { + ptr = _new_handler_for(type); + } + ptr->handler = handler; } static int fpeekc(FILE* file) { - int c = fgetc(file); - ungetc(c, file); - return c; + int c = fgetc(file); + ungetc(c, file); + return c; } static void freadto(FILE* file, char c) { - char read; - do { - read = fgetc(file); - } while(read != c); + char read; + do { + read = fgetc(file); + } while(read != c); } static int nextnw(FILE* file) { - int next; - char c; - do { - next = fgetc(file); - c = (char)next; - } while(isspace(c)); - return next; + int next; + char c; + do { + next = fgetc(file); + c = (char)next; + } while(isspace(c)); + return next; } static int _parse_key(FILE* file, char* out) { - char c; - do { - c = fgetc(file); - if(c == ':' || c == ';') { - *out = '\0'; - } else if(c == '#') { - freadto(file, '\n'); - } else if(!isspace(c)) { - *out = c; - ++out; - } - } while(c != ':' && c != ';'); + char c; + do { + c = fgetc(file); + if(c == ':' || c == ';') { + *out = '\0'; + } else if(c == '#') { + freadto(file, '\n'); + } else if(!isspace(c)) { + *out = c; + ++out; + } + } while(c != ':' && c != ';'); - return c == ':'; + return c == ':'; } static void _parse_value(FILE* file, char* out, int* _argc, char** argv) { - char c; - int argc = 0; - argv[argc] = out; - ++argc; - do { - c = fgetc(file); - switch(c) { - case '#': - freadto(file, '\n'); - // fall through - case '\n': - ungetc(nextnw(file), file); - break; - case ';': - *out = '\0'; - break; - case ',': - *out = '\0'; - ++out; - argv[argc] = out; - ++argc; - ungetc(nextnw(file), file); - break; - default: - *out = c; - ++out; - break; - } - } while(c != ';'); - *_argc = argc; + char c; + int argc = 0; + argv[argc] = out; + ++argc; + do { + c = fgetc(file); + switch(c) { + case '#': + freadto(file, '\n'); + // fall through + case '\n': + ungetc(nextnw(file), file); + break; + case ';': + *out = '\0'; + break; + case ',': + *out = '\0'; + ++out; + argv[argc] = out; + ++argc; + ungetc(nextnw(file), file); + break; + default: + *out = c; + ++out; + break; + } + } while(c != ';'); + *_argc = argc; } static void _parse_config(FILE* file) { - char key[24]; - char value[128]; - int argc = 0; - char* argv[24]; + char key[24]; + char value[128]; + int argc = 0; + char* argv[24]; - char begin = nextnw(file); - ungetc(begin, file); + char begin = nextnw(file); + ungetc(begin, file); - int has_args = _parse_key(file, key); - ungetc(nextnw(file), file); - if(has_args) { - _parse_value(file, value, &argc, argv); - } + int has_args = _parse_key(file, key); + ungetc(nextnw(file), file); + if(has_args) { + _parse_value(file, value, &argc, argv); + } - struct type_handler_t* handler = _find_handler_for(key); + struct type_handler_t* handler = _find_handler_for(key); - if(handler != NULL) { - if(begin == '!') { - handler->handler(NULL, argc, argv); - } else { - handler->handler(make_object(), argc, argv); - } - } - if(fpeekc(file) == EOF) return; + if(handler != NULL) { + if(begin == '!') { + handler->handler(NULL, argc, argv); + } else { + handler->handler(make_object(), argc, argv); + } + } + if(fpeekc(file) == EOF) return; } static void _parse_scene(FILE* file) { - int next; - do { - _parse_config(file); - next = nextnw(file); - ungetc(next, file); - } while(next != EOF); + int next; + do { + _parse_config(file); + next = nextnw(file); + ungetc(next, file); + } while(next != EOF); } static int _validate_config(FILE* file) { - char c; - int colon_count = 0; - do { - c = nextnw(file); - switch(c) { - default: break; - case ':': - colon_count++; - break; - } - } while(c != ';'); + char c; + int colon_count = 0; + do { + c = nextnw(file); + switch(c) { + default: break; + case ':': + colon_count++; + break; + } + } while(c != ';'); - return colon_count <= 1; + return colon_count <= 1; } static int _validate_scene(FILE* file) { - if(file == NULL) return 0; + if(file == NULL) return 0; - int next; - int validated; - do { - validated = _validate_config(file); - next = nextnw(file); - ungetc(next, file); - } while(validated == 1 && next != EOF); + int next; + int validated; + do { + validated = _validate_config(file); + next = nextnw(file); + ungetc(next, file); + } while(validated == 1 && next != EOF); - rewind(file); + rewind(file); - return validated; + return validated; } void load_scene(const char* filename) { - FILE* file = fopen(filename, "r"); - if(_validate_scene(file)) { - input_disconnect_all(); - world_clear(); - _parse_scene(file); - fclose(file); - } + FILE* file = fopen(filename, "r"); + if(_validate_scene(file)) { + input_disconnect_all(); + world_clear(); + _parse_scene(file); + fclose(file); + } } void load_scene_additive(const char* filename) { - FILE* file = fopen(filename, "r"); - if(_validate_scene(file)) { - _parse_scene(file); - fclose(file); - } + FILE* file = fopen(filename, "r"); + if(_validate_scene(file)) { + _parse_scene(file); + fclose(file); + } } diff --git a/src/corelib/world.c b/src/corelib/world.c index 4a91a23..12f010c 100644 --- a/src/corelib/world.c +++ b/src/corelib/world.c @@ -5,118 +5,118 @@ #include "object.h" struct { - size_t num; - object_t** objects; + size_t num; + object_t** objects; } _world_objects = { - .num = 0, - .objects = NULL + .num = 0, + .objects = NULL }; static inline int _expand_world() { - size_t new_num = _world_objects.num * 2; - if(new_num == 0) { - new_num = 16; - } - object_t** new_list = realloc(_world_objects.objects, new_num * sizeof(object_t*)); + size_t new_num = _world_objects.num * 2; + if(new_num == 0) { + new_num = 16; + } + object_t** new_list = realloc(_world_objects.objects, new_num * sizeof(object_t*)); - if(new_list == NULL) { - assert(!"ERROR: Out of memory"); - exit(-10); - } + if(new_list == NULL) { + assert(!"ERROR: Out of memory"); + exit(-10); + } - for(size_t i = _world_objects.num; i < new_num; ++i) { - new_list[i] = NULL; - } + for(size_t i = _world_objects.num; i < new_num; ++i) { + new_list[i] = NULL; + } - _world_objects.objects = new_list; - _world_objects.num = new_num; - return 1; + _world_objects.objects = new_list; + _world_objects.num = new_num; + return 1; } static inline size_t _find_free_object() { - for(int i = 0; i < _world_objects.num; ++i) { - if(!object_is_valid(_world_objects.objects[i])) { - return i; - } - } - size_t num = _world_objects.num; - _expand_world(); - return num; + for(int i = 0; i < _world_objects.num; ++i) { + if(!object_is_valid(_world_objects.objects[i])) { + return i; + } + } + size_t num = _world_objects.num; + _expand_world(); + return num; } void world_clear() { - // free all allocated objects - for(int i = 0; i < _world_objects.num; ++i) { - object_t* object = _world_objects.objects[i]; - if(object != NULL) { - free(object); - } - } - // free world array - free(_world_objects.objects); - // reset world objects struct - _world_objects.objects = NULL; - _world_objects.num = 0; + // free all allocated objects + for(int i = 0; i < _world_objects.num; ++i) { + object_t* object = _world_objects.objects[i]; + if(object != NULL) { + free(object); + } + } + // free world array + free(_world_objects.objects); + // reset world objects struct + _world_objects.objects = NULL; + _world_objects.num = 0; } object_t* make_object() { - // acquire pointer to empty slot - size_t index = _find_free_object(); - // allocate new object - if(_world_objects.objects[index] == NULL) { - _world_objects.objects[index] = malloc(sizeof(object_t)); - } - // initialize object to default - object_t* o = _world_objects.objects[index]; - *o = object_default(); + // acquire pointer to empty slot + size_t index = _find_free_object(); + // allocate new object + if(_world_objects.objects[index] == NULL) { + _world_objects.objects[index] = malloc(sizeof(object_t)); + } + // initialize object to default + object_t* o = _world_objects.objects[index]; + *o = object_default(); - return o; + return o; } object_t* instantiate_object(const object_t *original) { - // create new object with default settings - object_t* obj = make_object(); - *obj = *original; - obj->active = 1; - return obj; + // create new object with default settings + object_t* obj = make_object(); + *obj = *original; + obj->active = 1; + return obj; } void world_update() { - for(int i = 0; i < _world_objects.num; ++i) { - object_t* object = world_get_object(i); - if(object_is_valid(object) - && object->evt_update != NULL) { - object->evt_update(object); - } - } + for(int i = 0; i < _world_objects.num; ++i) { + object_t* object = world_get_object(i); + if(object_is_valid(object) + && object->evt_update != NULL) { + object->evt_update(object); + } + } } void world_draw() { - for(int i = 0; i < _world_objects.num; ++i) { - object_t* object = world_get_object(i); - if(object_is_valid(object) - && object->evt_draw != NULL) { - object->evt_draw(object); - } - } + for(int i = 0; i < _world_objects.num; ++i) { + object_t* object = world_get_object(i); + if(object_is_valid(object) + && object->evt_draw != NULL) { + object->evt_draw(object); + } + } } object_t* world_get_object(size_t at) { - if(at < _world_objects.num) { - return _world_objects.objects[at]; - } else { - return NULL; - } + if(at < _world_objects.num) { + return _world_objects.objects[at]; + } else { + return NULL; + } } size_t world_num_objects() { - return _world_objects.num; + return _world_objects.num; } void world_reserve_objects(size_t min) { - while(_world_objects.num < min) { - _expand_world(); - } + while(_world_objects.num < min) { + _expand_world(); + } } diff --git a/src/game.c b/src/game.c index 2d1f110..d410dcf 100644 --- a/src/game.c +++ b/src/game.c @@ -6,19 +6,19 @@ #include "corelib/layers.h" void start_game() { - // called when the game is done initializing the backend and ready to start + // called when the game is done initializing the backend and ready to start } void update_game() { - // called every frame, - // render calls made in this function will be in *world* space + // called every frame, + // render calls made in this function will be in *world* space } void update_ui() { - // called every frame, - // render calls made in this function will be in *screen* space + // called every frame, + // render calls made in this function will be in *screen* space } void game_exit() { - // called when the game shuts down + // called when the game shuts down }