removed all references of ui module
since this is now a separate branch/prpull/2/head
parent
0bdfba4d11
commit
8f7792c673
|
@ -1,7 +1,6 @@
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "ui.h"
|
|
||||||
#include "corelib/input.h"
|
#include "corelib/input.h"
|
||||||
#include "corelib/render.h"
|
#include "corelib/render.h"
|
||||||
#include "corelib/assets.h"
|
#include "corelib/assets.h"
|
||||||
|
@ -56,8 +55,6 @@ void on_scroll_zoom(float delta) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void load_game() {
|
void load_game() {
|
||||||
ui_style.button.button = ui_style.button.active = make_nineslice("button.png", 126, 0.01);
|
|
||||||
ui_style.text = make_text_style("ui_font.otf", (SDL_Color){255, 255, 255, 255}, 50, 0.02f);
|
|
||||||
world_sheet = make_spritesheet("tileset.png", 189, 189);
|
world_sheet = make_spritesheet("tileset.png", 189, 189);
|
||||||
|
|
||||||
input_init();
|
input_init();
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "layers.h"
|
#include "layers.h"
|
||||||
#include "ui.h"
|
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
|
|
Loading…
Reference in New Issue