object_is_valid now takes a constant pointer
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59de57fe3a
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78c0e3a9c0
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@ -25,7 +25,7 @@ object_t object_default();
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void object_draw_sprite(object_t* object);
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static inline
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int object_is_valid(object_t* object) {
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int object_is_valid(const object_t* object) {
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return object == NULL || object->active == 0;
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}
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