no_sprite is now a #define for a all-zero sprite
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3a5ec4a0d1
commit
750b30aa89
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@ -104,9 +104,7 @@ extern text_style_t make_text_style(const char* font, SDL_Color color, int dpi,
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extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index);
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extern SDL_Rect get_srcrect_from(spritesheet_t* sheet, int index);
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extern void set_active_view(const view_t* view);
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extern void set_active_view(const view_t* view);
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inline sprite_t no_sprite() {
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#define no_sprite (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}}
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return (sprite_t){NULL, 0.0, 0.0, {0.0, 0.0}, 0.0, 0.0, 0.0, 0, {0, 0, 0, 0}};
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}
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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