updated includes
parent
3ffa531b55
commit
544e604349
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@ -1,6 +1,6 @@
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#include "engine.hpp"
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#include "engine.hpp"
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#include "assets.h"
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#include "corelib/assets.h"
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#include "render.h"
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#include "corelib/render.h"
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#include "SDL2/SDL_image.h"
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#include "SDL2/SDL_image.h"
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int engine_start() {
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int engine_start() {
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#define _engine_h
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#define _engine_h
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#include "SDL2/SDL.h"
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#include "SDL2/SDL.h"
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#include "context.h"
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#include "corelib/context.h"
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/* TO BE DEFINED IN GAME */
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/* TO BE DEFINED IN GAME */
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extern void load_game();
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extern void load_game();
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#include "engine.hpp"
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#include "engine.hpp"
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#include "input.h"
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#include "corelib/input.h"
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#include "render.h"
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#include "corelib/render.h"
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#include "assets.h"
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#include "corelib/assets.h"
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#include "layers.h"
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#include "corelib/layers.h"
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#include "tilemap.hpp"
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#include "tilemap.hpp"
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#include "SDL2/SDL_mouse.h"
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#include "SDL2/SDL_mouse.h"
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#include <SDL2/SDL_scancode.h>
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#include <SDL2/SDL_scancode.h>
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#include "tilemap.hpp"
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#include "tilemap.hpp"
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#include "layers.h"
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#include "corelib/layers.h"
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#include "stdio.h"
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#include "stdio.h"
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#include "string.h"
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#include "string.h"
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#include "signal.h"
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#include "signal.h"
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#ifndef _tilemap_h
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#ifndef _tilemap_h
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#define _tilemap_h
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#define _tilemap_h
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#include "render.h"
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#include "vector"
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#include "vector"
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#include "corelib/render.h"
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#define TILEMAP_MAX_SIZE 128*128
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#define TILEMAP_MAX_SIZE 128*128
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