added more controls and generalized tile previews

pull/1/head
Sara 2023-04-10 16:55:33 +02:00
parent f4ccfd43a7
commit 4b080adfde
1 changed files with 53 additions and 7 deletions

View File

@ -34,6 +34,12 @@ void on_clear_key(int down) {
void on_cycle_tile(int axis) { void on_cycle_tile(int axis) {
cursor_tile += axis; cursor_tile += axis;
if(cursor_tile <= 0) {
cursor_tile = 1;
}
if(cursor_tile > g_tilemap.tileset.set.size()) {
cursor_tile = g_tilemap.tileset.set.size();
}
if(g_tilemap.tileset.set.size() >= cursor_tile && 0 < cursor_tile) { if(g_tilemap.tileset.set.size() >= cursor_tile && 0 < cursor_tile) {
cursor = g_tilemap.tileset.set.at(cursor_tile-1); cursor = g_tilemap.tileset.set.at(cursor_tile-1);
} }
@ -49,6 +55,10 @@ void on_click(int down) {
drawing = down; drawing = down;
} }
void on_erase(int down) {
drawing = -down;
}
void on_drag_world(float dx, float dy) { void on_drag_world(float dx, float dy) {
if(dragging) { if(dragging) {
g_active_view.x -= dx * g_active_view.width; g_active_view.x -= dx * g_active_view.width;
@ -60,6 +70,12 @@ void on_middle_mouse(int down) {
dragging = down; dragging = down;
} }
void on_debug_frame(int down) {
if(down) {
d_debug_next_frame = 1;
}
}
void load_game() { void load_game() {
g_tilemap.width = g_tilemap.height = 10; g_tilemap.width = g_tilemap.height = 10;
@ -111,7 +127,9 @@ void load_game() {
add_listener_for(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_C, &on_clear_key); add_listener_for(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_C, &on_clear_key);
add_listener_for(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_Q, &on_quit_key); add_listener_for(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_Q, &on_quit_key);
add_listener_for(SDL_SCANCODE_A, SDL_SCANCODE_D, &on_cycle_tile); add_listener_for(SDL_SCANCODE_A, SDL_SCANCODE_D, &on_cycle_tile);
add_listener_for(SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_TAB, &on_debug_frame);
add_mouse_button_listener(SDL_BUTTON_LMASK, &on_click); add_mouse_button_listener(SDL_BUTTON_LMASK, &on_click);
add_mouse_button_listener(SDL_BUTTON_RMASK, &on_erase);
add_mouse_button_listener(SDL_BUTTON_MMASK, &on_middle_mouse); add_mouse_button_listener(SDL_BUTTON_MMASK, &on_middle_mouse);
add_mouse_listener(0, &on_drag_world); add_mouse_listener(0, &on_drag_world);
@ -122,6 +140,7 @@ void start_game() {
} }
void update_game() { void update_game() {
if(drawing == 1) drawing = 2;
update_input(); update_input();
mouse_world_position(&cursor.x, &cursor.y); mouse_world_position(&cursor.x, &cursor.y);
cursor.x += 0.1f; cursor.y += 0.1f; cursor.x += 0.1f; cursor.y += 0.1f;
@ -132,11 +151,15 @@ void update_game() {
mouse_world_position(&fx, &fy); mouse_world_position(&fx, &fy);
x = floorf(fx); x = floorf(fx);
y = floorf(fy); y = floorf(fy);
if(x >= 0 && y >= 0 && x < g_tilemap.width && y < g_tilemap.height) {
if(drawing > 0) {
get_tilemap_tile(x, y)->value = cursor_tile; get_tilemap_tile(x, y)->value = cursor_tile;
} else {
get_tilemap_tile(x, y)->value = 0;
}
}
} }
}
void draw_game() {
rectshape_t world_outline = { rectshape_t world_outline = {
g_tilemap.x, g_tilemap.y, float(g_tilemap.width), float(g_tilemap.height), g_tilemap.x, g_tilemap.y, float(g_tilemap.width), float(g_tilemap.height),
0.01f, RLAYER_TILEMAP-1, {0,0,0,0}, {255, 255, 255, 255} 0.01f, RLAYER_TILEMAP-1, {0,0,0,0}, {255, 255, 255, 255}
@ -152,19 +175,42 @@ void draw_game() {
draw_tilemap(); draw_tilemap();
} }
void draw_game_ui() { void update_ui() {
rectshape_t shape = (rectshape_t){ rectshape_t shape = (rectshape_t){
0.0f, 0.0f, 0.15f, 0.15f, 0, 1, 0.0f, 0.0f, 1.f, 0.015f, 0, RLAYER_UI,
{100,100,100,255}, {0,0,0,0} {100,100,100,255}, {0,0,0,0}
}; };
int w = world_sheet.w / world_sheet.tile_width, int w = world_sheet.w / world_sheet.tile_width,
h = world_sheet.h / world_sheet.tile_height, h = world_sheet.h / world_sheet.tile_height,
offset_selected = cursor_tile - 1; offset_selected = cursor_tile - 1;
rectshape_t selected_tile_rect = (rectshape_t) { rectshape_t selected_tile_rect = (rectshape_t) {
float(offset_selected % w) * 0.015f, float(offset_selected / h) * 0.015f, 0.015f, 0.015f, 0.001f, -1, offset_selected * 0.015f, 0.f, 0.015f, 0.015f, 0.001f, RLAYER_UI-10,
{0,0,0,0}, {255, 255, 255, 255} {0,0,0,0}, {255, 255, 255, 255}
}; };
draw_rect(&selected_tile_rect); draw_rect(&selected_tile_rect);
draw_rect(&shape); draw_rect(&shape);
draw_sprite(&current_tile_display);
int i = 0;
float mx, my;
mouse_screen_position(&mx, &my);
for(auto& original: g_tilemap.tileset.set) {
// make a copy of the reference sprite and adjust it to fit the ui
sprite_t sprite = original;
sprite.depth = RLAYER_UI-5;
sprite.x = i * 0.015f; sprite.y = 0;
sprite.sx = 0.015f; sprite.sy = 0.015f;
float amx=mx-sprite.x, amy=my-sprite.y;
draw_sprite(&sprite);
// allow user to select tiles with mouse
if(amx >= 0 && amy >= 0 && amx < sprite.sx && amy < sprite.sy) {
if(drawing == 1) {
drawing = 0;
cursor_tile = i+1;
on_cycle_tile(0);
}
}
++i;
}
} }