sprite origin is now applied to untransformed rect
parent
a0cc95873e
commit
0a6242ef3c
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@ -80,10 +80,10 @@ static
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void _exec_sprite_cmd(const drawcmd_t* cmd) {
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const sprite_t* sprite = &cmd->sprite;
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SDL_FRect untransformed = {sprite->x, sprite->y, sprite->sx, sprite->sy};
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untransformed.x -= sprite->origin.x;
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untransformed.y -= sprite->origin.y;
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SDL_FRect destrect = get_dest_with_size(untransformed, cmd->ui);
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SDL_FPoint origin = {destrect.w * sprite->origin.x, destrect.h * sprite->origin.y};
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destrect.x -= origin.x;
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destrect.y -= origin.y;
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SDL_RenderCopyExF(g_context.renderer, sprite->texture,
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&sprite->uv, &destrect, sprite->rot,
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&origin, sprite->flip);
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