18 lines
1.6 KiB
Markdown
18 lines
1.6 KiB
Markdown
#Main-Story #Quest
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[[Johan 't Hof]] needs to find his siblings and stop them from being used/killed by [[du Toit Private Army]].
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This involves chasing down the train that brought them out into the French countryside. And stopping the cultists' digging operation.
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[[Oriann du Toit]] needs to find the cure for the [[Du Toit Curse]].
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This involves discovering the grave of the first ancestor to have the curse. As well as the old du Toit mansion.
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[[The University Library]] introduces the party to the statues and some of their effects. For personal reasons, [[Johan 't Hof]] goes to investigate the [[Factory]] with [[Oriann du Toit]] in tow. There they meet Chase the [[Private Investigator]].
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Chase then asks them to help him track down the [[Trade in Magical Materials]] to find the origin of the statues. As well as what they're used for.
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His investigation lead him to a [[Freight Station]] near the city. He believes that the station is being used as a gateway into the rest of Europe, and that what they've seen in the city is only a small part of the problems caused by this market.
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At this station, the party leaves with a collection of magical artefacts and records of the past few months. From the papers, the party can learn that the train that took the prisoners left towards France.
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The papers don't specify much, only the track that the train leaves the city through. Setting the trains commissioned by the Valens Automotive Company on a clear course towards the front lines.
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Chase will only figure this out after the players have learned of the du Toit trading company. Or been to the grave of [[Seren du Toit]]. |