1.7 KiB
As the train approaches, Chase panics, and rushes the party:
"QUICK! Go to the storage room and gather as much evidence as you can! Anything helps."
As he grabs a folder and stuffs it with as much of the paper as possible.
The P.I then waits for the party outside the storage room, arms overflowing with papers. He then urges the party to get to the car.
The investigator pulls onto a side road about a kilometer away from the station. He gets out and leans against the car.
leave some time here for party to act
Chase asks the party to find someone who may be able to tell them more about the artefacts. Since they're more familiar with the city. While they do that, he tells them, he will find out what he can from the papers he grabbed. Thus starting Relic Hunt.
Session End
- The party left the train station before the train arrived.
- Before the party ran, they grabbed some items.
- A Bracer, a Wand, a Sword, and a Dagger.
- A bunch of records regarding the coming and going of trains from that station.
- Oriann went to the Appraiser and got the artefacts appraised as highly magical.
- Oriann learned the name of the du Toit trading company.
- Oriann, for the first time in years called his parents to tell them he's alive. Also to ask about the du Toit trade company.
- Oriann relayed all of this to Johan as well as to the private eye.
- Johan struck a deal with the private eye to make sure his family is kept safe while he is out chasing the train with his siblings.
- Johan and Oriann agreed to chase down the trains that are headed for the front line.
- Chase agreed to provide the party with weapons for this journey.
- The session ended with the party on their way to the Grand Hotel to chase down the assassin that the detective spoke of.