22 lines
1.5 KiB
Markdown
22 lines
1.5 KiB
Markdown
#Quest #Main-Story
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Last time, the party ended off on their way to the [[Grand Hotel]].
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After that though, the party will have to consider how they're going to find their way onto the next train leaving for France.
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This train will be coming through the same [[Freight Station]]. And leaving on the same tracks. Leading the detective to believe that this will be going to the same place.
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The next train is set to leave a few hours after arriving. Unlike the last, which stayed for a full night. Even less than usual is known about it's cargo as it is not in the station's own records, only in the railway office's.
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Chase leaves most of the planning for how to hitch a ride on this train the party. But does provide some training and lessons on how to stowaway.
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- Find a dark spot, and don't move.
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- Don't take crunchy foods, and use thick-walled water containers.
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- Don't get off, unless you know how long the vessel will stay where it is.
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The detective also provides the party with bags of tools and resources they might need.
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- Food to last a week.
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"Hopefully you'll be in a safer place by then, but if the ride goes on for long enough you might have to ration these"
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- Both a revolver and bullets tightly packed in cloth, to stop it from making too much noise.
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- Both a bayonet, seemingly straight from a soldier's kit. They look older, but well taken care of.
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- A telescope.
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"If you want to stay unseen, staying away is usually your best bet."
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- A map of France, with the expected route marked until the next junction, about halfway to the front line of the great war.
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