29 lines
1.7 KiB
Markdown
29 lines
1.7 KiB
Markdown
As the train approaches, Chase panics, and rushes the party:
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>"QUICK! Go to the storage room and gather as much evidence as you can! Anything helps."
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As he grabs a folder and stuffs it with as much of the paper as possible.
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The P.I then waits for the party outside the storage room, arms overflowing with papers. He then urges the party to get to the car.
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The investigator pulls onto a side road about a kilometer away from the station. He gets out and leans against the car.
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`leave some time here for party to act`
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Chase asks the party to find someone who may be able to tell them more about the artefacts. Since they're more familiar with the city.
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While they do that, he tells them, he will find out what he can from the papers he grabbed.
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Thus starting [[Relic Hunt]].
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## Session End
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- The party left the train station before the train arrived.
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- Before the party ran, they grabbed some items.
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- A Bracer, a Wand, a Sword, and a Dagger.
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- A bunch of records regarding the coming and going of trains from that station.
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- Oriann went to the [[Appraiser]] and got the artefacts appraised as highly magical.
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- Oriann learned the name of the du Toit trading company.
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- Oriann, for the first time in years called his parents to tell them he's alive. Also to ask about the du Toit trade company.
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- Oriann relayed all of this to Johan as well as to the private eye.
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- Johan struck a deal with the private eye to make sure his family is kept safe while he is out chasing the train with his siblings.
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- Johan and Oriann agreed to chase down the trains that are headed for the front line.
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- Chase agreed to provide the party with weapons for this journey.
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- The session ended with the party on their way to the [[Grand Hotel]] to chase down the assassin that the detective spoke of. |