apocalypse1916/Stowaway.md

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#Quest #Main-Story Last time, the party ended off on their way to the Grand Hotel.

After that though, the party will have to consider how they're going to find their way onto the next train leaving for France. This train will be coming through the same Freight Station. And leaving on the same tracks. Leading the detective to believe that this will be going to the same place.

The next train is set to leave a few hours after arriving. Unlike the last, which stayed for a full night. Even less than usual is known about it's cargo as it is not in the station's own records, only in the railway office's.

Chase leaves most of the planning for how to hitch a ride on this train the party. But does provide some training and lessons on how to stowaway.

  • Find a dark spot, and don't move.
  • Don't take crunchy foods, and use thick-walled water containers.
  • Don't get off, unless you know how long the vessel will stay where it is.

The detective also provides the party with bags of tools and resources they might need.

  • Food to last a week. "Hopefully you'll be in a safer place by then, but if the ride goes on for long enough you might have to ration these"
  • Both a revolver and bullets tightly packed in cloth, to stop it from making too much noise.
  • Both a bayonet, seemingly straight from a soldier's kit. They look older, but well taken care of.
  • A telescope.
    • "If you want to stay unseen, staying away is usually your best bet."
  • A map of France, with the expected route marked until the next junction, about halfway to the front line of the great war. The line is interrupted by three dots. Each representing a station where the train could stop.
    • "From that point on there's no saying where they decide to take it, but they could also stop at any of these places. So you may not even go that far."