apocalypse1916/Freight Station.md

33 lines
2.5 KiB
Markdown

A large freight station near the edge of the city. It primarily caries steel and other raw materials to the factories, and the resulting products to the rest of Europe. Since the start of the war, the station has officially gone unused.
The station is mostly abandoned, with guards hired by the station's management being the only people who are supposed to have been there recently.
## Goals
- Figure out where the shipment of artifacts went after arriving here.
- Find the shipment of weird artifacts
- Find the body in the prisoner room
- Witness the arrival of another train with cultists unloading weapons, ammo and more artifacts.
- Discover the Professor
The station is guarded although not heavily. Once inside, Chase will want to go to the offices at the centre of the building.
On the way there the party will have to sneak past a guard smoking in a niche.
In the offices the party can find records of incoming and outgoing trains.
>As expected most of the recent months are empty. The only exceptions are two trains, one dropping off cargo to be loaded off into both of the storage rooms, and another emptying storage room 2, the northernmost one.
>Both shipments are billed to the Valens automotive company.
>There is a third train, arriving today, at 1-o-clock. It will pick up the cargo in storage room one and leave south for France the next evening.
1-o-clock is still more than an hour away. So the party is left with some time to inspect the two storage facilities.
The boxes in storage room 1 are labeled in English with tomorrow's date and an a number that matches the one with the train that's suppose to leave the next evening.
Storage room two is empty except for a few dried up pools of blood and a dead factory worker.
>The young man seems to have died from a hit to the side of the head. Where a large gash is clearly visible. He holds a screwdriver in his left hand, clutched more like a knife.
When the train arrives, a bunch of uniformed cultists come out and start carrying crates from storage room 1 to the train. An officer instructs two of them to "Go take care of the witch at the [[Antique Shop]]" along with an address.
The two uniformed cultists then leave carrying rifles.
>"We'll kill them tomorrow morning once everything is on board. The bodies we'll throw off the train some ways out of the city"
The party will then have to escape. Luckily the door isn't too sturdy, and it leaves a lot of space in between. The screwdriver the body has can be used to lift up the bar on the other side.