#Main-Story #Quest [[Johan 't Hof]] needs to find his siblings and stop them from being used/killed by [[du Toit Private Army]]. This involves chasing down the train that brought them out into the French countryside. And stopping the cultists' digging operation. [[Oriann du Toit]] needs to find the cure for the [[Du Toit Curse]]. This involves discovering the grave of the first ancestor to have the curse. As well as the old du Toit mansion. [[The University Library]] introduces the party to the statues and some of their effects. For personal reasons, [[Johan 't Hof]] goes to investigate the [[Factory]] with [[Oriann du Toit]] in tow. There they meet Chase the [[Private Investigator]]. Chase then asks them to help him track down the [[Trade in Magical Materials]] to find the origin of the statues. As well as what they're used for. His investigation lead him to a [[Freight Station]] near the city. He believes that the station is being used as a gateway into the rest of Europe, and that what they've seen in the city is only a small part of the problems caused by this market. At this station, the party leaves with a collection of magical artefacts and records of the past few months. From the papers, the party can learn that the train that took the prisoners left towards France. The papers don't specify much, only the track that the train leaves the city through. Setting the trains commissioned by the Valens Automotive Company on a clear course towards the front lines. Chase will only figure this out after the players have learned of the du Toit trading company. Or been to the grave of [[Seren du Toit]].