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4 changed files with 128 additions and 22 deletions

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An old antique shop run by a [[Witch]]. An old antique shop run by a [[Witch]].
The only person who has visited the shop more than once in the last decade is [[Dana Bovendorp]], a professor at the university. The players will see her exit when they arrive, she is carrying an item wrapped in brown paper, about the size of one of the statues. The only person who has visited the shop more than once in the last decade is [[Dana Bovendorp]], a professor at the university.

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@ -7,7 +7,7 @@ The station is mostly abandoned, with guards hired by the station's management b
- Find the shipment of weird artifacts - Find the shipment of weird artifacts
- Find the body in the prisoner room - Find the body in the prisoner room
- Witness the arrival of another train with cultists unloading weapons, ammo and more artifacts. - Witness the arrival of another train with cultists unloading weapons, ammo and more artifacts.
- Discover the Professor - Discover the
The station is guarded although not heavily. Once inside, Chase will want to go to the offices at the centre of the building. The station is guarded although not heavily. Once inside, Chase will want to go to the offices at the centre of the building.
@ -21,5 +21,4 @@ In the offices the party can find records of incoming and outgoing trains.
1-o-clock is still more than an hour away. So the party is left with some time to inspect the two storage facilities. 1-o-clock is still more than an hour away. So the party is left with some time to inspect the two storage facilities.
The boxes in storage room 1 are labeled. Most of them are labeled in English with the next train they're supposed to go on. A small number of them are marked in Dutch with a local addresses that Johan can recognize. If at all realistic, the players will be found out and forced to run by the cultists on the train.
The addresses lead to the [[Antique Shop]] and various rich neighbourhoods in the city.

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@ -1,4 +1,5 @@
#Main-Story #Quest #Main-Story #Quest
[[The University Library]] introduces the party to the statues and some of their effects. For personal reasons, [[Johan 't Hof]] goes to investigate the [[Factory]] with [[Oriann du Toit]] in tow. There they meet Chase the [[Private Investigator]]. Start with [[Factory]]. [[Johan 't Hof]] already has connections to that quest.
Chase then asks them to help him track down the [[Trade in Magical Trinkets]] to find the origin of the statues. As well as what they're used for. His investiga The clues at the end of [[Factory]] should lead the players to [[Valens]]' town house.
There, the players will meet Chase the [[Private Investigator]], who asks them for help with [[Cover Blown]]. After infiltrating the [[Grand Hotel]] and finding the [[Spymaster]] in [[Room 418]], the players will be directed to the [[Antique Shop]], where the statue was supposedly brought.