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@ -13,7 +13,7 @@
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"file": "Main Story Flow.md",
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"file": "Antique Shop.md",
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@ -86,7 +86,7 @@
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@ -103,7 +103,7 @@
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@ -126,7 +126,7 @@
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"file": "Main Story Flow.md"
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"file": "Antique Shop.md"
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@ -139,11 +139,12 @@
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@ -157,6 +158,9 @@
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},
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"active": "5b78735d1f6ba0ce",
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"lastOpenFiles": [
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"The Cultists.md",
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"Main Story Flow.md",
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"Trade in Magical Materials.md",
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"Untitled.canvas",
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"Private Investigator.md",
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"Session 3.md",
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@ -167,12 +171,10 @@
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"Du Toit Curse.md",
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"Oriann du Toit.md",
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"Void Creature.md",
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"Main Story Flow.md",
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"Spymaster.md",
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"Johan 't Hof.md",
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"Factory.md",
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"Freight Station.md",
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"The Cultists.md",
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"Cover Blown.md",
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"Return to Britain.md",
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"Dana Bovendorp.md",
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@ -1,3 +1,10 @@
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An old antique shop run by a [[Witch]].
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The only person who has visited the shop more than once in the last decade is [[Dana Bovendorp]], a professor at the university. The players will see her exit when they arrive, she is carrying an item wrapped in brown paper, about the size of one of the statues.
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The only person who has visited the shop more than once in the last decade is [[Dana Bovendorp]], a professor at the university. The players will see her exit when they arrive, she is carrying an item wrapped in brown paper, about the size of one of the statues.
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The witch will first mistake the party for members of the cult. And tell them in perfect English.
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>For the last bloody time, i. don't. sell. weapons. Get it through your thick skulls already you English bastards.
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When she notices the party looks nothing like the cultists. She'll apologise in Dutch.
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>Ah, excuse me, i had you mistaken for someone else. Please don't be afraid to look around!
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@ -1,4 +1,8 @@
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#Main-Story #Quest
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The final goal for the party is to stop the [[Trade in Magical Materials]] of [[The Cultists]].
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[[The University Library]] introduces the party to the statues and some of their effects. For personal reasons, [[Johan 't Hof]] goes to investigate the [[Factory]] with [[Oriann du Toit]] in tow. There they meet Chase the [[Private Investigator]].
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Chase then asks them to help him track down the [[Trade in Magical Trinkets]] to find the origin of the statues. As well as what they're used for. His investiga
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Chase then asks them to help him track down the [[Trade in Magical Materials]] to find the origin of the statues. As well as what they're used for.
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His investigation lead him to a [[Freight Station]] near the city. He believes that the station is being used as a gateway into the rest of Europe, and that what they've seen in the city is only a small part of the problems caused by this market.
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@ -0,0 +1 @@
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An English paramilitary organization profiting off of the Great War. In particular they find and sell magical weapons from and to all of Europe.
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@ -0,0 +1,5 @@
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The black market of magical materials. Affordable only by the richest members of high society. The most common kind of material sold are curatives and curiosities. Before the war, this was mostly alchemical tools, like those used for transmutation of materials. Or cosmetic salves and potions to modify the body in some only arguably supernatural way.
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With the war though comes a new kind of merchandise. Magical weapons, as well as materials to make them are now in high demand on both sides of the war. The older witches' covens around Europe are entirely opposed to making, and even more to selling, weapons and magical tools of destruction.
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Despite no-one being willing to make them anymore. A particular militaristic cult has somehow managed to procure a large amount of magical weapons. And has been selling them to the highest bidder. Leading to a dangerous magical arms-race in the trenches of the Great War.
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