diff --git a/Freight Station.md b/Freight Station.md index c617f6f..0bdbe01 100644 --- a/Freight Station.md +++ b/Freight Station.md @@ -7,6 +7,7 @@ The station is mostly abandoned, with guards hired by the station's management b - Find the shipment of weird artifacts - Find the body in the prisoner room - Witness the arrival of another train with cultists unloading weapons, ammo and more artifacts. +- Discover the The station is guarded although not heavily. Once inside, Chase will want to go to the offices at the centre of the building. @@ -16,6 +17,8 @@ In the offices the party can find records of incoming and outgoing trains. >As expected most of the recent months are empty. The only exceptions are two trains, one dropping off cargo to be loaded off into both of the storage rooms, and another emptying storage room 2, the northernmost one. >Both shipments are billed to the Valens automotive company. ->There is a third train, arriving today, at 1-o-clock. Its cargo is supposed to fill the northern storage room. +>There is a third train, arriving today, at 1-o-clock. It will pick up the cargo in storage room one and leave south for France immediately. -1-o-clock is still more than an hour away. So the party is left with some time to inspect the two storage facilities. \ No newline at end of file +1-o-clock is still more than an hour away. So the party is left with some time to inspect the two storage facilities. + +If at all realistic, the players will be found out and forced to run by the cultists on the train. \ No newline at end of file