diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index 83b916f..2762da0 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -13,7 +13,7 @@ "state": { "type": "markdown", "state": { - "file": "Quests/Cover Blown.md", + "file": "Cover Blown.md", "mode": "source", "backlinks": false, "source": false @@ -33,7 +33,7 @@ "state": { "type": "markdown", "state": { - "file": "Quests/Factory.md", + "file": "Factory.md", "mode": "source", "backlinks": false, "source": false @@ -114,7 +114,7 @@ "state": { "type": "backlink", "state": { - "file": "Quests/Cover Blown.md", + "file": "Cover Blown.md", "collapseAll": false, "extraContext": false, "sortOrder": "alphabetical", @@ -131,7 +131,7 @@ "state": { "type": "outgoing-link", "state": { - "file": "Quests/Cover Blown.md", + "file": "Cover Blown.md", "linksCollapsed": false, "unlinkedCollapsed": true } @@ -154,7 +154,7 @@ "state": { "type": "outline", "state": { - "file": "Quests/Cover Blown.md" + "file": "Cover Blown.md" } } }, @@ -185,19 +185,22 @@ }, "active": "7627e7bb05969ede", "lastOpenFiles": [ - "Quests/Factory.md", - "Quests/Cover Blown.md", - "Premise.md", + "Private Investigator.md", "The Statues.md", + "Premise.md", + "Cover Blown.md", + "Characters/Characters.md", + "Factory.md", + "Characters/Private.md", + "Characters/\"The.md", + "Dana Bovendorp.md", + "Geneviere.md", + "Valens.md", "Places/Untitled.md", "Quests", "Untitled.md", "Places", - "Characters/Geneviere.md", - "Characters/Dana Bovendorp.md", "2023-07-19.md", - "Characters/Valens.md", - "Characters/Characters.md", "Act 1/Scenes.md", "Act 2/Scenes.md", "Act 2", diff --git a/Characters/Characters.md b/Characters/Characters.md deleted file mode 100644 index 058d486..0000000 --- a/Characters/Characters.md +++ /dev/null @@ -1,36 +0,0 @@ -## Professor [[Geneviere]] -*She/Her* - -Calm, collected, curious. Although she does not know what the statue is, she is determined to find out. - -## Curator Victor Heuvelhuizen -*He/Him* -A skittish, unkempt museum curator. Excitable and quick to anger, he recognizes the statue from his collection. Victor will spend the entire meeting trying to convince the others of his theory, constantly being ignored. - -## [[Valens]] -*He/Him* - -Will constantly advocate for destroying the statue. -Present with no credentials, the only person there that noone else seems to know. - -## Doctor Oskar Esquire -*He/Him* - -Personal friend of the professor, of British descent but not connected to the British war efforts. -thoroughly used to and sick of Victor's "theories". - -## Professor [[Dana Bovendorp]] -*She/Her* - -Former student of professor Geneviere, expert in the history of late medieval central European occultism. - -## Professor Julian Vermeer -*He/Him* - -A material scientist, at first only interested because he was promised sample of the statue itself. -Dismisses Victor's theories out of hand, though as discussion progresses he becomes more convinced. - -## Professor Eugen Tenestra -*They/Them* - -German war refugee fled to the Netherlands to avoid the draft. diff --git a/Cover Blown.md b/Cover Blown.md new file mode 100644 index 0000000..c38eb02 --- /dev/null +++ b/Cover Blown.md @@ -0,0 +1,23 @@ +# Dry Summary +One of the statues ended up in the hands of a spymaster, who went haywire, killed a bunch of his spies, and disappeared. + +# Questgiver +A [PI](Private%20Investigator.md) is investigating the murders for personal reasons. He believes he has tracked down the murderer to a downtown hotel. He needs some help getting in though. He asks the party to infiltrate the hotel by pretending to be roomkeepers, and finding out in which room the perp lives. +# Hooks +## Hook 1 +The party witnesses the [PI](Private%20Investigator.md) being dragged into the back of a truck by two thugs. If the party decides to take action they will have to either run away or fight the thugs. if they beat the thugs and escape the police, the [PI](Private%20Investigator.md) will ask for help. +## Hook 2 +After the party tracks down two of the statues, the [PI](Private%20Investigator.md) will reach out to them specifically to ask for help with this case. + +# Infiltration + +## Introduction +The [PI](Private%20Investigator.md) will provide the party with disguises and fake identities. The party will then enter the hotel and search for the room log. In there the party is to find out the room the spymaster is staying in, and ambush him. The party should then destroy the statue and take the spymaster, preferably alive, to the back of the hotel, where the [PI](Private%20Investigator.md) is waiting in his car. + +## Puzzle +Once inside the party is immediately ordered around a bunch by a bossy head maid. They will have to stay out of her gaze and get to the reception, where the room log lives. + +## Possible solutions +The head maid is attentive, but also very busy. If the players can cause some "accidents" elsewhere, she may get distracted. Don't get caught though. +If the receptionist somehow becomes unwell, there may be cause of a change of shift. +If the players decide to follow orders, they may overhear something about a rather rude and unkempt guest on the 4th floor. \ No newline at end of file diff --git a/Characters/Dana Bovendorp.md b/Dana Bovendorp.md similarity index 100% rename from Characters/Dana Bovendorp.md rename to Dana Bovendorp.md diff --git a/Quests/Factory.md b/Factory.md similarity index 100% rename from Quests/Factory.md rename to Factory.md diff --git a/Characters/Geneviere.md b/Geneviere.md similarity index 100% rename from Characters/Geneviere.md rename to Geneviere.md diff --git a/Private Investigator.md b/Private Investigator.md new file mode 100644 index 0000000..695a2b7 --- /dev/null +++ b/Private Investigator.md @@ -0,0 +1,4 @@ +The questgiver for [[Cover Blown]]. + +Real name: Chase Riggins. +An American PI who moved to the country for reasons he is not willing to share. \ No newline at end of file diff --git a/Quests/Cover Blown.md b/Quests/Cover Blown.md deleted file mode 100644 index 4d54495..0000000 --- a/Quests/Cover Blown.md +++ /dev/null @@ -1,24 +0,0 @@ -# Dry Summary -One of the statues ended up in the hands of a spymaster, who went haywire, killed a bunch of his spies, and disappeared into the underworld. - -# Questgiver -A PI is investigating the murders for personal reasons. He believes he has tracked down the murderer to a downtown hotel. He needs some help getting in though. He asks the party to infiltrate the hotel by pretending to be roomkeepers, and finding out in which room the perp lives. - -# Hooks -## Hook 1 -The party witnesses the PI being dragged into the back of a truck by two thugs. If the party decides to take action they will have to either run away or fight the thugs. if they beat the thugs and escape the police, the PI will ask for help. -## Hook 2 -After the party tracks down two of the statues, the PI will reach out to them specifically to ask for help with this case. - -# Infiltration - -## Introduction -The PI will provide the party with disguises and fake identities. The party will then enter the hotel and search for the room log. In there the party is to find out the room the spymaster is staying in, and ambush him. The party should then destroy the statue and take the spymaster, preferably alive, to the back of the hotel, where the PI i - -## Puzzle -Once inside the party is immediately ordered around a bunch by a bossy head maid. They will have to stay out of her gaze and get to the reception, where the room log lives. - -## Possible solutions -The head maid is attentive, but also very busy. If the players can cause some "accidents" elsewhere, she may get distracted. Don't get caught though. -If the receptionist somehow becomes unwell, there may be cause of a change of shift. -If the players decide to follow orders, they may overhear something about a rather rude guest on the 4th floor. \ No newline at end of file diff --git a/The Statues.md b/The Statues.md index d04924b..ddaa15b 100644 --- a/The Statues.md +++ b/The Statues.md @@ -13,18 +13,18 @@ When people or objects spend a lot of time around the statues they are warped in # Quests ## A black market of magic -> Primary Contact: A street urchin pickpocket, who happens to be a shapeshifter. +> Primary Contact: A pickpocket, who happens to be a shapeshifter. A gang has gotten their hands on one of the statues. Although they initially intended to sell it. After a deal was struck, a member of the gang ran away with the statue. Now a tangle of alliances of the magical underworld has started boiling over into the light. -## A spy's repertoire -> Primary Contact: A private investigator and part-time vigilante. +[[Cover Blown]] +> Primary Contact: A [[Private Investigator]] The shipment that got lost was originally intended for a group of German spies. Only one of the statues arrived. The spies started killing each other over the statue, leading to a police investigation. -The corrupt police department has been payed by whoever sent these spies to ignore the incident. Now those same people are trying to stop the party and their PI friend from uncovering the truth. +The corrupt police department has been payed by whoever sent these spies to ignore the incident. Now those same people are trying to stop the party and their [[Private Investigator]] friend from uncovering the truth. -## A factory +## A [[Factory]] > Primary Contact: The owner of the factory or a janitor. One of the statues ended up being brought to a factory by a worker who found it. The statue has taken hold of the factory's workers, making them build monstrosities of diesel and magic. diff --git a/Characters/Valens.md b/Valens.md similarity index 100% rename from Characters/Valens.md rename to Valens.md