diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json index dd3787e..ee3c82a 100644 --- a/.obsidian/workspace.json +++ b/.obsidian/workspace.json @@ -168,17 +168,17 @@ "command-palette:Open command palette": false } }, - "active": "71f7e15a9854060a", + "active": "5bb8a56d2666bc89", "lastOpenFiles": [ + "Factory.md", + "Untitled.md", + "Johan 't Hof.md", "Private Investigator.md", "Valens.md", "Cover Blown.md", - "Factory.md", "The Statues.md", "Unmarked Letter.md", - "Johan 't Hof.md", "Spymaster.md", - "Untitled.md", "Room 418.md", "Premise.md", "Dana Bovendorp.md", diff --git a/Factory.md b/Factory.md index 423a080..0fda1e9 100644 --- a/Factory.md +++ b/Factory.md @@ -10,12 +10,13 @@ As the party walks by the police station, they hear a woman pleading an officer # Dungeon ## Introduction -The factory is dark and locked. The windows are boarded up, and there is no easy way in. +The factory is dark, locked and guarded. The windows are boarded up, and there is no easy way in. Those with sensitive ears may hear still hear sounds of activity inside, though there is a suspicious lack of voices. -All doors are locked, and all windows are boarded from the inside, except for one, small window about 6m from the ground, next to it is a rain pipe leading to the roof. -If the players force their way inside, they'll find that the production lines are rolling at full speed, though what rolls off them looks nothing like the cheap cars this factory is supposed to make. +There are four guards, two in front and two around the back. None of the guards are willing to listen, they seem to act irrational. To those paying attention, their body language is weirdly stilted. They can be payed off, knocked out, or circumvented. +All doors are locked, and all windows are boarded from the inside, except for one, small window about 6 metres from the ground, next to it is a rain pipe leading to the roof. +If the players force their way inside, they'll find that the production lines are rolling at full speed, though what rolls off them looks nothing like the cheap cars this factory is supposed to make. ## Details None of the factory workers respond. If interrupted they'll simply drop limp, and another will take their place. The lights don't work, nothing suggests they are broken, but they simply don't turn on. @@ -35,4 +36,8 @@ The party may find a way to sneak past the workers, subdue them, or destroy the For example: They could dress up in factory worker uniforms and find their way to the machine that way. They could turn on the machine, crushing the statue with the gears. -They could use the crane to lift themselves over the crowd onto the machine. \ No newline at end of file +They could use the crane to lift themselves over the crowd onto the machine. + +## Aftermath +None of Johan's siblings are still at the factory. Nor are a lot of other workers. +Those still there say that more than half of them were loaded onto a truck and driven into the city. \ No newline at end of file diff --git a/Johan 't Hof.md b/Johan 't Hof.md index 3a685a7..33120c8 100644 --- a/Johan 't Hof.md +++ b/Johan 't Hof.md @@ -1,3 +1,3 @@ >Player: Koen -42 y/o janitor with brothers working in the car factory. Can fight. Has a lot of keys to various places around the university campus. Well known around the local community. Socialist. \ No newline at end of file +42 y/o janitor with siblings working in the car factory. Can fight. Has a lot of keys to various places around the university campus. Well known around the local community. Socialist. \ No newline at end of file