diff --git a/Freight Station.md b/Freight Station.md index 0bdbe01..57e2408 100644 --- a/Freight Station.md +++ b/Freight Station.md @@ -7,7 +7,7 @@ The station is mostly abandoned, with guards hired by the station's management b - Find the shipment of weird artifacts - Find the body in the prisoner room - Witness the arrival of another train with cultists unloading weapons, ammo and more artifacts. -- Discover the +- Discover the Professor The station is guarded although not heavily. Once inside, Chase will want to go to the offices at the centre of the building. @@ -21,4 +21,5 @@ In the offices the party can find records of incoming and outgoing trains. 1-o-clock is still more than an hour away. So the party is left with some time to inspect the two storage facilities. -If at all realistic, the players will be found out and forced to run by the cultists on the train. \ No newline at end of file +The boxes in storage room 1 are labeled. Most of them are labeled in English with the next train they're supposed to go on. A small number of them are marked in Dutch with a local addresses that Johan can recognize. +The addresses lead to the [[Antique Shop]] and various rich neighbourhoods in the city. \ No newline at end of file