vault backup: 2023-09-21 08:49:36
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"Pawn Shop.md",
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"Witch.md",
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"Relic Hunt.md",
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"Du Toit Curse.md",
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"Oriann du Toit.md",
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"Weapons.md",
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"Freight Station.md",
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"Alons family.md",
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"Appraiser.md",
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"History Professor.md",
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"Trade in Magical Materials.md",
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"Alons family.md",
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"Relic Hunt.md",
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"Witch.md",
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"Pawn Shop.md",
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"Session 4.md",
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"Appraiser.md",
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@ -183,15 +178,11 @@
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"Private Investigator.md",
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"Main Story Flow.md",
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"Valens' Town House.md",
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"Freight Station.md",
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"Weapons.md",
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"Cover Blown.md",
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"The University Library.md",
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"Untitled.canvas",
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"Where should this first arc go?.md",
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"Du Toit Curse.md",
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"Oriann du Toit.md",
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"Void Creature.md",
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"Spymaster.md",
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"Johan 't Hof.md",
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@ -1,3 +1,5 @@
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#Character #Villain #Magic
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The Alons are a family of French semi-nobility who migrated to the Netherlands to avoid the war. Although relatively new in town they immediately made a name for themselves by selling magical trinkets they acquire from some "Special Source".
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Of course they've so far refused to share this source. But they've become the focal point for the [[Trade in Magical Materials]] that has gotten a hold on the city's upper class.
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#Character #Magic #Main-Story
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Sem Harestein
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An appraiser of magical items that works for the [[Alons family]] of French semi-nobility. His job mainly involves low-balling valuable things the family might want to buy, and high-balling things that the family (or their allies) want to sell.
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#Lore #Quest
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The "curse" of the du Toit family, including [[Oriann du Toit]]. The male line of the du Toit family has near infinite magical potential. They gather magic from their surroundings, storing it in an organ that no other human has.
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The organ in question is a system of nerve-like tissue spread throughout the body. The energy is evenly distributed over the tissue. But if it is allowed to gather for more than 18 years, it will instead start to flow towards a single point, usually near the head. This then swells and forms a tumor, and, if their arcane energy is never used, the organ will swell up, and rupture at 25. Usually killing the individual immediately.
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In the early 1600s, the du Toit family was an infamous family of mages. Thanks to their aristocratic wealth, they were able to procure materials and knowledge from all over the known world.
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In the early 1600s, the [[du Toit family]] was an infamous family of mages. Thanks to their aristocratic wealth, they were able to procure materials and knowledge from all over the known world.
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The family's golden age came to an end when the head of the family started trying to create the perfect magical storage device. Conventionally crystals, potions, and servants were used for storing energy. But none of these were able to store enough magic to enable the most powerful magics known to the family.
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Zovier du Toit got so desperate in trying to find a source of magic powerful enough for his spells, that he turned to his own children as test subjects. His experiments killed all but the youngest child, leaving the young man with a near infinite magical potential.
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#Main-Story #Location
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A large freight station near the edge of the city. It primarily caries steel and other raw materials to the factories, and the resulting products to the rest of Europe. Since the start of the war, the station has officially gone unused.
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The station is mostly abandoned, with guards hired by the station's management being the only people who are supposed to have been there recently.
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#Character #Main-Story
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A teacher at the local university. Former archaeologist. He's a bit of a snob, but he knows quite a lot about classical era Germanic and Celtic peoples.
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He is involved with the [[Trade in Magical Materials]] although his interest in the arcane is minimal. He keeps a large collection of archaeological materials and is always aiming to expand it.
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> Player: Nymph
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#Character #Players
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> Player: #Nymph
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# Quoth Nymph
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Orainn is studying The Science(s) cause he's a crazy scientist twink who steals from people, (his family doesn't support him being a crazy scientist but they're fine with his sleeping around and stealing) So his backstory is: get got raised in a Twink household, became one himself, then uhhhh, science caught his eye and he started studying Science, just all of them He's from Belgium so he was raised to speak Flemish and french, and taught himself German and Russian(for the crazy scientist aesthetic) and was taught English in school (like every child in school is these days, did it happen back then? Uhhhh oh well) He lived with his family until he was seventeen and then he moved out and got an apartment in . . Was it France? Or did he stay in Belgium? Or is it the Netherlands cause our shit takes place there? I forgot, but whichever is more handy for the current line of play he lives in and studies in Oh right He studies at the same place Johann works at at as a janitor
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# Character sheet
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![[Oriann_Sheet.png]]
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# Additional Notes (after the fact)
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- [[Du Toit Curse]]
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#Location #Magic #Main-Story
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An old antique shop run by a [[Witch]].
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The only person who has visited the shop more than once in the last decade is [[Dana Bovendorp]], a professor at the university. The players will see her exit when they arrive, she is carrying an item wrapped in brown paper, about the size of one of the statues.
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#Quest #Main-Story
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With both [[The University Library]] and the [[Factory]] the party has encountered odd statues. At the [[Freight Station]] they find a large shipment full of odd artifacts from England. The [[Private Investigator]] asks the players to help investigate these.
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A few possible leads the players have are:
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#Lore #Item #Magic
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The black market of magical materials. Affordable only by the richest members of high society. The most common kind of material sold are curatives and curiosities.
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Before the war, this was mostly alchemical tools, like those used for transmutation of materials. Or cosmetic salves and potions to modify the body in some only arguably supernatural way.
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#Item #Players
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## Keyring flail
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Improvised weapon made of a Keyring tied to a rope.
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d4 + BUL Cutting.
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1
Witch.md
1
Witch.md
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#Magic #Character #Questgiver
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The slightly odd keeper of a small [[pawn shop]] hidden down an alley. As well as a witch who, with enough convincing (and some small favours) may offer the party some rarer wares not displayed on the shelves.
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She has a talent for reading into the history of any object.
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